Rifleman Archive

Thread: take cover bugged?

tybeerius
Fri Aug 01, 2003 7:11 pm
#1

Has anyone else had a problem using take cover. After I stand up and it goes away I cannot run any longer but can only go at a pace that not even a snail would envy. Also who else is warping out of range of your target ehn going prone (I sent a bug on each).



Tybeerius Mnasthai
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---Radiant---

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where their influence stops.
MarshalJohnnyreb
Fri Aug 01, 2003 9:13 pm
#2

To me the take cover bug is when I hit take cover 3 or 4 times in a row and I'm still not taking cover.



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Zip_Moonblast
Fri Aug 01, 2003 9:39 pm
#3

I've had both of those bugs happen to me within the past couple days. I don't think they're related.


The warping bug happens when I go prone and then /aim (on rare occasions, /prone alone will do it), and it warps me not backwards but to whatever spot I was in about ten seconds previously (which usually happens to be backwards, though not always). It's extremely annoying. /kneel doesn't seem to trigger the warp.


The slowed movement bug is quite nasty, as doing a fast relog immobilizes you completely. You have to log out for a good ten minutes or so to get rid of it. I think it is /takecover that is causing it somehow.


I hope they fix both of these soon.

LongWalk
Sat Aug 02, 2003 1:00 am
#4

Yes, the slowness is really ticking me off. The problem is I take cover, shoot, stand, move like a snail, get incap'ed, get slain, popup cloning terminal and can't move.. grr...




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JonSee
Sat Aug 02, 2003 1:12 am
#5

I haven't been hit by the take cover thing more than once , but something that happens to me nightly and SEVERAL DOZEN times a night is the rubberbanding or " warping " you mention .



I run out to range ( 60m ) and then go into prone . Suddenly , I am teleported either 20m further away from my target or 20m CLOSER to my target . Sometimes it happens right away , sometimes it happens after I fire my opening shot . Sometimes it does not happen .



EXTREMELY FRUSTRATING DEVS and needs fixing asap .



When I get teleported away I have to stand up , run back into range and reprone again and hope I don't get teleported AGAIN .



When I get teleported TO the target , where I hunt it's sometimes certain death .



Happening NIGHTLY SEVERAL DOZEN TIMES TO ME > FIX PLEASE



CORRESPONDANT PLEASE NOTE



THANK YOU



Jon

ZevishWulf
Sat Aug 02, 2003 3:16 pm
#6

This has begun happening to me too. The other night I was taking on a Rebel Generals camp, I blasted a couple of NPC's then run about 90m away to set up a camp to heal... the next thing I know I'm warped to about 20m from the NPC camp (which I had been about 5 minutes earlier) got killed.


The other annoying thing is the **edit** lag. A creature is 60m away... I take the headshot and then they are instantly on top of me.... It's emabarassing to find a kaadu on top of me beating the crap out of me.



zev




=========================================================
Imperial Ranger/Rifleman- When sending a probe droid just won't cut it
=========================================================
BadBens
Sat Aug 02, 2003 10:48 pm
#7






ZevishWulf wrote:

This has begun happening to me too. The other night I was taking on a Rebel Generals camp, I blasted a couple of NPC's then run about 90m away to set up a camp to heal... the next thing I know I'm warped to about 20m from the NPC camp (which I had been about 5 minutes earlier) got killed.


The other annoying thing is the **edit** lag. A creature is 60m away... I take the headshot and then they are instantly on top of me.... It's emabarassing to find a kaadu on top of me beating the crap out of me.



zev






Yes the lag is very anoying, got killed many time cause of that. One thing I notice, is that it's usally happen not long after the created/NPC has spawn. Doesn't seem to happen to already spawn creature/NPC.



----------------------------------------
"Experience is a hard teacher, she give the test first then the lesson
TjockSmock
Sun Aug 03, 2003 6:17 am
#8

I also reported both of theese bugs...


The rubberband thing can also go on forever if I like...


If im running forward and go prone without standing still for a few sec. I will be warped back.


If I then run forward again and repeat... and so on and so forth... quite interesting...



The slowness seems to go away if I engagean other enemy.. sometimes...


I tried relogging the first time I got it and I also got imobile... really anoying...


I could still tumble and take cover though so its most likely my movement speed wich has gone down to zero.

SolarWraith
Sun Aug 03, 2003 6:50 am
#9

Yes it is definitely bugged and I also reported it. Hopefully they will fix that soon cause I like using it .



"Be mindful of the living force young padawan"
Southwick
Fri Sep 05, 2003 11:20 am
#10

Ok so this isnt just me? Good to hear. I started experimenting with this(im a bh) and it seems to work great, so long as i never have to get up. The second i get up I move slower than well..slower than an old school jax. This is a big issue. Not to mention the no move thing. Even if killed after getting stuck, one will clone and still be stuck. I had a guy kill me 3 times. Ive had to log out for up to 1 hr to unstick, and none of the unstick commands work. Looks like i wont be using this for a while. BTW i guess you cant do specials while in take cover? Doing tumble to prone or take cover, both restrict me from doing specials, while the pistol special allows me to roll, or dive and do extra damage with the shot, but the other weapons are fubared in this aspect.



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Death, sometimes had its price.
That is why the Bounty Killers appeared.

- - - - - - - - - - - - - - - - - - - - - - - -- - - -- - - -- -- - - -- -- - -- -
MAKE DROIDS WORK OR THIS IS ALL POINTLESS.
FIX THE WEAPON SWITCH
MOVE JEDI HUNTING TO STALKER RANK
GIVE MBH A SIGNIFICANT BOOST TO PLAYER TRACKING(SO THEY CAN BE MBH)
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