Rifleman Archive
Thread: sorry for asking!! :(
I don't think there was ever enough skill points for rifle/tkm/smuggler.
Ranged and melee don't mix as well as pre-CURB, you are either one or the other. Rifle/BH/pistols0004 is nice.
TKM armour is active with any weapon but without armour equipped. It is fairly easy to find armour with similar stats to TKM innate armour, it is COB that gives the real bonus to defence. I don't think COB works with a ranged weapon.
Message Edited by Xoreshear on 05-23-2005 08:10 PM
CoB only works with a melee weapon equipped, or barefisted :/
frisbee_j wrote:
I don't think there was ever enough skill points for rifle/tkm/smuggler.
Ranged and melee don't mix as well as pre-CURB, you are either one or the other. Rifle/BH/pistols0004 is nice.
TKM armour is active with any weapon but without armour equipped. It is fairly easy to find armour with similar stats to TKM innate armour, it is COB that gives the real bonus to defence. I don't think COB works with a ranged weapon.
You could certainly go for Rifleman/Smuggler and add in some TKA for things like Meditate/Powerboost, though.
There are probably better ways to spend the points than that, however. You need two lines in Brawler now for TKA, and the other required line is 2-Handed Swords, which only has 2-Handed Swords modifiers and the "Armour Break" ability. Which probably won't work with your rifle anyway.
[Edited to add]
Oh and I'm currently playing a Master Rifles/Master Smuggler/Master Marksman (with some FS skills) and it seems quite enjoyable. There are certainly better combinations than that, but Rifles is awfully useful, no doubt about it. Just about any Ranged profession is likely to work well with it.
Message Edited by Mythor on 05-25-2005 01:02 AM