Rifleman Archive

Thread: sorry for asking!! :(

djtorre
Mon May 23, 2005 2:35 pm
#1

hi there,i have been away a long time from swg and just decided to come back

I have one question,i have seen the stickies but i havent seen any info on this.

Im plannin in doing a respec the moment i login.

Im master smuggler/tkm atm and i want to go back to master rifleman.

Is it possible still be all 3 with the CU?

last question,will the innate TKM be on me and active even if im using a rifle?


thanks in advance for the help guys
frisbee_j
Mon May 23, 2005 2:49 pm
#2

I don't think there was ever enough skill points for rifle/tkm/smuggler.


Ranged and melee don't mix as well as pre-CURB, you are either one or the other. Rifle/BH/pistols0004 is nice.


TKM armour is active with any weapon but without armour equipped. It is fairly easy to find armour with similar stats to TKM innate armour, it is COB that gives the real bonus to defence. I don't think COB works with a ranged weapon.





z Ap-na Lasa z N Sylia Stingray N

-TDR-




djtorre
Mon May 23, 2005 4:58 pm
#3


In case i go with the Master smuggler/Master rifleman template where else should i spend my talents in?

master marksman seem like a good choice.

any other advice will be apreciated
Xoreshear
Mon May 23, 2005 5:08 pm
#4

You could afford Carbineer x31x that would give some general accuracy(plus 30)for line two and improved leg shot which would cycle well with improved head shot. The first box in line three in carbineer allows you to use charge shot which can KD. Of course you can do these specials off your rifle, you only have to use a carb to obtain them.

Message Edited by Xoreshear on 05-23-2005 08:10 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Trenkor
Mon May 23, 2005 9:53 pm
#5






frisbee_j wrote:

I don't think there was ever enough skill points for rifle/tkm/smuggler.


Ranged and melee don't mix as well as pre-CURB, you are either one or the other. Rifle/BH/pistols0004 is nice.


TKM armour is active with any weapon but without armour equipped. It is fairly easy to find armour with similar stats to TKM innate armour, it is COB that gives the real bonus to defence. I don't think COB works with a ranged weapon.






CoB only works with a melee weapon equipped, or barefisted :/

SpawnofHell
Tue May 24, 2005 2:36 am
#6

i though CoB only worked with melee weapon equiped i kept doing it with bare fist kept on red bracketing on me



Spawner-Infinity
Medic cl80
Mythor
Tue May 24, 2005 5:59 am
#7

Just to answer your original question - no, you can't be Master Rifleman & TKA & Smuggler. That would require 289 points under the new system. 261 under the old.

You could certainly go for Rifleman/Smuggler and add in some TKA for things like Meditate/Powerboost, though.
There are probably better ways to spend the points than that, however. You need two lines in Brawler now for TKA, and the other required line is 2-Handed Swords, which only has 2-Handed Swords modifiers and the "Armour Break" ability. Which probably won't work with your rifle anyway.

[Edited to add]
Oh and I'm currently playing a Master Rifles/Master Smuggler/Master Marksman (with some FS skills) and it seems quite enjoyable. There are certainly better combinations than that, but Rifles is awfully useful, no doubt about it. Just about any Ranged profession is likely to work well with it.

Message Edited by Mythor on 05-25-2005 01:02 AM

SpawnofHell
Tue May 24, 2005 6:17 am
#8

i know what you mean stopshot with 80 meters. talk about easy kills.



Spawner-Infinity
Medic cl80
Page 1 of 1
Previous Next