Rifleman Archive

Thread: A Rifleman who wants to heal himself. . .

DarthMarksman
Tue Jul 13, 2004 6:15 am
#1

OK, as many of us rifleguys like to lone wolf it in the wilderness, it stands to reason that we should have some medical skills to treat ourselves, until we can get back to a doctor. So, I took on novice medic, but I'm looking at the tree and wondering which is more effective.

FIRST AID I-IV which has wound healing properties, but so does Organic Chemistry I-IV. At first glance, First Aid seems less effective than OC, yet FA needs more XP. So, which one would me more effective for keeping me alive?



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


lammergeier
Tue Jul 13, 2004 6:27 am
#2

with novice medic, you can use stim B's.

since decent stim B's come crated in 40/400 or so (that's 40 uses per stim, for a 'base' heal of 400 dmg... modified by first aid skill) with reasonable availability and prices, and you'd have to burn skill points all the way to master doctor for the ability to CRAFT better meds, I heartily recommend first aid 2.

organic chemistry gets xp from crafting medical supplies. without a doc, and the specific resources needed for buffs, it's realy a wonder that there are CM's out there doing little more than than angering NPC's and mobs.

and remember... what looks like a good template can be completely erased to form a more perfect union.



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PyscoJuggalo
Tue Jul 13, 2004 2:51 pm
#3

4-4-0-0 Medic is the best for solo healing


You get the healing bonus for First Aid 4 and the speed to heal over and over quickly.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Porinjikerri
Tue Jul 13, 2004 6:13 pm
#4

If you have 15 pts to devote to medic, find some good stim Bs.


If you can find another 14 points, put them to 0040 medic, b/c docs can craft 900+ power stim d's with 40 medicine use, which will almost always trump the healing abilities you get from using stim b's with 4000 medic.


I have 2240 medic atm, and many of my heals wind up in the 1500 point range. I'm dropping the diagnostic line first, b/c i rarely need to heal myself much anymore during battle, even against some higher end mobs. Plus, if you're a rifleman, healing yourself over and over will tax your mind pool, which any rifleman knows is a bad thing. Still, even when I complete my template, and get to 0040 medic, i'll still be able to heal myself in the range of 600-1200 with good stim Ds, something impossible using stim Bs with 4000 medic.


Moria Gen





Moria Gen
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rgrocott
Wed Jul 14, 2004 12:26 am
#5






DarthMarksman wrote:

FIRST AID I-IV which has wound healing properties, but so does Organic Chemistry I-IV. At first glance, First Aid seems less effective than OC, yet FA needs more XP. So, which one would me more effective for keeping me alive?




I think you've misinterpreted the Organic Chemistry line. That line is related tomaking your ownmedical items, not using them, and will be of no use to you at all (other than perhaps saving you money).


Really, you have a choice between the First Aid line, or the Pharmacology line, or remaining at Novice Medic. It depends how many skill points you want to spend.


Firstly, you seem quite new, so have you managed to get your hands on some quality Stim B's? If not, I suggest doing that first - you may find that you're more than happy with just Novice Medic, and would rather spend your points elsewhere. Get some with a strength of around 400, and give 'em a try - if you've been using stim A's, you're in for a shock


If that's not enough for you, then here's a summary of the two lines you might want to take:


The First Aid line improves the effectiveness of whatever stimpacks you use, and the second box also gives you the First Aid skill, which allows you to stop bleeding (not that common, but nice to have).


The Pharmacology line allows you to use stronger stimpacks. Since you can use Stim Bs at Novice, and these can be pretty powerful (as already stated, a strength of 400 is easily obtainable for a Stim B), I would say that for Pharmacology to be useful you would need all 4 boxes. You would then have Med Use 40, which will allow you to use stim Ds, or even Stim Es if theDoctor who made them tweaks the Med Use requirement down a little. Before Ipicked upDoc with both my toons, I was using Stim Es with Med Use 40 and a healing strength of around 900 I think.


Either line will improve your self-healing ability. Which is better for you, depends primarily on how many skill points you want to spend, and if you care about having the First Aid skill to stop bleeding. For me, Medic was what I dumped my remaining skill points into once I had everything else I needed, and I ended up at 4/1/4/0 I think. Buffed, I was pretty much invulnerable except to mind damage, as I could heal for well over 1000 at a time.


Sorry this is a bit waffly, but most discussions on "What skills should I take" are like that, there's no single 'right' answer. Someone will probably be able to express it more concisely than me though






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DarthMarksman
Wed Jul 14, 2004 1:04 am
#6

OK, thanks for all the advice.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Bermag
Wed Jul 14, 2004 3:50 am
#7






PyscoJuggalo wrote:

4-4-0-0 Medic is the best for solo healing


You get the healing bonus for First Aid 4 and the speed to heal over and over quickly.







From what I have have seenin mediqfaq, healing speed does not work when you are healing yourself, only on other players.


First aid line will give you more healing (and more consistent higher heals since there is a random factor) using the same Stim. IF you go up pharmacology (3rd line) you are able to sue more powerful stims. Think you can use Stim C in Pharm 3 (possible need to be experimented with lower than normal medical use not sure) . If you get third box you can use Stim D or even Stim E experimented with lower medical use. On my server Stim E usable with pharmacology 4 are 1000+ healing power.


If you can only get one line the choice is to go either 4-0-0-0 or 0-0-4-0. Tough choice, have more healing using a Stim B or get the higher healign power using more (and more expensive/harder to get) more powerful stims.





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
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Now playing Eve
gando
Wed Jul 14, 2004 3:55 am
#8

I have stuck with just novice medic since I started and that has been plenty.
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