Rifleman Archive

Thread: How do I increase combat exp

Erdraug
Tue Oct 21, 2003 11:15 am
#1

I am doing pretty well for only making rifleman 3 days ago almost counter sniping 3. What I cant get is my combat exp. Id there a faster way to do it then getting 200300 per Sarnaff Bull?
WayneInAustin
Tue Oct 21, 2003 11:36 am
#2

I found that the combat XPcame very naturally when filling in the other rifle boxes. I finished the combat XP tree with at least two of the other boxes unfinished. I did not do anything "special" to get it. Be patient, because you have to fill in 3 of the other boxes approx to fill in one combat xp box.


OKAY, with that said...
Here is something I read about here on the forums somewhere that may help. I told one of my friends about it and he tried it and it DID work for him.


If you can find them, buy some C12 grenades. Anyone can use them. I don't think they are very strong, not sure, but the good news is they give 100% combat XP. Now be careful, IF you use them with another weapon (rifle, pistol, etc) it MAY be that most of the damage has to come from the C12s to get the XP...
I AM NOT SURE ABOUT THIS.
I assume, since they may not be real strong, that you might want to step down to some easily-killable weaker animals and try them out.





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


MSP0
Tue Oct 21, 2003 1:44 pm
#3

Good C12 granades have about 800 max damage. A power up will raise a stack of grenades up to around 1040. I've seen them hit for up to 1600 damage, although it is very hard to get multiple creatures in the same blast, but possible.


I haven't had problems getting combat xp by using other weapons, though your mileage may vary.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
Glaza-X
Tue Oct 21, 2003 1:53 pm
#4

about a week ago I maxed out Rifle XP at 900k, and started getting 1 combat xp for everything I killed.
(In retrospect I should have just Unlearned counter-snip 4 and retrained it.)

Instead I unequipped my rifle , and killed gnorts with my fists, soon as i kit 2k of unarmed , I went to a survial knife, etc.. now its kinda lame but its fun to try for a little bit. I earned about 2k of combat before i maxed out in everything (all brawler, pistol and carb)

I will try that c12 frag 2 night
PyscoJuggalo
Tue Oct 21, 2003 3:59 pm
#5

Combat XP is the easyest and fastest XP to get in the Rifleman tree.


1) Like everyone says get C-12 gernades.


2) Group with a pet or invite a bunch of newbs into a group to get the group XP bonus.


3) Kill Newbie MOB's in the newbie area, takes usually 1 gernade per kill and you get about 150-200 XP per kill if just grouped with your pet. It's the highest XP per time for Combat XP.


-While killing the MOB's always use Aim first, then lob the gernade


-Always have your rifle unequiped because if you miss the MOB when it aggros you will take less damage.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Abominable-TCO
Tue Oct 21, 2003 9:35 pm
#6

C12's work for everyone except wookiees we have had our certification misspelt for sooo long I cannot believe it hasn't been changed! Naturally I am a Wookiee rifleman and weaponsmith the one grenade i can make that everyone should be able to use I cannot use myself!


Another trick is to hit a mob with a bleed (use one only to save it agroing immediately) and then hit it with a grenade, as long as you now only ever hit the creature with another grenade you will get pure combat xp plus the 10% combat xp that you normally get! (as long as the only non-bleed you hit the critter with is a grenade it does not matter how much damage you do to it with the grenade so even us wookiees can do this).



Quagga




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