Rifleman Archive
Thread: Riflemen template as of April 22, 2004
AyerJeth wrote:
Well I was a master rifleman, dropped it to master fencer, came back to master rifleman and then dropped it again to try BH. I came to the conclusion that I was happiest as a Rifleman, so I am building my way up, again =).
Anyway I want a secondary profession for my rifleman but am not sure what I want to take. I've been away from the rifleman for a while so I don't know if the old templates hold anymore.
So I was thinking either TKA, Swordsman, or Fencer. Since I already have a master doctor on another account I don't really feel like making another. Which of these three combat professions should I take, or is there another one I haven't considered yet?
Thanks
HKIM
If you are only considering those three then I'd say Fencer. You get the best defenses with Fencer along with another stun weapon. Other people like Swordsman as well for the mind damage, I've never been a swordsman so I can't comment on that.
You might want to consider pikeman if you are rich and can afford some nice pikes and skill attachments. With a couple of good dot pikes you can be pretty effective with rifleman.
AyerJeth wrote:
Well I was a master rifleman, dropped it to master fencer, came back to master rifleman and then dropped it again to try BH. I came to the conclusion that I was happiest as a Rifleman, so I am building my way up, again =).
Anyway I want a secondary profession for my rifleman but am not sure what I want to take. I've been away from the rifleman for a while so I don't know if the old templates hold anymore.
So I was thinking either TKA, Swordsman, or Fencer. Since I already have a master doctor on another account I don't really feel like making another. Which of these three combat professions should I take, or is there another one I haven't considered yet?
Thanks
HKIM
I am a Master Rifleman/Master Swordsman/Master Brawler with Medic 0 1 0 0. The defenses of this template are moderate. Neither Rifleman nor Swordman have particularly high Defense vs. xxxx mods, but the template does give you a +60 to defense vs. Stun since Swordsman ties with Pikeman for the highest defense vs. Stun at +50. While you can cap ranged and melee defenses with other builds, this build does give you a +92 to ranged defense and +67 to melee. The Ranged defense is 4.6 times what you get from Swordsman, and while the extra melee defense does not help that much while holding a rifle because of the melee to-hit bonus against us, +67 is nearly 2.5 times the amount you get from the melee side of the build. This means that when you have to switch to a melee weapon when they get up close, you are much better off than with just Swordman alone from both ranged and melee attacks. Unfortunately, since block and counterattack are weapon specific, Rifleman's block does not help while holding a sword and Swordsman's CounterAttack does not help while holding a Rifle. As indicated, there are higher defensive builds since some builds can cap melee and ranged defenses and/or the secondary Block, Counterattack, or Dodge bonuses, and other builds have higher Defense vs. xxxx, but this build does have some good moderate defenses.
But offensively, this tempate is great. Rifleman and Swordsmen have the highest AP weapons of their respective classes, and they have high damage as well. Both Rifleman and Swordsman can target mind, so that means you do not have to start working on a different pool if you switch to a different weapon. With Master Brawler, you also have 1H weapons to target Health and Polearms to target Action, just not as effectively as you can target mind. So you actually can target any of the three pools.
Thus, you can Stun and Dizzy your target from afar, and choose to either target Mind or go with a higher damage random pool shot like Strafeshot2. Then, if they get close to you, continue targeting Mind or go with high damage melee attacks to random pool or specifically target a week Health or Action pool. And with Lunge2, you can knock them down.
I really enjoy the combo.
I have about the same thing except 4004 tka instead of master brawler, i like it a lot
Sotaudi wrote:
I am a Master Rifleman/Master Swordsman/Master Brawler with Medic 0 1 0 0. The defenses of this template are moderate. Neither Rifleman nor Swordman have particularly high Defense vs. xxxx mods, but the template does give you a +60 to defense vs. Stun since Swordsman ties with Pikeman for the highest defense vs. Stun at +50. While you can cap ranged and melee defenses with other builds, this build does give you a +92 to ranged defense and +67 to melee. The Ranged defense is 4.6 times what you get from Swordsman, and while the extra melee defense does not help that much while holding a rifle because of the melee to-hit bonus against us, +67 is nearly 2.5 times the amount you get from the melee side of the build. This means that when you have to switch to a melee weapon when they get up close, you are much better off than with just Swordman alone from both ranged and melee attacks. Unfortunately, since block and counterattack are weapon specific, Rifleman's block does not help while holding a sword and Swordsman's CounterAttack does not help while holding a Rifle. As indicated, there are higher defensive builds since some builds can cap melee and ranged defenses and/or the secondary Block, Counterattack, or Dodge bonuses, and other builds have higher Defense vs. xxxx, but this build does have some good moderate defenses.
But offensively, this tempate is great. Rifleman and Swordsmen have the highest AP weapons of their respective classes, and they have high damage as well. Both Rifleman and Swordsman can target mind, so that means you do not have to start working on a different pool if you switch to a different weapon. With Master Brawler, you also have 1H weapons to target Health and Polearms to target Action, just not as effectively as you can target mind. So you actually can target any of the three pools.
Thus, you can Stun and Dizzy your target from afar, and choose to either target Mind or go with a higher damage random pool shot like Strafeshot2. Then, if they get close to you, continue targeting Mind or go with high damage melee attacks to random pool or specifically target a week Health or Action pool. And with Lunge2, you can knock them down.
I really enjoy the combo.
IdrisTycho wrote:
First off if you want the extra speed from Master Marksman,
Master Rifleman
TKA 4404
I find this templet to work very good.