Rifleman Archive

Thread: Is Rifleman Viable as a Single Combat Prof?

GreenLeaders
Wed May 25, 2005 3:16 pm
#1

Greetings! I am an AS so I am unable to get to level 80 and can only master one elite combat prof. What I am wondering is, is rifleman good without additional combat skills? All insight is appreciated

P.S. Any advice on what to do with if rifles needs additional skills is also appreciated



~Brin Talon, sole owner and employee of MTO Armor, NEW Main Location in the Imperial Respite cantina in Imp District, 6584, 4946 Corellia. Currently having a huge clearance sale! RIS cerified, 12pt smith (Retiring).

Please deliver auction winnings to my delivery vendor at 2250 -5160 Dantooine.
totalpwnage99
Wed May 25, 2005 5:36 pm
#2


In a group, yes. You get the big damage and can stay away from most of the fighting. Just hit snare and kite it, while others wear it down. It'll usually agro you because you're dealing the most damage, unless you have a good melee guy who taunts properly (hard to find)


Alone its a bit more tricky, but use of concel/cover/sniper carefully helps you take it down, when they're working that is.

Squygxicus
Wed May 25, 2005 6:05 pm
#3

What works best for PVE is factional type stuff. Reconaisance armour has the best resists vs energy. Get a droid, stand outside gun range, like 70-75 m. Send your droid in. As soon as you tell it to "attack", the target will agro on it and move into range of your rifle. Snare it, then smack it with head shot.


I cant seem to get cover to work very much. It seems like if a yellow dot is within 128M of me I fail to take cover. :shrug:


Warmaker01
Wed May 25, 2005 7:42 pm
#4

If you're a crafter who's only concern is personal safety and defending oneself, either Pistoleer or Carbineer are good to go.

Pistoleer's Roots are excellent brick walls to throw at an opponent so you can escape.

Carbineers don't have a Root, but have a VERY effective Snare (Improved Crippling Shot) and a Knockdown attack (Improved Charge Shot). They also have longer ranges and can attack a wide area if need be. If Suppression fire gets fixed, it'll be better.

Rifleman is a poor self defense profession. It is an offensive profession. The Improved Kneecap Shot doesn't do anything really to slow an opponent down. It's focus, if fixed, is stealth, concealed attacks, and offense at extended ranges.

GreenLeaders
Wed May 25, 2005 11:11 pm
#5

I appreciate all the input

Looking like I might just keep TKM. The only problem is doing damage, I am not just a crafter, I like to get out when I can... and be able to kill things that are stopping me from placing harvesters.



~Brin Talon, sole owner and employee of MTO Armor, NEW Main Location in the Imperial Respite cantina in Imp District, 6584, 4946 Corellia. Currently having a huge clearance sale! RIS cerified, 12pt smith (Retiring).

Please deliver auction winnings to my delivery vendor at 2250 -5160 Dantooine.
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