Rifleman Archive

Thread: Dizzy, Posture Change, and Knockdown

Night4554
Tue Jul 13, 2004 12:15 am
#1

I just got the Box that lets me apply a Dizzy state (Flurry Shot I think, whatever, I know I have it).

Now it was my impression that if you apply a Dizzy state, and get your opponent to voluntarily change posture, he would fall down. This is not the case. I have Dizzied a nice big ole creatue on Dathomir, sent suppression fire in on him, he stood up, and he did not fall down.

So, what is the actual application to properly keep an opponent (I'm primarily interested in PvE mind you) on the ground. I have heard Dizzy and then knockdown will keep them down. True?

What will keep them down the longest? I know Dizzy has to be applied for this to work, and it seems that the Dizzy I apply wears away very quickly: 10 seconds or so. That's not fast enough for me to Rifle the Dizzy on, Switch to a Pistol, PistolMelee The guy, switch back to a Rifle and Blast away, by that time he's fine.

Am I doing something wrong, or am I just not understanding how Dizzy and keeping a guy on the ground works?



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

smugglercm
Tue Jul 13, 2004 12:21 am
#2

only works on npc and pc



Enuendo Kaiba
corruptive minds

Still unwilling to make sacrifices -- that's what makes you weak.
Yeah i hate wookies. why you ask? Because they smell funny.
vetght
Tue Jul 13, 2004 12:22 am
#3

From what I have read, dizzy states do not work or apply to creatures only to people in pve. I read this in one of TH's posts but forgot the URL. If I find it I'll post it.

Waste93
Tue Jul 13, 2004 12:55 am
#4






Night4554 wrote:
I just got the Box that lets me apply a Dizzy state (Flurry Shot I think, whatever, I know I have it).

Now it was my impression that if you apply a Dizzy state, and get your opponent to voluntarily change posture, he would fall down. This is not the case. I have Dizzied a nice big ole creatue on Dathomir, sent suppression fire in on him, he stood up, and he did not fall down.

So, what is the actual application to properly keep an opponent (I'm primarily interested in PvE mind you) on the ground. I have heard Dizzy and then knockdown will keep them down. True?

What will keep them down the longest? I know Dizzy has to be applied for this to work, and it seems that the Dizzy I apply wears away very quickly: 10 seconds or so. That's not fast enough for me to Rifle the Dizzy on, Switch to a Pistol, PistolMelee The guy, switch back to a Rifle and Blast away, by that time he's fine.

Am I doing something wrong, or am I just not understanding how Dizzy and keeping a guy on the ground works?




As the others stated, Dizzy has no effect on creatures. It will only work on NPC's.


However, just because they do flop over they can still get up. The Dizzy just gives them a chance they will do the flopping fish act. It seems to be less effective on NPC's than players.


I also believe you can stack Dizzy's. If you get hit them with Dizzy it is suppose to add to the Dizzy timer. I don't know if it hits a cap or not though. I would suggest hitting them with two Dizzy's first, then the KD or posture change, then a couple more Dizzy's once they flop. Then alternate shots if you want. Dizzy than some other shot back and forth.





Colonel Waste - The Wookiee Crusader
Night4554
Tue Jul 13, 2004 8:42 am
#5

Ah, okay. Thanks guys!

You know, they should tell people somewhere about these things, all these little quirks. Like, a manual, or online help. Gee, wouldn't that be swell?

Message Edited by Night4554 on 07-13-2004 11:43 AM



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Sotaudi
Wed Jul 14, 2004 2:22 am
#6






Waste93 wrote:





Night4554 wrote:
I just got the Box that lets me apply a Dizzy state (Flurry Shot I think, whatever, I know I have it).

Now it was my impression that if you apply a Dizzy state, and get your opponent to voluntarily change posture, he would fall down. This is not the case. I have Dizzied a nice big ole creatue on Dathomir, sent suppression fire in on him, he stood up, and he did not fall down.

So, what is the actual application to properly keep an opponent (I'm primarily interested in PvE mind you) on the ground. I have heard Dizzy and then knockdown will keep them down. True?

What will keep them down the longest? I know Dizzy has to be applied for this to work, and it seems that the Dizzy I apply wears away very quickly: 10 seconds or so. That's not fast enough for me to Rifle the Dizzy on, Switch to a Pistol, PistolMelee The guy, switch back to a Rifle and Blast away, by that time he's fine.

Am I doing something wrong, or am I just not understanding how Dizzy and keeping a guy on the ground works?




As the others stated, Dizzy has no effect on creatures. It will only work on NPC's.


However, just because they do flop over they can still get up. The Dizzy just gives them a chance they will do the flopping fish act. It seems to be less effective on NPC's than players.


I also believe you can stack Dizzy's. If you get hit them with Dizzy it is suppose to add to the Dizzy timer. I don't know if it hits a cap or not though. I would suggest hitting them with two Dizzy's first, then the KD or posture change, then a couple more Dizzy's once they flop. Then alternate shots if you want. Dizzy than some other shot back and forth.








Do not use Flushingshots or Startleshots after you have KD'ed them. These shots do a posture change up. Because that posture change is involuntary, you can cancel out the KD because they are forced back to standing, and because it was not a voluntary posture change, they will not fall back down.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



ZandorFelok
Wed Jul 14, 2004 1:41 pm
#7

lol, yea I am trying to figure that one out still, been over a year of playing and somehow


SCOUTS HAVE A TRAP FOR DIZZY


and yet dizzy does nothing to creatures!!!???



Zandor Felok | Kauri | UNTouchAbles
- Gills.Spills.Thrills.Life of a Fish -
[[[[ Master Rifleman |||| Master Combat Medic |||| Rebel Colonel ]]]]
I know i've lost my mind! I don't know where? I don't know when?
But I know that I have, because look were I am!!! - Anonymous
Night4554
Wed Jul 14, 2004 2:05 pm
#8

Wow. Yet another off-the-rocker move by SOE.

*shrugs*

One more trap to throw at that krayt for Trapping XP I guess.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

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