Rifleman Archive
Thread: Post Patch T21's Not as Bad as I Thought
I was comparing my new/old T21 and I'm not as dissapointed as I thought (except for the huge mind costs).My comments (stats below):
1) DPS (Damager Per Second)is actually better with new T21.
2) Bleeds got nerfed, because of the min/max damage decrease,and damage is king for bleeds.
3) MPS (Mind Per Second) can be almost double depending on speed/damage sliced.
This means that we can't shoot as long. Although, I'm not finding this a problem with spice and food buffs. If bleeds are important I drop bleeds with the old T21 and swap to the new T21 after the bleeds "stick". I have to say using Startle Shot 2 with a new speed sliced T21 is incredible.
Comments, criticisms?
Anyways, here's the stats:
Assumptions
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All with ~33% slicing.
All with ~32% dmg, ~16% mind powerups
Pre-Patch (Damage Sliced)
==============================
Min: 192
Max: 698
Mind: 62
Speed: 9.6
--------
DPS: 46
MPS: 6.5
Post-Patch (Speed Sliced)
==============================
Min: 116
Max: 423
Mind: 62
Speed: 5.1
----------
DPS: 53
MPS: 12
Post-Patch (Damge Sliced)
==============================
Min: 154
Max: 562
Mind: 62
Speed: 7.6
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DPS: 47
MPS: 8.2
The devs are slick with thier nerfing.
Post-Patch (Damge Sliced)
==============================
Min: 154
Max: 562
Mind: 62
Speed: 7.6
----------
DPS: 47
MPS: 8.2
Is this actually correct. Is it good materials or what ?
Hell that's better damage than my pre nerf T21 which capped at 504 with a damage slice. and the min is only like 30 pts less than my pre nerf. Well, I guess i don't feel to bad now, i'll be getting a boost heh.
Myrick,
Those numbers are accurate for a T21 with 33% slicing and a powerup with 32% dmg and 16% mind costs. Your server will be different depending on resources. I compare that, because I always have it sliced with powerups.