Rifleman Archive
Thread: Rifleman exploiter or just a power-player?
Pilat wrote:
so u say that is perfectly posible? =) btw, any way I coul calculate my current speed to see how far from cap I am? And to find proper tapes mostly, hehe
Teioh wrote:
I would hope that a rifleman would be able to shoot his rifle faster than a TKM would!
Why should a TKM Fire a rifle faster then us!!!! Damit TKM's should fire rifles much slower then us, we mastered rifles not them damit!!!
Pilat wrote:
so u say that is perfectly posible? =) btw, any way I coul calculate my current speed to see how far from cap I am? And to find proper tapes mostly, hehe
As mentioned in an earlier post, the speed will be dependent on your weapon, your personal speed mod, and the delay on your special. Using the basic speed formula, you can rearrange the variables and determine the personal speed mod needed to reach the speed cap by using the following formula:
Where:
pm = your personal speed mod needed to reach the speed cap
ws = the weapon speed
sd = the delay multiplier of your special
pm = 100 - ((1 / (ws [*sd])) / 0.01)
Example: a 7.0 second weapon (typical T21) firing Strafeshot2 with a 3.5 second delay multiplier:
pm = 100 -((1 / (7 * 3.5)) / 0.01) = 95.9, or 96
Thus, with a speed mod of +90, a Master Rifleman needs +6 in speed tapes to hit the speed cap. He could also add Master Marksman with its +5 to speed, and only need +1 in speed tapes.
Just take your special delay and the speed of your weapon and plug them into the formula above. Then compare that to your personal speed mod and you know how much "help" you need to reach the speed cap.
BTW, the basic speed formula (so you can tell what speed you are actually hitting) is:
actual speed = ws[*sd] * (1 - (pm * .01))
(Note: the speed delay is needed only if you are using a special. If you are using a normal autoattack, either leave out the sd or use 1.)