Hello,
If I may throw my opinion out there... I would suggest not relying on the secondary defenses as much (aka Dizzy, KD, Stun, Intimidate, etc) because even with high numbers they do not work that well. For example, as a carbineer (before I went rifleman) I had the +120 kd defense and got knocked down constantly. In my humble opinion, TK combat equilibrium is more important than the KD defense. Whenever I engage in PvP now I get knocked down almost as much as I did before, and I have no defenses... BUT as soon as I hit the ground my equilibrium goes off and I stand back up without hitting a button.
Also, if I may add... the master marksman's speed modifier is very important. Jawa's are (most of the time) the most effective PvP weapons in the current system because of the Light AP with decent damage. The +5 speed mod makes a world of difference... if I may, lets just do a quick speed equation on a standard jawa at 5.6 spd. Normally, headshot3 is a good way to take someone down because of the unhealable factor... taking a look at this we have a 5.6 spd gun with a 2.5 spd modifier attack. Standard speed mod is 90... lets compare that to 95.
5.6 x 2.5 = 14 x .1 = 1.4
5.6 x 2.5 = 14 x .05 = .7
That can translate into some pretty good increase in DPS.... taking my jawa at 218 to 415... lets get the avg.
218 + 415 = 633 / 2 = 317 (rounded up) x 1.5 (damage multiplier for ranged) = 476 x 3 (headshot3 damage multiplier) = 1428
The average shot to the head with this puppy in PvE would be 1428. That isn't the HIGH and that isn't the LOW. But we still need the DPS.
1428 / 1.4 = 1020 Damage Per Second in PvE Lets convert this to PvP 357 / 1.4 = 255 Damage Per Second in PvP
1428 / 1 = 1428 Damage Per Second in PvELets convert this to PvP 357 / 1 = 357 Damage Per Second in PvP
(The .7 equates to 1 because speed caps at 1 second.)
I didn't know if you already knew all this or not, just wanted to throw it in because I have found it very important in PvP. But back to the template. With all of this in mind, I would recommend at the bare minimum having Master Rifleman/Master Marksman/TK 4/0/0/4. The reason I say this is because your ranged defense is capped... you have 95 rifle spd... you have the TK equilibrium which will stand you back up without you hitting stand (And if it doesn't I normally hit it once or twice and I am back up)... you have meditate... force of will... and powerboost. Keeping this in mind, the biggest weakness you have is DoT's... but everything that is DoT related mainly can be healed by Doctor.
With this, you still have 47 points to play with which give you plenty of room to fiddle around with. I took up medic... just novice... and use a +25 injury/wound shirt that has a speed tape under my armor... with janta blood b's o doom... heal as good as master medic lol. The rest is up to you. I PvP with just this and nothing else, and with proper preparation... I say I fair very well. I don't know if you are new to PvP or not, but if you want I can send you an email in game I set up for the newer PvPers with some of the stuff I do to prepare for a good fight.
Overall though, your template is solid, but spends a lot of points on secondary defenses that will not do much in a major battle. In a duel against a carb or pistoleer its great... but with a good suit of armor and shield gens... you can flop like a fish for four minutes and not have to worry about it. Just my opinion. I hope you the best and can't wait to hear your final decision.
Nri Talani
Staff Sergeant of Storm