Rifleman Archive
Thread: So now Rifles need metal arms and root shots to be effective.
KnightHawk420 wrote:
Sadly.. you could also argue why be anything but a rifleman at all, when a rifleman essentially has this unbeatable ability over carbs and pistols.
You can argue the same about Jedi, but no one will listen because it ruins their template......
But any ways back to the point, if the Rifleman's ability to use cyber arms is nerfed, we will still recieve another nerf, becausethe statement "Rifles have more range then carbs and pistols"would still hold true.
The only way to avoid a nerf is to make Carbs and Pistols have a nieche (The weapons, not professions):
My answer:
1- Pistols, give them DOT's, not a special but a DOT on the weapon.
2- Carbs, remove all elemental damage from pistols and rifles and give carbs elemental damage. Not as much as a Heavy Weapon's, but enough to notice.
3- This allows rifles to have range and it's damage as it's nieche and avoids nerfs that will just make pistols or carbines overpowered.
Woot smuggler for FOTM, never thought I'd here the day. Personaly I'm starting to think along the lines of Concussion shot should be "fixed" to the paralysis. Then I'll really be dangerous ![]()
Don't worry people are already discovering counters to roots and the 80m range.
Message Edited by EnderUK on 05-30-2005 01:41 PM
EnderUK wrote:
Woot smuggler for FOTM, never thought I'd here the day. Personaly I'm starting to think along the lines of Concussion shot should be "fixed" to the paralysis. Then I'll really be dangerous
Don't worry people are already discovering counters to roots and the 80m range.
Message Edited by EnderUK on 05-30-2005 01:41 PM
No kidding!
I remember when pre-CU it seemed like only the Jedi and BH were dabbling in the field, now, well.
Ultimately though I will never wear the 2 cyber arms I have now even though it will give me the uber range - why? Because I've got a rocking Trandosian physique that cyber arms will only tarnish! ![]()
Cheers
Dat
remember though many of those people who are packing rifles are not rifleman at all. Any profession can use most any weapon so a smuggler pistoleer can use a laser rifle fairly effectively (smuggler generic ranged mods). It really is not the templates at all and if you have not noticed... rifles miss much more often at close range (in fact so much I am getting mails about it and it is a major thread here in the forums.) I would definitely suggest that pistols, carbines and rifles all have their advantages. With spice stacking gone the SAC cost on rifles is high enough most of us can burn through our action pools fast vs pistols using the same special which can continue to fire long after we are burned out. They have the same basic dps so pistols in long combat are more effective then rifles.
as for arms... no one needs them. It is nice to have extra range but you can play and win without them. a riflewoman without them vs one with them has to consider the tactics of pistoleers and meleers to close the range is all.
Message Edited by Ackehece on 05-30-2005 09:18 AM
There will ALWAYS be FOTM templates. No MMORPG has ever managed to get rid of them, and there's no chance SWG will be the first.
Ezyc_Darkrift wrote:
So what happened to "no more FOTM's?"
I was a release rifleman that saw it hit the peak of FOTM status for a long time.