Rifleman Archive

Thread: Why lower DPS with PuP?

BountyhunterN00b
Tue May 24, 2005 2:15 am
#1

T21
speed 2.36
damage 523-1093
base dps 341,82
When I put on a PuP like 28%dmg and 18 speed I get like 339dps...
Why is that? Do I buy the wrong PuPs? How should the stats be on the PuP if the stats to get a nice boost?? I play on chimera if you got a tip on a good PuP vendor.



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Jons Bonde
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jalexu
Tue May 24, 2005 4:08 am
#2


The powerup increases the max damage but also the speed, making it slower, but more damaging so DPS stays about the same. If you have enough rifle speed (120+) don't look at DPS, just get you damage as high up as possible.





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Pyp
Tue May 24, 2005 7:16 am
#3

Old Pups are no good - they combined damage and speed and the conversion adds to the damage and adds to the time taken (rather than reducing it), making the dps worse. Go find some new pups - there are 3 types now rather than the one pot luck one.



____Pypetu C'Peio___ Bounty Hunter/Rifleman___

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Asuph
Tue May 24, 2005 7:28 am
#4

Converted powerups are mostly worthless.


They should change the name to "Power Averagers"



On the other hand... Newly made Pup's can be good.


I recently bought some that give a 17% damage increase, and the draw back is -1 accuracy.


Similar ones are +17% accuracy,with a -1.3% speed penalty.


Or something like that...


xDiggerx
Tue May 24, 2005 1:21 pm
#5

You certainly need to find a new pup supplier! Sorry I am not on your server.


I have been making pups since day 1 in this game and finally we have pups that make sense and allow me to make which pups I want without random chances on a schem.


Speed pups will almost always increase your weapon DPS. The problem with riflemen, if your likeme, is after a time even when consuming large amounts of food and spice, I have to wait on my action bar. So, I would rather slow my firing rate down....but up the damage I put out. This will actually LOWER your DPS on your weapon....but could make you more effective in game. DPS is a nice stat to use for rifle comparisons, etc.. but not always practical in game.


My standard pups for increasing ranged damage are +23.2% Damage Mod/-5% Attack Speed. This is a 5% reduction in your firing speed but a nice boost of +25% to your damage output. This pup would raise your DPS over an un-puped rifle but not as high as a speed pup would.


I also make "Limited Edition" pups. As a 14pt artisan on my alt I can craft a pup and if I work hard at it (over and over again) I can get all 14 pts to be Amazing Successes. With pups now this makes a difference. The problem is as you boost the benefit of the pup the cost increases significantly. My best damage pups that I use personally on my rifleman are +29.32% Damage Mod Increase with a hit to speed of -9%. This is a welcome trade in my book as it gives me time to regen my action bar and allows me to toss traps as well (as a master ranger).


There are actually 5 types of pups now. The same for melee and ranged. +damage/-speed; +speed/-accuracy; +elemental damage/-regular damage; +accuracy/-speed; +wound chance/-damage. Those last two I don't make...so I might have them off a bit (doing this from memory). 95% of my sales are damage or speed pups.


Get yourself a new pup supplier and get the most out of your weapon/skills.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
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Jhess
Tue May 24, 2005 7:42 pm
#6

Fantastic info, thanks Digg
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