Rifleman Archive

Thread: Dizzy+Knockdown, do any Master Riflemen use it?

SmithyDoggy
Fri Feb 27, 2004 8:40 pm
#1

FlurryShot1 + SuppressionFire1


Is it ever used at all? I was thinking of a way I could knockdown an opponent as a Rifleman and this seemed to work pretty well.


Just wondering if anyone ever uses this in PVP, and if so, how effective is it for you?


Thanks.
Demenshia
Fri Feb 27, 2004 9:15 pm
#2

i used to have it but when i couldnt posture down a fly if i tried i droped it


maybe it was just a realy strong fly?? ehhe



Well i mainly droped it cause i dont have the room for it


But i assume it would work if the idiot actualy stood up after you postured down maybe you could throw in a posture up one in there too to force them to stand up and fall over??



i wouldnt realy know as i havnt had supression fire for ages


OneHung
Fri Feb 27, 2004 9:23 pm
#3

I use it, just becase im a tk, warcry + dizzy/knockdwon + headshot3



RETIRED
quietwolf832
Sat Feb 28, 2004 12:55 am
#4

I use FlurryShot2 and watch my Pistoleer friends pistolwhip what I dizzy. Nothing gets back up.



Quiet Wolf

This game has potential, but alas, it sucks.

"We laugh at honor and are shocked to find traitors in our midst." - C.S. Lewis
aimbotonkenobi
Sat Feb 28, 2004 3:31 am
#5

How about AOE dizzy+ carbineer supression fire two? would that work as AOE dizzy?



Rikarde Thothin - Now master carbineer working on rifleman


Memeber of CDF


Valcyn





Rikarde Thothin
Warrior... Lover... Gimped
1st Official whiner of CDF
no long master carbineer
ImpyMan
Sat Feb 28, 2004 8:56 am
#6

Its my understanding that suppression fire 2 is broken. You being a master carbineer, you could surely tell me if im wrong?
KardenTyrell
Sat Feb 28, 2004 10:56 am
#7

master carbineer master rifleman with flurryshot 2 and chargeshot2 would be a perfect combo for croud controll....especially since the new upcoming publish fixes it



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
HARP00N
Sat Feb 28, 2004 1:12 pm
#8

vs TKA your pistoleer would never hit the TKA with the pistol whip because of the defences, rather the pistoleer would be immediately ripped apart at close range by the TKA
LLJK_Griz
Sat Feb 28, 2004 1:46 pm
#9






HARP00N wrote:
vs TKA your pistoleer would never hit the TKA with the pistol whip because of the defences, rather the pistoleer would be immediately ripped apart at close range by the TKA






Stop talking about things that you know nothing about.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Schiller
Sat Feb 28, 2004 2:47 pm
#10

forget about kd+dizzy and work on better tactics instead. KD+dizzy was nerfed big time. It might work fine on stormtroopers and novice artisans but in pvp agains a full 80% armored, upp the a*s buffed defence stacker will fart on it and get up, and though only if you are lucky actualy to land a kd successfully.


I am rifleman/teras kasi/brawler and i had a very long fight (like 15 minutes) agains one of those armored, buffed stackers today. I landed kd+dizzy on him 3 times but i could barely damage him with my krayt jawa till he was back up again. then he just ate some food and his mind was fine. The only thing that saved me was my master brawler. I was delaying and intemediating him all day long. that still works much better in pvp.



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