Rifleman Archive
Thread: Question about Firearm Strike
Well, I would say that hitting someone with a rifle would do a lot less damage than if you actually shot him point blank at him...
Firearm Strike was supposed to be a knockdown when things got too close, only practical at marksman, but it seems as if everyone's now a bh with underhand...
JAVEWS wrote:
Hi,
I was just wondering if anyone else has noticed that "Firearm STrike" only does 9 points of damage? I am a respec Master Rifleman but would think that 9pts of damage is aiming a bit low on the damage scale. I have tried this on three different critters and the damage has not varied. I looked in the bugs section but didn't see anything on this as an issue. Is this the intended damage? If not has anyone else noticed this?
Thanks for any guidance,
JAVEWS
yes that is intended level of damage (I actually am surprised you hit for 9 damage)
It is meant as a knockdown to allow you time to get some distance from a melee attacker. The pistoleer version does more damage and succeeds more often.
firearm strike with flame thrower for the win ![]()
It's good, I've put tthe advance one in my toolbar once again. I don't have a range KD so when things doget close it's useful to wrap the butt of my rifle around someones head.
-Droideka- wrote:
The bad thing about firearmstrike is that it only works once per combat per npc. It will never work more than once, I've tested it thousands of times now...so it's not really a valid 'get away' type of thing. The delay is insufficient to get more than 10 meters before the creature gets up and hits you again (although the lag makes it look like the thing is still on the ground, you can hear and see yourself taking damage, and when the thing dies it warps over next to where the game thinks it's been whaling on you).
I also have not been able to get it to work more than once on a target. Especially if someone else in the group has already knocked the target down. Is there a timer?
ITOAO wrote:
-Droideka- wrote:
The bad thing about firearmstrike is that it only works once per combat per npc. It will never work more than once, I've tested it thousands of times now...so it's not really a valid 'get away' type of thing. The delay is insufficient to get more than 10 meters before the creature gets up and hits you again (although the lag makes it look like the thing is still on the ground, you can hear and see yourself taking damage, and when the thing dies it warps over next to where the game thinks it's been whaling on you).
I also have not been able to get it to work more than once on a target. Especially if someone else in the group has already knocked the target down. Is there a timer?
knockdown is on a timer -30 secs between events.
Ackehece wrote:
ITOAO wrote:
-Droideka- wrote:
The bad thing about firearmstrike is that it only works once per combat per npc. It will never work more than once, I've tested it thousands of times now...so it's not really a valid 'get away' type of thing. The delay is insufficient to get more than 10 meters before the creature gets up and hits you again (although the lag makes it look like the thing is still on the ground, you can hear and see yourself taking damage, and when the thing dies it warps over next to where the game thinks it's been whaling on you).
I also have not been able to get it to work more than once on a target. Especially if someone else in the group has already knocked the target down. Is there a timer?
knockdown is on a timer -30 secs between events.
Great to know. Thanks once again.
EnderUK wrote:
firearm strike with flame thrower for the win
It's good, I've put tthe advance one in my toolbar once again. I don't have a range KD so when things doget close it's useful to wrap the butt of my rifle around someones head.
/agree
Fire Arm strike I use as a last ditch escape (usually coupled with a root shot). Between smacking them with the butt of my current weapon (whether it be a Heavy Weapon or a Rifle) root then /burst for teh win.