Rifleman Archive
Thread: -=Rifleman Bugs=- July 13 2005 / -=Rifleman Issues=- July 13 2005
Rifleman Bugs
General Game Bugs that directly affect rifleman
- Mob warping (when rooted/snared)
- Mob range and rendererrors- shows as long range but mob is really beside you (seen most often when you knockdown something and it slides 60m to your feet)
- ryatt trail LOS issues
- mobs shooting through walls and ignoring LOS
- NPC's aggroing on first shot even if you miss (and or start searching for you if you used conceal shot)
- Aggro and Hate system
Test Center Bugs for current Patch (Hopefully fixed before Live)
- Perma Invisible but not covered
- cover breaks
- can be tabbed
- can be /tar
- can be seen by new loaded characters into the zone
- can be see if you leave and reenter the draw zone of a viewee
Rifleman Issues:
- BioE clothes not giving bonuses or gives out of date bonuses
- aim does not work under cover
- snipershot does not work undercover
- action cost multiplers on specials to high (debatable)
startleshot is chainableFixed! (see following post)
- Rifleman as tanks due to Hate system
- headshot is less effective then legshot or advanced criticaland after much testing... ranged shot!
- timers to long on snipershot
cover broken by groupmates and vehiclesFixed!!! Yeah!
/target still works when on rifleman while undercoverFixed! yeah
- turrets still target undercover players
- turrets can be attacked with total immunity by long range borg rifleman
- obsolete SEA's still floating around (the following likely do nothing now or still)
- rifleman crawl
- cover
- taking cover
- rifleman crawl
Please if you find a bugdo a /bug in game then post it here
- general description of the bug
- character template:
- Weapon used:
- skill used:
- planet/location
feel free to discuss issues and bugs in this thread
Message Edited by Ackehece on 07-13-2005 02:42 PM
Since doing the bug report I bumped into what I thought was a new player (turned out to be a QA) who was happy to help me confirm that the above is the same in PvP as in PvE.
InspGadgt wrote:
My buddy I hunt with and I have also been noticing a problem when attacking something right in front of you getting a "You cannot see that" message even though there is no LOS blockage. This seems to occur not just in combat but also when targeting entertainers to get a buff.
Ackehece wrote:
InspGadgt wrote:
My buddy I hunt with and I have also been noticing a problem when attacking something right in front of you getting a "You cannot see that" message even though there is no LOS blockage. This seems to occur not just in combat but also when targeting entertainers to get a buff.
the ent line of sight issue should be fixed... now if we could pin down what exactly is causeing your issue
Next time it happens can you note what is around you and whether you have radial foral around (or even on) and if the target is moving away or coming back... more info = better fix
Well the first time we noticed it that I can remember was in the cantina on Dantooine. I was the target, stationary playing an instrument. He was trying to listen to me to get an inspiration buff but could not because of the LOS issue. No radial flora but there was tables and chairs around.
Then next time was in combat out in the wild. We both run higher end video cards so radial flora is turned on and there was some present in the area.
I say the Rifleman #1 issue after Publish 20 is all our specials are lack luster.......
Startle- Now very limited use
Kneecap- A Worthless special, your better off spamming a Direct damage shot then waste Action on it.
Head Shot- You cover this.
Aim- The buff is too short, make it last as long as COB.
Cover- Only one special can be used in this state.
Conceal Shot- OK, but not spectacular.
Sniper- Long timer and range limit, limit it's usefulness
The TCpatch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).
Now when you break cover you are fully visible again.
However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)
Red-Dwarf wrote:
The TCpatch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).
Now when you break cover you are fully visible again.
However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)
So even conceal shot is now broken, OK proves my point futher. Our specials need some loving
Red-Dwarf wrote:
The TCpatch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).
Now when you break cover you are fully visible again.
However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)
This is not my quote but I could not find the post to give the guy credit for what he said about the CU: The DEVs gave us a ticket to Atlanta when all we wanted was a taxi ride home!
degrah wrote:
I agree the specials stink...
I'm really tired of the broken snipershot. Its broken or something about it is broken. While hunting in the SW area of Tatooine which is pretty much flat as a pancake this shot simply will not work. I bugged it in game already...everytime it doesn't work.
It pretty much works only when it feels like it which is almost never in my experience....how 'bout not working 9 out of 10 times...its really a drag. The required prone position sucks for what appears to be only in name a Master Rifleman. I'm tired of it. Why did I grind this out pre-cu only to be reduced to some kind of chump post-cu. Without the shots and the the mods from a second ranged master or MM and more specifically BH which has the type of shots that I think riflemen should have we really get the short end of the stick.
Of course critical shot is a joke anyhow...just watch the combat spam...the programming just repeats itself.
The other really annoying coding that is flawless in its execution is the closing of mobs to 19m. All everywhere...no exceptions...always...19m and then stop. What a joke. I'm tired of being a tank for everyone else and taking the beatings...its just not realistic. The creatures have a genuine artificial-intelligence given to them by the developers to nerf our profession. If you dna sample these creature you can see they have a very low intelligence...to me that means attacking the closest aggressor no questions asked...they're not going to magically "know" that I'm doing the most damage...thats just BS...and so obviously calculated by a computer.
It sucks and the combat upgrade went to far. All we needed was a little combat balance.
So...
Sniper shot not working.
Master Rifleman/Master Doc
any rifle
sniper shot
SW tatooine and almost anywhere else
Master Rifleman/Master Doc
any rifle
sniper shot
SW tatooine and almost anywhere else
Ackehece wrote:
Red-Dwarf wrote:
The TC patch note on "jedi uncloak" was actually a jedi/rifleman fix (seems we aren't important enough to mention).
Now when you break cover you are fully visible again.
However when you hit someone from /cover with conceal shot you are still auto-targetted so cover remains practically useless in PvP. (To me that's a far bigger bug)
hmm they said they were fixing the autotarget bug.... back to the grind stone.
Yah, I had the same problem in Coronet last night.
Got hit with a conceal shot and auto-targetd the guy attacking me. It helped me out at the time, but still sucks from a profession POV.