Rifleman Archive
Thread: Is Rifleman Viable as a Single Combat Prof?
P.S. Any advice on what to do with if rifles needs additional skills is also appreciated
In a group, yes. You get the big damage and can stay away from most of the fighting. Just hit snare and kite it, while others wear it down. It'll usually agro you because you're dealing the most damage, unless you have a good melee guy who taunts properly (hard to find)
Alone its a bit more tricky, but use of concel/cover/sniper carefully helps you take it down, when they're working that is.
What works best for PVE is factional type stuff. Reconaisance armour has the best resists vs energy. Get a droid, stand outside gun range, like 70-75 m. Send your droid in. As soon as you tell it to "attack", the target will agro on it and move into range of your rifle. Snare it, then smack it with head shot.
I cant seem to get cover to work very much. It seems like if a yellow dot is within 128M of me I fail to take cover. :shrug:
Pistoleer's Roots are excellent brick walls to throw at an opponent so you can escape.
Carbineers don't have a Root, but have a VERY effective Snare (Improved Crippling Shot) and a Knockdown attack (Improved Charge Shot). They also have longer ranges and can attack a wide area if need be. If Suppression fire gets fixed, it'll be better.
Rifleman is a poor self defense profession. It is an offensive profession. The Improved Kneecap Shot doesn't do anything really to slow an opponent down. It's focus, if fixed, is stealth, concealed attacks, and offense at extended ranges.
Looking like I might just keep TKM. The only problem is doing damage, I am not just a crafter, I like to get out when I can... and be able to kill things that are stopping me from placing harvesters.