Rifleman Archive

Thread: Carbineer / Rifle?

PatrickArzo
Tue May 24, 2005 1:25 pm
#1


How is Rifle/Carbineer combo? Pros Cons? Would Rifle/MBH or Rifle/Pistol be better?
Veustuh
Tue May 24, 2005 1:56 pm
#2

Master Rifleman / Master Carbineer (for the battle armor originally) / Master Marksman / BH 0/3/0/0. With this build I have access to 2 working area attacks (spray and full auto) to which with a low action cost rifle I can effectively control a crowd of agros. Other attacks such as charging shot (and it's goofy animation) are great for ranged KD along with the advanced crippling shots for slowing down rushers. Also, having the ability to use high damage carbines is nice as there are several E11 Mk2's out there which out damage many rifles (sliced one to bump up it's modified damage to 553 pre-pup).


If you're looking for pistoleer go with the stopping shot (hopefully this gets fixed and only pistols can perform stopping shot) and possibly the intimidate line (techniques).





Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

GadonThek
Tue May 24, 2005 2:08 pm
#3



PatrickArzo wrote:
How is Rifle/Carbineer combo? Pros Cons? Would Rifle/MBH or Rifle/Pistol be better?





My current template is MBounty Hunter/MCarbineer/Rifle 4xx4/Scout 4x11. Im more effective with this template than I was with MBounty Hunter/MRifleman/MMarksman. Legshot is equal to Headshot, you gain a Snare that actually works, area attacks and(when it's fixed) an area Snare, as well as the most effective ranged KD in the game. If you really want to do some nuking then you have Improved Sniper Shot.
PyscoJuggalo
Tue May 24, 2005 2:12 pm
#4

*Ehem* legshot is better then head shot.........


But anyways I'm a Master Rifleman/Carbineer/Marksmen/3-4-0-4 Pistoleer and love it.


Got2 good AOEs, 2 delays, KD, and really mean accuracy......



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Xedoe
Wed May 25, 2005 3:59 pm
#5

Personally I like master rifles/master doctor/0040 carbineer. You get full mitigation bonus from battle armor and recon armor, you can heal/rez, and your always wanted in a group for pve and pvp. Im not going to sit here and say its the ultimate template because its not, its a support template and one that suits me perfectly, ive got a nasty rifle, I can KD people, and i can stay alive usually enough times to rez people that get DBd in pvp. Of course I know people are going to say go cm over doc but think about it, can a cm match a doc heal for heal and heal over time? Try stacking a jedis infusion with a doc bacta infusion and essentially your canceling out alot of attacks from pve and some in pvp for heal over time effectiveness. I know for a fact i get more kills in than deaths and im good at tanking krayts after ive buffed/fooded up some and have some nukers with me seeing ill spend half the time healing myself. But i stand by the rifleman/doc/0040 carbine setup because it works for me and I like wearing ris armor.


Imps for the win
Nnekk
Wed May 25, 2005 8:32 pm
#6



Xedoe wrote:
Personally I like master rifles/master doctor/0040 carbineer. You get full mitigation bonus from battle armor and recon armor, you can heal/rez, and your always wanted in a group for pve and pvp. Im not going to sit here and say its the ultimate template because its not, its a support template and one that suits me perfectly, ive got a nasty rifle, I can KD people, and i can stay alive usually enough times to rez people that get DBd in pvp. Of course I know people are going to say go cm over doc but think about it, can a cm match a doc heal for heal and heal over time? Try stacking a jedis infusion with a doc bacta infusion and essentially your canceling out alot of attacks from pve and some in pvp for heal over time effectiveness. I know for a fact i get more kills in than deaths and im good at tanking krayts after ive buffed/fooded up some and have some nukers with me seeing ill spend half the time healing myself. But i stand by the rifleman/doc/0040 carbine setup because it works for me and I like wearing ris armor.
Imps for the win





Yes, this sounds like a perfect support template. Being as we are almost forced to group, this allows for major flexability within a group.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


ForceFielding
Wed May 25, 2005 11:17 pm
#7

Master Rifle


Master Bounty Hunter


Carbines 4400


You get the 2 most powerful non-windup single target attacks and you get the 2 most powerful area effect shots. All of which can be shot back and forth with your default delay.


Plus you are fully mitigated for assault or recon armor .. so whatever the situation calls for (kinetic or energy)


Dakkon_Zerth
Thu May 26, 2005 4:27 am
#8

I've made MRifleman/MBH/Pistolier 0404.



Dak-kon ZERTH
zabrak ranger with rifle
VENDOR @ 2332 -4628, outside Mos Eisley, Tatooine
- I support keeping & balancing the current combat system You can too
-
I support Rangers revamp-Do I need to spent 140 SP for it after CU, if it makes my template weak?!

Ezyc_Darkrift
Thu May 26, 2005 5:33 am
#9

Mrifle Mcarbs 0404 pistols.


High damage rifleman attacks,support and are attacks from carbs, roots and stallers from pistols. Great IMO. I'm still deciding if I should get another pistols branch or M MArksman for lethal shot.





Xarin Darkrift


Son of Ezyc Darkrift -R.I.P

'Rayn -remake of pre-cuRayn, current noob jebi
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