Rifleman Archive
Thread: T21 Bugged?
The T21 is supposed to be AP 3, right? When I shoot something with my laser rifle (AP 2), I see one damage number in the combat window, but a second, much higher number appears over the head of what I just shot.
Now, with my new T21, both numbers are the same. Have any other T21 usersnoticed this? Is the AP3 actually taking effect?
The first batch just became available on my server, Corbantis. There are probably only 20 or so in circulation so far. Some alantium carbinate or whatever it's called finally showed up.
Back to the question, though, anyone know? The damage is still verrry nice. I'm thinking maybe it would have been too nice with the AP3, and maybe the devs just switched it off?
Hatch,
I've seen exactly the same thing. My Vibro Knucklers have an AR of 1, I believe, and the floating damage numbers are higher than the ones in the chat window. But for the T21, the numbers are exactly the same.
It appears that currently, the T21 has an AR of 0.
Opus
No, deaton.
The number shown in your chat log is your pure damage roll with modifier for the attack type you did (aka headshot 3).
The number that appears over the head of the enemy is the actual damage done after modifiers for AR are put in.
Basicly if you deal 100 damage to a armor 1 mob that has 10% energy resist, your going to deal:
50 damage, then reduced by 10% from the energy resist
down to 45 damage.
(I belivee thats what the T21 does is energry, correct me if im wrong here)