Rifleman Archive

Thread: Question about Firearm Strike

JAVEWS
Sat May 28, 2005 1:19 pm
#1

Hi,


I was just wondering if anyone else has noticed that "Firearm STrike" only does 9 points of damage? I am a respec Master Rifleman but would think that 9pts of damage is aiming a bit low on the damage scale. I have tried this on three different critters and the damage has not varied. I looked in the bugs section but didn't see anything on this as an issue. Is this the intended damage? If not has anyone else noticed this?


Thanks for any guidance,

JAVEWS



JAVEWS
Shadowfire
Teras Kasi Master / Master Rifleman / FS
ShadowCM
Sat May 28, 2005 2:08 pm
#2

Well, I would say that hitting someone with a rifle would do a lot less damage than if you actually shot him point blank at him...


Firearm Strike was supposed to be a knockdown when things got too close, only practical at marksman, but it seems as if everyone's now a bh with underhand...





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Ackehece
Sat May 28, 2005 5:10 pm
#3






JAVEWS wrote:

Hi,


I was just wondering if anyone else has noticed that "Firearm STrike" only does 9 points of damage? I am a respec Master Rifleman but would think that 9pts of damage is aiming a bit low on the damage scale. I have tried this on three different critters and the damage has not varied. I looked in the bugs section but didn't see anything on this as an issue. Is this the intended damage? If not has anyone else noticed this?


Thanks for any guidance,

JAVEWS






yes that is intended level of damage (I actually am surprised you hit for 9 damage)


It is meant as a knockdown to allow you time to get some distance from a melee attacker. The pistoleer version does more damage and succeeds more often.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




JeffIncredible
Sat May 28, 2005 6:25 pm
#4

Neat trick/bug with firearm strike is you can perform it while prone and not cause yourself to get up. /shrug



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Ratel
Sun May 29, 2005 3:10 am
#5

Really? I've always gotten a "wrong state" message whenever I've done that.



--
Cheers,

Ratel
JeffIncredible
Sun May 29, 2005 4:07 am
#6

havn't tried it since the patch, but it surely worked for me before.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Draycan
Mon May 30, 2005 3:53 am
#7


I use firearm strike quite a bit (Template Master Commando, Master Rifleman, 0004 Pistols). It KD's your target and is quick enough that you can pop off a Head Shot 3 (Advanced Head Shot...whatever) almost directly afterward. It is a great skill.



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
-Droideka-
Mon May 30, 2005 4:57 am
#8

The bad thing about firearmstrike is that it only works once per combat per npc. It will never work more than once, I've tested it thousands of times now...so it's not really a valid 'get away' type of thing. The delay is insufficient to get more than 10 meters before the creature gets up and hits you again (although the lag makes it look like the thing is still on the ground, you can hear and see yourself taking damage, and when the thing dies it warps over next to where the game thinks it's been whaling on you).



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
EnderUK
Mon May 30, 2005 5:45 am
#9

firearm strike with flame thrower for the win


It's good, I've put tthe advance one in my toolbar once again. I don't have a range KD so when things doget close it's useful to wrap the butt of my rifle around someones head.





I too use to have a fancy sig, then it got pwned - Kenney Ender
ITOAO
Tue May 31, 2005 8:16 am
#10






-Droideka- wrote:
The bad thing about firearmstrike is that it only works once per combat per npc. It will never work more than once, I've tested it thousands of times now...so it's not really a valid 'get away' type of thing. The delay is insufficient to get more than 10 meters before the creature gets up and hits you again (although the lag makes it look like the thing is still on the ground, you can hear and see yourself taking damage, and when the thing dies it warps over next to where the game thinks it's been whaling on you).





I also have not been able to get it to work more than once on a target. Especially if someone else in the group has already knocked the target down. Is there a timer?



VODO FALLS RESIDENT
Dantooine
Proud Winner- Nym's Scavenger hunt.
Only City with an X-wing fighter
AND a fallen AT-AT.



Ackehece
Tue May 31, 2005 11:27 am
#11






ITOAO wrote:





-Droideka- wrote:
The bad thing about firearmstrike is that it only works once per combat per npc. It will never work more than once, I've tested it thousands of times now...so it's not really a valid 'get away' type of thing. The delay is insufficient to get more than 10 meters before the creature gets up and hits you again (although the lag makes it look like the thing is still on the ground, you can hear and see yourself taking damage, and when the thing dies it warps over next to where the game thinks it's been whaling on you).





I also have not been able to get it to work more than once on a target. Especially if someone else in the group has already knocked the target down. Is there a timer?





knockdown is on a timer -30 secs between events.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




ITOAO
Tue May 31, 2005 11:48 am
#12






Ackehece wrote:






ITOAO wrote:





-Droideka- wrote:
The bad thing about firearmstrike is that it only works once per combat per npc. It will never work more than once, I've tested it thousands of times now...so it's not really a valid 'get away' type of thing. The delay is insufficient to get more than 10 meters before the creature gets up and hits you again (although the lag makes it look like the thing is still on the ground, you can hear and see yourself taking damage, and when the thing dies it warps over next to where the game thinks it's been whaling on you).





I also have not been able to get it to work more than once on a target. Especially if someone else in the group has already knocked the target down. Is there a timer?





knockdown is on a timer -30 secs between events.





Great to know. Thanks once again.



VODO FALLS RESIDENT
Dantooine
Proud Winner- Nym's Scavenger hunt.
Only City with an X-wing fighter
AND a fallen AT-AT.



Draycan
Wed Jun 01, 2005 12:40 pm
#13






EnderUK wrote:

firearm strike with flame thrower for the win


It's good, I've put tthe advance one in my toolbar once again. I don't have a range KD so when things doget close it's useful to wrap the butt of my rifle around someones head.








/agree


Fire Arm strike I use as a last ditch escape (usually coupled with a root shot). Between smacking them with the butt of my current weapon (whether it be a Heavy Weapon or a Rifle) root then /burst for teh win.





Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
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