Rifleman Archive
Thread: Question for Master Rifleman
the advantage of rifleman TK is the defense vs everything in the TK tree. and thats the main reason why this combo is this popular.
the melee abilities of TK are just a bonbon :-)
Don't forget that TKA gives you powerboost. My mind with PB is 1500 for 11 minutes. You also never need to beg for wound heals in the med center ever again. I'm a TKM and I will never give it up. I couldn't imagine playing the game without these abilities.
As a current Master Rifleman and former Master Commando, I'd say no to this combo. Listen to the guys above and go Rifleman/TKA. A much better combo. Or, Rifleman/Commando Flamethrower 4/ and then as much TKA as you can. Other than Flamethrower 4, the other stuff was pretty much a waste.
Mobi - Lowca
/shake'shead
naw, i don't think this combo is so good.. If you want close up + personal mastery, TKM is the way to go, as the others suggest.
besides - at master rifleman you will kill commando's even at 10m range more often then not. (point being - you're more effective, pvp, as a rifleman than as a commando, more often than not.)
Ok guys this is my first post so if this question has been put to you then sorry.
I am working on becoming a master rifleman but also am working to become a master commando. What i need to know is this going to be a good combination? I love being a rifleman and would not trade it for any other class but I am wanting to be able to defend myself up close and personal. Any input is welcome.
If that is your concern you are overlooking the fact that a rifleman can take out a AT-ST. The T-21 has heavy AP and can do the job very well.
It helps if the AT-ST can't hit you as well, which is where the TKA combo comes into play.
If you are mainly interested in at-st's, go master rifleman/Master 2handed swordsman. And for everything else, putting 4 mind bleeds on something should be extremely deadly. Also, counterattack is suppose to work pretty well compared to block.
--Rorrimot