Rifleman Archive

Thread: How to calcluate speed cap

CheckSixTumRum
Tue Feb 01, 2005 12:59 pm
#1

Hello,

I just made Master Rifleman last night (WOOT!)

Now I'd like to work toward becoming uber What is the numeric value of "Speed Capped"? Can I go through my skills and add up my rifle speed +'s to see home many CA/AA additions I'd need to reach the Speed Caped value?

Also I noticed many people talking about CA being better than AA because they do not decay...is this true?

Thanks for the help!

CheckSix
Ryoma_Sakamoto
Tue Feb 01, 2005 5:13 pm
#2

Spd cap is +97.. but next time look at FAQ



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Waste93
Tue Feb 01, 2005 6:12 pm
#3






Ryoma_Sakamoto wrote:

Spd cap is +97.. but next time look at FAQ




Actually the cap is +100 as it is with all weapons. However you can effectively cap MOST rifles at +97.






CheckSix wrote:

Also I noticed many people talking about CA being better than AA because they do not decay...is this true?



Actually neither decay. However the items they are in do. And once an item decays out then the SEA in it is also suppose to be destroyed. The difference now is that you can still wear clothing that decays out and still get the benefit of the SEA. Armor is destroyed once it decays out. This is generaly considered a bug so don't expect it to always be like this.


However Armor only takes AAs and Clothing takes CA so you don't have much of a choice. Where you put a SEA will often depend on what it is and what it's used for. Combat SEAs are likely to be put in Armor as that is what is usually wore when in Combat. There would be no need to put a Crafting SEA in armor since you generally don't need Armor to craft and it can actualy be a hinderance to do so.

Message Edited by Waste93 on 02-01-2005 06:16 PM



Colonel Waste - The Wookiee Crusader
Waste93
Wed Feb 02, 2005 1:00 am
#4

Might want to look at the FAQ first.......



Colonel Waste - The Wookiee Crusader
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