Rifleman Archive
Thread: Anyone tried all marksmen profs?
Message Edited by eXpiatio on 05-31-2005 01:35 PM
Have not had much of a chance to play with it yet, but it seems to be alright. You get a good damage attack in Snipershot from Rifleman, you get a Knockdown from Carbineer (though you can't use it while prone!
You also get assorted AoE attacks from Carbineer and the ability to go into cover and use conceal shot from Rifleman. You're not likely to use either a lot, but both should be useful some time.
Rifleman is now working fairly much as intended and does not seem to be obviously overpowered, so the nerf bat shouldn't swing here. Carbineer seems to be mostly due for fixes and improvements too. Pistoleers "Stopping Shot" will probably be "nerfed" some time soon, but that line in Pistols also gives you a bunch of extra Melee and Ranged Defense, plus the somewhat useful Fan Shot, so it's still a very useful line to take.
0x00 in Pistols gives you extra General Ranged Accuracy, which is why I'll be taking it until I meander my way to Jedi.
High accuracy leads to fewer misses and more damage, both from hitting more often and from the occasional damage bonus against low defense targets (or ones that have been Armour Break'd
(And not taking Smuggler or Bounty Hunter means I don't have to go to either forum anymore...
I've also gone all ranged, Master marksman, Pistols, Rifle with 0440 Carbineer. He's right massive accuracy (mine 358) which equates to no misses and higher damage. I've seen 3500 with advanced sniper additionallyit gives you all the choices of specials you can think of. I have 1 toolbar setup for pve and 1 for pvp and with a bite of ranged food my accuracy goes to 395. Ihave noticed lately that when melee friends aggro the mobs that the hate factor is not so bad if you space out your shots, seems like the mobs are not quite sure who to hate the most. They seem confused and spin in circles with no one taking much damage. If I can find a few more rifle speed AA's muu haa haa dangerous dude.
Kormack
Unsure if I made the right decision, but I'm stuck with it now anyway.
Mythor wrote:
Yeah, the skill mods from mastering Pistoleer rather than Carbineer are better. I think the Ranged Speed might have been slightly better with Carbineer, but all the other mods were higher for the MPistoleer combo I looked at. I only went Carbineer because I wanted the better specials.
Unsure if I made the right decision, but I'm stuck with it now anyway.
MR/MP/3440Carb/MM
general ranged accuracy: 255 general ranged speed: 55
MR/MC/4403Pistols/MM
general ranged accuracy: 260 general ranged speed: 60
so really not much difference - and quite honestly I would probably do
MR/MC/3404pistols/MM
you drop 5 speed but pickup +10 ranged defence and +10 melee defence
The other reason I forgot to mention was that Rifleman and Pistoleer are both Recon Armour professions, whereas Carbineer is Battle Armour, giving you a bit more variety.