Rifleman Archive

Thread: Conceal shot... cummon

LukullusGrimm
Fri Nov 21, 2003 12:27 pm
#1

I just want to say that I'm glad conceal shot works now, I hear it's been a thorn in our collective sides for some time now. But I really don't think this is 'fixed'.
It's pretty darn silly now if you ask me.

Scenario.
Creatures/NPC's/mobs hanging out minding their own business.
You take cover.
You conceal shot one of them, Not only does he ignore the fact that he's been shot, but no one else seems to care either.

Now don't get me wrong. The way it was before, when you'd shoot and all his buddies would care and see you right away is wrong. But there has to be some sort of inbetween.

If the Mobs at least reacted to the shot, that be nice at least. All I'm asking is that the being shot at least gets up from his nap and maybe his buddies be alert would be good.

If it's a human being they really should all become concerned and maybe start looking for the sniper. The one hit should call out for help, alerting his palls. and then the search for the sniper can begin.

I think the chance of discovery should be low, but if they stumble upon you as they search, then you're cover is blown.

I don't know. just throwing out ideas. I don't want the ability nerfed, but I really don't like it the way it is either.

Please don't hate me for saying this... I'm one of you.

luk
feck
Fri Nov 21, 2003 2:07 pm
#2

I think they probably have a couple more pressing issues then changing a animation for you. Some people are never satisfied.


/boggle
ob194
Fri Nov 21, 2003 2:53 pm
#3




You take cover.
You conceal shot one of them



YOU DON'T NEED TO TAKE COVER.


PLEASE, DON'T MAKE ME REPEAT IT.




-ob
LukullusGrimm
Fri Nov 21, 2003 3:24 pm
#4

So there's more pressing matters? Does that mean we can't dream of the perfect game? Give me a break.

This amount of progrmming is small
if (npc.getState() == STATE.SLEEPING){
npc.setState(STATE.ALERT);

there... done.

whew.

an exageration of course... but you get the idea.

I'm just looking forward to a better future.
LukullusGrimm
Fri Nov 21, 2003 3:26 pm
#5

So there's more pressing matters? Does that mean we can't dream of the perfect game? Give me a break.

This amount of progrmming is small

if (npc.getState() == STATE.SLEEPING && npc.getWa**edit**()){
npc.setState(STATE.ALERT);
}


there... done.

whew.

an exageration of course... but you get the idea.

I'm just looking forward to a better future.
LukullusGrimm
Fri Nov 21, 2003 3:27 pm
#6

haha, it edited the code getWa**edit**() which was get Was Hit() my bad... wasn't trying to swear
Sotaudi
Fri Nov 21, 2003 4:25 pm
#7

BlasterForHire said:





conceal shots on a rebel general.. had hit maybe 8 in a row, with no misses, when the general began firing on me. range was approx 40m, so it may have been a function of a normal aggro process.


i did find it unusual, though.




Blaster,


Keep in mind what /Concealshot does. It pretty much just prevents them from autoresponding to your shot if they have not yet detected you. In most other respects, it is just like any other shot. You go into combat mode which has to be cleared with Peace, and so forth, just like normal. If you are overt or you have picked up a TEF (and you get a TEF even if they never shoot back), all the other normal rules apply. So if you are detected by some other means, they will shoot back. It will just not be because of your /Concealshots.


Let me give you an example. A friend of mine was at his house on Naboo. He is primarily a crafter, and a Plains Hunter spawned outside his door. He asked for help, so I got there, and went prone at about 60m. I started shooting with /Concealshot. Everything was going fine until my friend decided to help out. He charged out with his pistol blazing. Of course, the cat aggroed on him, and he tried to run, but it caught him and killed him. Of course when he ran, he ran back by me and, of course, died right next to me. That left the cat a only a few meters away, and it detected me and killed me before I could even get up. The fact that I was using /Concealshot did not help.


This is not that different than your situation. If you have a TEF or are overt and you wander within 40m of an opposing faction NPC, in all likelihood, they will detect you and start shooting.Going prone will lengthen the time you will remain undetected, but eventually, if you are within detection range and you do not kill them first,they will detect you and respond. On the otherhand, if you are out at 50 or 60m, the chance for detection is pretty much nil. Also, Concealshot will, in my experience, disrupt the detection process slightly. I have gotten, "It seems you are being stalked by a xxxxx" messages (I am a Ranger as well), and they never got any closer as long as I kept hitting them with concealshot. So I suspect sometimers get reset when they get hit by Concealshot, but it does not prevent all chances of being detected, as you found out.


Hope that helps.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Sat Nov 22, 2003 1:03 am
#8

Your points make sense, but the problem is that if I am a sniper, and I move into postion undetected, and I get off my shot, I will have hit the target in the head or some other vital organ and dropped him with one shot. Yes, the search would begin, but then I would be free to crawl away and get out of the area.


But theywouldnever allow us to have a shot that was always,or at least almost always,a one hit kill. The call of the nerf-bird would ring throughout theland if that ever happened. So we are allowed, instead,to fire a shot that does damage like any other shot but does not trigger an autoresponse attack from the opponent. Thus, we can continue to fire, not completely without risk, but with little chance of being detected.


So you are right,it is unrealistic to be able to fire virutally unlimited shots intoa group of people and no one react to it. But then, it is not unrealistic thata trained sniperin real life could drop 3 or 4 people in 3 or 4 shots, giving no one a chance to react either. Since we will never get a one-hit kill sniper-like shot, I think this is areasonable compromise.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



LukullusGrimm
Sat Nov 22, 2003 1:09 am
#9

Maybe just a change to the characters animations would be enough.

Nothing like a couple of npc's carrying on conversations while they are being shot.

NPC1 "Well there was these two stormtroopers in Mos Eisley. Ow! So I ducked... Ow! into the cantina and... Ow." drops dead
NPC2 "and? I need to know how this story ends. Ted?" /poke /poke "Humm he must have been sleepy.... ow Humm, maybe I'll tell a story to myself... Ow!" drops dead

you see my point. I don't really think we need a drastic change. Just a little love to make it seem better.
BlasterForHire
Sat Nov 22, 2003 1:14 am
#10

i had it happen to me last night.


conceal shots on a rebel general.. had hit maybe 8 in a row, with no misses, when the general began firing on me. range was approx 40m, so it may have been a function of a normal aggro process.


i did find it unusual, though.

beamstalk
Sat Nov 22, 2003 1:22 am
#11

Actually I thought they will find you at 40 meters or less. So you have to stay at a range of 40+. Haven't really tested it myself though, I just keep them at 50+.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
Page 1 of 1
Previous Next