Rifleman Archive

Thread: A Proposal for Improving Cover

Darth_Spike
Tue May 31, 2005 2:05 pm
#1


As a Ranged Nuker, a critical element to performing our Professional Role is the ability to perform High Damage while being able to stay at range, since our timers would make it more difficult to do damage at a closer range. IMO Cover is key to being able to perform our Role. As an expansion/improvement of this ability I would propose the following.


x1xx - Cover - works similar to how it does now, except that the Discovery/Use Range is 32m - anything within that range breaks cover or prevents the state from taking place.


x2xx - Conceal Shot - works like to how it does now (with a high percent chance of not breaking cover- maybe already 99-100%).


ALSO - improved Crawl Speed.


x3xx - Improved Cover - Allows use of Advanced Ranged skill versions while under cover, at a 50% chance of breaking cover. Toolbar Icon acts as timer, where any shot fired before TI says it is safe will break cover...this should be a long timer (maybe 10-15 seconds). Discovery/Use Range is reduced to 28 meters.


ALSO - improved Crawl Speed.


x4xx - Improved Conceal Shot - Improved damage and timer adjusted so that 2 shots can be made within the Improved Cover timer.


ALSO - improved Crawl Speed.


Master Rifleman - Advanced Cover - Allows use of Improved Ranged skill versions while under cover, at a 50% chance of breaking Cover. Advanced Rangedskill versionsnow have a 25% chance of breaking Cover.Toolbar Icontimer is longer (double the timer for Improved Cover), and Discovery/Use Range is reduced to 24 meters.


Some additional thoughts: I think the ability to maneuver and fire while under cover would be such an advantage that other abilities within the Rifleman Profession should be curtailed, requiring skills from other Professions for things like Crowd Control (snares and roots), State Changes, and Posture changes. This might mean Kneecap Shot (our snare shot) might need to be removed, and Startle Shot might need to be removed as well. This would reduce Rifleman skillsto being able to Cover, crawl with decent speed, and deliver high-damage shots (many from the safety of Cover). Being able to use Improved and Advanced Ranged shots from any other profession,with some chance of maintianing Cover would mean that Rifleman skils are ideal when used with other Professions, but by itself it isnt the Uber profession that will have everyone dabbling in (since a 50% chance of breaking cover might not make the use of cover worth it if the damage is too low).

Message Edited by Darth_Spike on 05-31-2005 04:51 PM

Darth_Spike
Tue May 31, 2005 4:11 pm
#2

Did anyone have any comments whatsoever? Even if you hate the idea,I would appreciate hearing why it is a bad idea.

Ackehece
Tue May 31, 2005 6:29 pm
#3

great idea...


  • the rifle crawl won't be back though as you can get plenty fast already if you are 4000 scout grouped with a SL or have genericTerrain mods.

  • I like the idea of advanced attacks working under it with a chance of breaking it.

*thinking on other things and may comment further*




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Darth_Spike
Tue May 31, 2005 9:01 pm
#4






Ackehece wrote:

great idea...


  • the rifle crawl won't be back though as you can get plenty fast already if you are 4000 scout grouped with a SL or have genericTerrain mods.

  • I like the idea of advanced attacks working under it with a chance of breaking it.

*thinking on other things and may comment further*






The chief reason I mentioned the Rifle Crawl is that in a PvP scenario (the only real reason to remove our dot from the radar) it is a LONG crawl to get within 65 meters of the target. It is a LONG crawl because a human being can kinda figure out that the blue dot that was les than 120 meters north of you and closing that disapeared is probably a Rifleman in Cover trying to close on your position. That gives the Player plenty of time to get farther away from the Rifleman, or run right towards him.


Having a very fast crawl speed wold allow the Rifleman to maneuver under cover and get into position without a Human being having an easy time discovering the Rifleman. Ideally, the Rifleman would Cover, and then move in a path diaginal to the Rifleman and the Target. Even if the Target ran directly towards the last known position of the Rifleman, we would be too far away to be detectable.


Here ia an additional thought/ new ability. What about giving Rifleman a Radar Jam ability. Give it a wide range - like 64-256 meters, and let it last for 15-60 seconds. Maybe make it a Ground Target Area of Effect ability, where a Droid or something is sent to a waypoint and startes Jamming. This would give the Rifleman a useful Group Function of allowing ALL group members to move into position undetected by radar, and would let the Rifleman get into Cover anywhere near the Target without having to crawl, and without being detectable.



CorethLandwalker
Wed Jun 01, 2005 7:15 am
#5

Of course, if you're looking for increased crawl speed, you COULD always pick up a branch of ranger skills, which provide that with increased Terrain Negotiation....



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

Ackehece
Wed Jun 01, 2005 8:04 am
#6






Darth_Spike wrote:





Ackehece wrote:

great idea...


  • the rifle crawl won't be back though as you can get plenty fast already if you are 4000 scout grouped with a SL or have genericTerrain mods.

  • I like the idea of advanced attacks working under it with a chance of breaking it.

*thinking on other things and may comment further*






The chief reason I mentioned the Rifle Crawl is that in a PvP scenario (the only real reason to remove our dot from the radar) it is a LONG crawl to get within 65 meters of the target. It is a LONG crawl because a human being can kinda figure out that the blue dot that was les than 120 meters north of you and closing that disapeared is probably a Rifleman in Cover trying to close on your position. That gives the Player plenty of time to get farther away from the Rifleman, or run right towards him.


Having a very fast crawl speed wold allow the Rifleman to maneuver under cover and get into position without a Human being having an easy time discovering the Rifleman. Ideally, the Rifleman would Cover, and then move in a path diaginal to the Rifleman and the Target. Even if the Target ran directly towards the last known position of the Rifleman, we would be too far away to be detectable.


Here ia an additional thought/ new ability. What about giving Rifleman a Radar Jam ability. Give it a wide range - like 64-256 meters, and let it last for 15-60 seconds. Maybe make it a Ground Target Area of Effect ability, where a Droid or something is sent to a waypoint and startes Jamming. This would give the Rifleman a useful Group Function of allowing ALL group members to move into position undetected by radar, and would let the Rifleman get into Cover anywhere near the Target without having to crawl, and without being detectable.








Radar Jam is more of an SL ability (and they already have asked for it)

Group Cover is Ranger ^_-


crawlspeed without any extra mods from riflecrawl can be nearly as fast as run if you have any terrain negotiation and are grouped with an SL. Since crawl speeds stack it used to lead (when rifleman crawl worked) to a situation that you could crawl faster then a galloping mount. Not a situation that they are likely to allow to happen again.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cookie-Eater
Wed Jun 01, 2005 8:34 am
#7


  • Cover can only be broken by Hostile/attackable Targets.

  • We can use Sniper shot under cover with Slower speed than Conceal but more Dmging

  • Conceal shot's speed should be increased

My 2 cents




I support Pie and Beer in a large scale.
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