Rifleman Archive
Thread: Question about armor piercing...
1. 100% resists nullify all damage of that type, regardless of AP. 100% energy resist = no damage from a T21.
2. AP provides a 25% damage boost over nominal for each step over the AR of the target. in other words, against a lightly armored target (i.e. player in armor), a T21 (heavy ap) would do 1.25 (1 step of ap over ar) x 1.25 (2nd step over) = 1.56x damage = 56% more damage than base. A laser in the same instance has 1 step over, and does 25% more damage than base.
3. AP is disregarded if the target is VULNERABLE to a given damage type. therefore, you will do more damage to a target with 10% energy resist with a T21 than to a different target that was vulnerable to energy. As stupid as that sounds, this is a longstanding bug that's been brought up dozens (if not hundreds) of times to devs. It affects every armor piercing weapon, including lightsabers, and the Dev's don't care to change it.
4. A seperate consideration in PvP is damage mitigation-- it far overwhelms AP bonuses if your target has Ranged Damage Mit 3. This reduces the damage RANGE on the weapon by 60% (for mit 3), which is an enormous hit to a laser. On kauri, lasers are typically 40-400 (preslice). a 60% reduction of the 360 pt damage range is 216 pts. Subtract that 216 from the max damage to get the new max, and the laser becomes 40-184 against another master rifleman, for example.
hope this helps. if you have any more questions, feel free to ask. AP is widely misunderstood.
Message Edited by BlasterForHire on 07-06-2004 09:23 AM
we assume it will "nerf"/adjust weapon damage, speed, armor, and buffs, and directed pool damage somewhat. but, we really don't know. I don't think the devs do either, at least not in its entirety, since they put max effort into the Jedi publish just completed.
Bezil wrote:
Thanks for the info, this has helped me out immensley. One last question...How much of this will all change during the combat re-balance? Or is that all still up in the air? Thanks.
The combat revamp is the great unknown. Currently we have no idea how it is going to effect things since no real information has been released yet. It's just rumors so far.
As was stated previously, you get 25% more damage per step the AP is over the AR. This is cumulative (like compound interest). So it goes 100%, 125%, 156%, and 195%.
For each step the AP is below the AR you loose 50% damage. So it goes 100%, 50%, 25%, 12.5% .
One other reason you see so many Riflemen with the T21 is the min/max. The Laser Rifle has a large variance between the min damage and the max damage. This can lead to some great shots and some bad damage shots.
The T21 has a much tighter min/max leading to more consistancy in damage which makes it easier to predict how many shots and what shots you will need to drop a target.
Waste93 wrote:
The T21 has a much tighter min/max leading to more consistancy in damage which makes it easier to predict how many shots and what shots you will need to drop a target.
I disagree with that statement for this reason:
1.) average damage on a good damage sliced laser vs damage sliced T21 are reasonably similar.
2.) anything worth worrying about takes more than 5-6 shots to kill. If it goes down faster than that, you don't really care. If it takes more than that, the average damage becomes more and more centered, lessening the difference between the two guns. It all comes down to AP at that point, which is what makes the T21 superior, given firing at the cap.
the caveat to that: recently, Kauri 12 pt Master Weaponsmiths have been making some very nice runs of T21's, where the max damage is equal to a lasers, and the min damage is 150pts better. that skews the average damage argument, and invalidates my points above. Not sure how it is on other servers though.
BlasterForHire wrote:
I disagree with that statement for this reason:
1.) average damage on a good damage sliced laser vs damage sliced T21 are reasonably similar.
2.) anything worth worrying about takes more than 5-6 shots to kill. If it goes down faster than that, you don't really care. If it takes more than that, the average damage becomes more and more centered, lessening the difference between the two guns. It all comes down to AP at that point, which is what makes the T21 superior, given firing at the cap.
the caveat to that: recently, Kauri 12 pt Master Weaponsmiths have been making some very nice runs of T21's, where the max damage is equal to a lasers, and the min damage is 150pts better. that skews the average damage argument, and invalidates my points above. Not sure how it is on other servers though.