Rifleman Archive

Thread: How come Counterattack and Dodge prevent all damage, but Block doesn't?

Keltorr
Thu Mar 25, 2004 9:46 am
#1

Makes little sense that two of the three types of defense negate an attack, but if you block you still take a fair amount of damage. Is this going to be fixed?



I have a bad feeling about this nerf


The few...the proud...the Marine-armored

FatherOblivion
Thu Mar 25, 2004 9:51 am
#2

Block has always been broken for us



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PyscoJuggalo
Thu Mar 25, 2004 12:00 pm
#3


Well Block plus the *"Armor Of God" is pretty good.......... if we blocked consistantly.............





*"Armor Of God" Reffers to composite armor with Stun layering.


Edit1............Why do I keep Typing "armro" when it should be "armor"?

Message Edited by PyscoJuggalo on 03-25-2004 08:12 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Eaca
Thu Mar 25, 2004 5:31 pm
#4

Block isn't supposed to negate all damage. Its supposed to negate half the damage. Block works it just lists it as counterattack on our screen. This is one of our weaknesses, instead of doing crap damage but getting good dodge or counter attack like the other profs, we only get to deflect part of the damage. Counterattack is currently still broken I believe. It acts like a dodge with a different message instead of letting the counterattacker get an extra attack like it should.
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