Rifleman Archive

Thread: Thoughts on the 2.5x melee damage modifier, now that it looks like it's here to stay

VolstedGridban
Fri Oct 17, 2003 9:15 am
#1

With the addition of the 2.5x melee damage penalty to Heavy Weapons, the Devs sent a pretty clear signal that they think the penalty is just dandy, and working as intended, and therefore it probably isn't going to go away anytime soon.

Grand.

So, with this paradigm in mind, here's what I think.

1) If the justification is "Heavy Weapons and Rifles are big and bulky, so they get the penalty," then take the penalty OFF the Spraystick. The Spraystick is neither big nor bulky.

2) It is a complete slap in the face to have the 2.5x penalty active while the MOB warp bug is in force. If the devs cannot fix MOB warping, they need to remove the penalty entirely. I cannot count the number of times I've aggroed a swooper from 67m out while running through some trees, only to find him INSTANTLY on my ass laying a beatdown on me thanks to the MOB warp bug.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
PyscoJuggalo
Fri Oct 17, 2003 9:23 am
#2

-I agree with removing it from the spray stick, the Commandos are trying to get the 2.5 removed from their launcher pistol so we should probly unite with them there and add the spray stick.


-As to warping MOB's I don't know if they will ever do anything about it.Hopefully with the added complants of commandos and some LLC using BH's the devs will address it.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Swiller
Fri Oct 17, 2003 9:48 am
#3

I thought Holocron said it was 2.0 for commandos? I have gotten used to it by now, so it does not really bug me anymore. I just pick fights with mobs that shoot or use a petwhen fightingmelee mobs. Conceal shot is great for lone critters.


Fred_Skinner
Fri Oct 17, 2003 10:01 am
#4

I still say make it positional. CH will still be uber, we miss enough standing or running the melee can close. Maybe to use a special we can be made to stop running (just not auto-fire). We are the only class that really HAS TO go prone anyway.


It's just dumb. Reduces my 850 points to 340 points... just can't last long with that. I wana be a master dammit... and I can't because of this.


At least my sword don't suck...




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Vopn
Fri Oct 17, 2003 10:31 am
#5

In a post from the Combat Designer, it was hinted at that the modifier is going to be reduced but not eliminated. From their statments, it appears that carbine has a lower level of the modifier as well, and that there is an additional penalty for being prone. What was proposed was reducing both, with rifle ending up where carbine is at currently, and the carbine penalty being reduced as well.





------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
Waste93
Fri Oct 17, 2003 1:58 pm
#6

I've also suggested removing the penalty in PvE only until the warping creature problem is fixed. Everytime I get warped on I sent in a bug report and add that suggestion to the end of it. If creatures didn't warp I really wouldn't mind it nearly as much. But if I do everything right, go prone, set up at ideal, etc. Why am I suffering this horrible reoccuring problem where as soon as the target or his buddies aggros I have one standing on top of me beating on me. Nerf creature warping I say. Lets see 2.5X for having a rifle and 2X for being prone. I'm the luck winner of the 5X damage instant incap and possible DB club. I want my badge for that one.


Combat Dev mentioned lowering it to 2X. A bit better but I'd still rather having the frap'n warping issue fixed.





Colonel Waste - The Wookiee Crusader
LVala
Sat Oct 18, 2003 10:03 am
#7

It really does make sense that rifleman get the 2.5x melee damage...Considering in reality we can use rifles to defend ourselfs...and pistols can..do nothing...
Gazkan
Sun Oct 19, 2003 3:22 pm
#8

They actually said they were going to go through and look at each rifle individually... spraystick definitely shouldn't have it not in it's current form..since it's acompletlely useless weapon once you've leveled up in rifleman anyways.
Kershakk
Sun Oct 19, 2003 4:47 pm
#9

I t hink you meant doesn't make sense and yeah, I totally agree. Grab the butt and the barrel of your rifle and you have a somewhat rudimentary staff which you can certainly use to better effect at parrying than you'd have with a pistol. Anyone ever heard of a bayonet for a pistol?


I think the range penalty at close range as enough to simulate the fact you can't easily hit someone in close quarters with a rifle. If anything we should get a *bonus* at defending against at least double handed swords, polearms and the like. Pistols are useless forblocking in close quarters, but for attacking (i.e. aggressive defense)they are better suited, and that's represented by better close in to hit bonus. Not to mention they can fire while falling backwards off a cliff in a snowstorm and still hit their targets where us rifleman can be prone and aim carefully through a high precision laser sightedespresso making scopeand miss 4 times from 5.

Maestro74
Sun Oct 19, 2003 8:40 pm
#10

With the modifier in effect I have taken the opportunity to increase all my mind skills and drop my health and action. Since I get one hit killed anyways, it doesn't matter if I have 800 health or 400 if they hit me for 900 damage. So I buffed up my Mind, focus, and will, use my GSP and just pray they never land a shot. So far it has worked as I do die less and I have less chance of something respawning while I wait for my mind to heal(I hate that)



Master Rifleman
CH 3/3/4/4
Marksman 4/2/0/4
Medic 3/0/4/1
Don't kill me yet, I have a headache.
Jeisyn
Sun Oct 19, 2003 9:11 pm
#11

as having been master rifle for a week now, and having just done a whole whack of PvP, in groups and in a pair - i gotta say that we should not bitch about it at all, except in the sense of warping mobs.


that's the only problem i have with it at master.





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
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