Rifleman Archive
Thread: My first time as Rifleman anybody do any Sniping in PVP
Also what attachments, food, etc. can you recommend for the PVP Sniper.
thanks...
Message Edited by Va-Mei on 07-26-2005 10:44 AM
I like to go SF, then go undercover in Imperial player cities. Then I use conceal shot and kill them each, one-by-one. Pretty fun when goin in alone on a Black Ops mission
.
I was curious at the cyberarms though...tell me more about the ranged DB option. Is it an "instant kill" and how long is the warm-up timer on this? One gives what 5m or 10m extra range?
I'm loving rifleman so far...I'm 4333. I'll master it and move onto carbineer then pistols and see how that goes.
Also if I'm Special forces and I lay say my swoop out "as bait" I'm pretty much sure it'll be red. But what about personnel, can they be attacked by Combatant players as well as Special forces.
Message Edited by Va-Mei on 07-26-2005 11:01 AM
Va-Mei wrote:
One of the arms adds 5m to your range, the other 10m. You can't use 2 of the 10m arms till the devs start letting us run around with 2 left (or is it right...) arms though. The ranged deathblow special is just that, a death blow. You must 1st incap your target, then wait through the warm up. It's been a long while since I've used it, but I don't recall it being much (if any) longer than the normal DB timer.
Message Edited by Va-Mei on 07-26-2005 11:01 AM
which skill does the deathblow? it used to be sniper shot right? is it still?
Eked wrote:
Va-Mei wrote:
One of the arms adds 5m to your range, the other 10m. You can't use 2 of the 10m arms till the devs start letting us run around with 2 left (or is it right...) arms though. The ranged deathblow special is just that, a death blow. You must 1st incap your target, then wait through the warm up. It's been a long while since I've used it, but I don't recall it being much (if any) longer than the normal DB timer.
Message Edited by Va-Mei on 07-26-2005 11:01 AM
which skill does the deathblow? it used to be sniper shot right? is it still?
It was snipershot pre-cu
Snipershot is a high damage shot now and not a deathblow
The only possible (but still unproven to everyones satisfaction) ranged deathblow would be (cyborg sniper shot?) a special that comes from wearing a cyborg arm.
Ackehece wrote:
Eked wrote:
Va-Mei wrote:
One of the arms adds 5m to your range, the other 10m. You can't use 2 of the 10m arms till the devs start letting us run around with 2 left (or is it right...) arms though. The ranged deathblow special is just that, a death blow. You must 1st incap your target, then wait through the warm up. It's been a long while since I've used it, but I don't recall it being much (if any) longer than the normal DB timer.
Message Edited by Va-Mei on 07-26-2005 11:01 AM
which skill does the deathblow? it used to be sniper shot right? is it still?
It was snipershot pre-cu
Snipershot is a high damage shot now and not a deathblow
The only possible (but still unproven to everyones satisfaction) ranged deathblow would be (cyborg sniper shot?) a special that comes from wearing a cyborg arm.
Ackehece wrote:
Eked wrote:
Va-Mei wrote:
One of the arms adds 5m to your range, the other 10m. You can't use 2 of the 10m arms till the devs start letting us run around with 2 left (or is it right...) arms though. The ranged deathblow special is just that, a death blow. You must 1st incap your target, then wait through the warm up. It's been a long while since I've used it, but I don't recall it being much (if any) longer than the normal DB timer.
Message Edited by Va-Mei on 07-26-2005 11:01 AM
which skill does the deathblow? it used to be sniper shot right? is it still?
It was snipershot pre-cu
Snipershot is a high damage shot now and not a deathblow
The only possible (but still unproven to everyones satisfaction) ranged deathblow would be (cyborg sniper shot?) a special that comes from wearing a cyborg arm.
oh I have one of these, so if they are already incapd will this skill db them? or do they have to have at least a little health left for it to work?
Where does one get this Cyborg Arm with the Cyborg Sniper Shot for long range DB????
Inquiring minds want to know.
1) Let the 'tanks' run into the battle first. If you are at the front of the pack and start getting hit, its almost impossible to use snipshot safely without getting loaded with state effects ect.
2) Dive shot -> Snipershot -> Kip up shot. A great combo. I noticed that when I would just go /prone and then try to snipershot, it wouldn't always work due to lag or some other reason. But when you use dive shot -> snipershot it works smoothly. Use the kip up shot to stand when you are ready to get up. Using these 2 combos in tandem with snipershot allow you to maximize your damage output, while also minimizing your risk of a 'misfire' of sorts with the first snipershot.
hope this helps