Rifleman Archive

Thread: Pistoler VS Rifleman Range Solution

Tsunami87
Sun Sep 28, 2003 10:49 am
#1

Yea yea I know, all Rifleman wanna nerf Pistoleer, fine. So heres a solution to think up.


Pistoleer range - 0-32meters and cant fire at more than 36 meters


Carbine range - 20-52meters and cant fire at more than 52 meters


Rifleman range - 32-64meters and cant fire at less than 32 meters


It sounds logical...

Message Edited by GarVa on 09-29-2003 10:22 AM




Tsu - Master Squad Leader

Tsunami87
Sun Sep 28, 2003 10:50 am
#2

Oh I meant, Pistoleer cant fire at more than 32meters not 36.




Tsu - Master Squad Leader

Vicious187
Sun Sep 28, 2003 2:32 pm
#3

the reply you will get is

"no because riflemen will just kite us!"

which is partly true but we all know we have HORRIBLE aim while running so it makes the argument moot.

I don't think this will ever happen... maybe if they made it so specials could only be done at certain ranges, then you could get a balance
Boborina
Sun Sep 28, 2003 2:41 pm
#4

Funny thing is atm pistoliers can reverse kite us at close range while we cant at long range... They have better acuracy if we are both running and gunning at 60m... I dont like this btw but with it at least rifleman can kite but so can pistoliers if they get close so its more balanced that the current system is if we have ourspeed nerfed... IMO i think there are better ways to fix than hard caps...
Vlamr
Sun Sep 28, 2003 7:17 pm
#5

I dunno I used to be a fan of hard capping the ranges to each class but now I have been thinking it over lately. Maybe instead of hard capping it they should just fix the accuracy problem. I mean lets face it. If you had a pistol yes you could hit something at 64m but the chances would be very low. I am only pistol specialist right now but I seem to be hitting about maybe2/3 the time at that range. I will hate to see how accurate I will be if I started making my way up the pistoleer tree. Since each of my shots is about 300dmg that comes to about 1200+ damage in about 7-8 seconds.That is about the avgdmg as my T21 on MS2 at the same interval. Since Im a newb pistol player I should never be able to hit 64m. In fact if I am a master I shouldnt be able to do that either. But there should always be a chance of hitting it. Say 1 in 100 or so. But the same should go for rifles at close range (already the case it seems). Maybe if the devs just get off their A$$'s and instead of nerfing everything, actually do something constructive, we wouldnt have posts about this. Sorry that last statment was just out of frustration of my class being the loser/gimpclass.


PS: Dont get me started on the idea of the 3 second cap for rifles.




Vlamr Englis of Wanderhome
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