Rifleman Archive
Thread: Is this a UBER overall template?
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MentalSpirit
Wed Jul 14, 2004 2:58 am
#1
I'm considering to drop my current template:
- Brawler 4400
- TKM
- Fencer 3400
- Master Medic
- Doc 0440
To change to this:
- Brawler 4400
- TKM
- Marksman 4001
- Master Rifleman
- Medic 3040
- Scout 3010
Positive (compared to my current template):
- All benefits from Rifleman: T21 (AP3), mind bleeds/shots, ranged mitgation 3, cover, conceal shot (solo elders)
- In PVP I can start shooting with t21 and mind bleed, maybe kill with snipershot or even use a jawa ion and if the opponet come close i can switch to my vibro and intimidate/knock/dizzy/mind hit1
- With 2 aakuan rings I max out in ranged defense
- With Scout expl. 3 I got now +40 terrain neg! and also I can burst run longer.
- I can collect meat and such again (money, money)
- I still got meduse +40
Negative (compared to my current template):
- less melle defense thant before
- I can't buff me anymore.... hello buff lines
(( - I can't rezz other people anymore
- Can't buff others anmore
- I can collect meat and such again (money, money)
- stim E's and heal dizzy/stun
What do you guys think about the 2 templates? any other ideas? suggestions?
copy that template if you want, if you think it^'s good?
you think I should keep my current? should I take other boxes?
Is this good in PVP? PVE?
Skill Mods, New template:
Block +80
Burst Run Efficiency +20
Camping +5
Carbine Accuracy +10
Carbine Speed +5
Combat Equilibrium +55
Cover +80
Creature Harvesting +20
Creature Knowledge +10
Defense Vs. Blind +20
Defense Vs. Dizzy +15
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +60
Defense Vs. Stun +25
Defensive Acuity +96
General Ranged Aiming +10
Injury Treatment +50
Injury Treatment Speed +5
Mask Scent +40
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Meditate +100
Melee Defense +102
One-Handed Center Of Being Duration +5
One-Handed Melee Center Of Being Efficacy +10
One-Handed Weapon Accuracy +10
One-Handed Weapon Speed +5
Pistol Accuracy +10
Pistol Speed +5
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +119
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +80
Rifle Speed +90
Taunt +10
Terrain Negotiation +40
Trapping +5
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +205
Unarmed Center Of Being Duration +30
Unarmed Center Of Being Efficacy +105
Unarmed Damage +250
Unarmed Speed +115
Unarmed Toughness +61
Wound Treatment +5
Space_Gunny
Wed Jul 14, 2004 4:30 am
#2
One thing I see is that you don't have enough skill points to go 4-4-0-0 in Brawler. Think you have one tree too many in your build.
MentalSpirit
Wed Jul 14, 2004 5:15 am
#3
ah yes the 2nd 4 in the brawler tree is wrong.
thx for the 1 star though...
thx for the 1 star though...
FrelserHelt
Wed Jul 14, 2004 6:24 am
#4
Template's are nice but consider this one, this is what I use and I always have a great fight. Most times I don't bother buffing, I just wear my Rebel armor and shoot away.
Brawler 4/4/0/0
Teras Kasi Master
Fencer 1/4/0/0 <== I use for kd defense and melee and ranged. combined with TK it goes up to +80
Master Rifleman
Medic 0/0/3/0
Marksman 4/0/0/1
Here are the
Skill Mods:
Block +80
Carbine Accuracy +10
Carbine Speed +5
Combat Equilibrium +55
Cover +80
Defense Vs. Blind +20
Defense Vs. Dizzy +15
Defense Vs. Knockdown +70
Defense Vs. Posture Change (Down) +110
Defense Vs. Stun +25
Defensive Acuity +96
Dodge +30
General Ranged Aiming +10
Injury Treatment +5
Injury Treatment Speed +5
Medical Foraging +55
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +30
Meditate +100
Melee Defense +129
One-Handed Center Of Being Duration +26
One-Handed Melee Center Of Being Efficacy +100
One-Handed Melee Toughness +24
One-Handed Weapon Accuracy +70
One-Handed Weapon Speed +80
Ranged Defense +146
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +80
Rifle Speed +90
Taunt +10
Unarmed Accuracy +205
Unarmed Center Of Being Duration +30
Unarmed Center Of Being Efficacy +105
Unarmed Damage +250
Unarmed Speed +115
Unarmed Toughness +61
Wound Treatment +5
Brawler 4/4/0/0
Teras Kasi Master
Fencer 1/4/0/0 <== I use for kd defense and melee and ranged. combined with TK it goes up to +80
Master Rifleman
Medic 0/0/3/0
Marksman 4/0/0/1
Here are the
Skill Mods:
Block +80
Carbine Accuracy +10
Carbine Speed +5
Combat Equilibrium +55
Cover +80
Defense Vs. Blind +20
Defense Vs. Dizzy +15
Defense Vs. Knockdown +70
Defense Vs. Posture Change (Down) +110
Defense Vs. Stun +25
Defensive Acuity +96
Dodge +30
General Ranged Aiming +10
Injury Treatment +5
Injury Treatment Speed +5
Medical Foraging +55
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +30
Meditate +100
Melee Defense +129
One-Handed Center Of Being Duration +26
One-Handed Melee Center Of Being Efficacy +100
One-Handed Melee Toughness +24
One-Handed Weapon Accuracy +70
One-Handed Weapon Speed +80
Ranged Defense +146
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +80
Rifle Speed +90
Taunt +10
Unarmed Accuracy +205
Unarmed Center Of Being Duration +30
Unarmed Center Of Being Efficacy +105
Unarmed Damage +250
Unarmed Speed +115
Unarmed Toughness +61
Wound Treatment +5
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