Rifleman Archive
Thread: Requesting feedback on what to choose as a slice in my H.L. Rifle
Message Edited by DarthUrizen on 08-01-2005 11:55 AM
Anyone, any ideas ?
Should I go for 2% damage / 7% speed ?, if so have I enough points to add a bit of critical ?
Or maybe 12% speed, or speed and critical ?
Was realy looking forward to read some ideas..., since its such a nice rifle, and I didn't want to ruin it on bad choices...
Well I would suggest this approach:
Slice for Damage until you either use up your damage slices at 8% or if the slicers gets the "can't do this message due to damage cap" you can then do speed. 8% on Damage will require an Illegal Core Booster, which is a large investment also, but it can make this the "one" rifle you use....slap an ADK on it and your set.
8% Damage Slice
2% Speed Slice (one speed slice)
3% Critical Hit (one Critical Hit slice)
This will give you 100% customization.
With a SAC of 82 I would not worry about using a SAC reduction pup. Withbuffs/food you can manage your action bar with a SAC of 82. I would use a Damage pup as damage is KING........a speed pup/speed slices just create more Actoin Bar stress......as a rifleman you want something "fast" but not too fast...thus push for damage. If your worried about speed then get a damage pup that does not reduce your speed by much......I use something like a +27% damage/+1.7% speed......a slight speed reduction but nothing too serious. If your firing too fast and the action bar gets drained sometime then go with a max dam pup, say a +34.23% damage/+7.8% speed as this will really max out your dam and drop the speed enough to certainly not worry about your action bar.
My thanks for the feedback so far.
Just a quick note to xDiggerx, All heavy lightning rifles damage cap at 1150 damage, or at least that is the cap that has been placed, still, I have not seen one higher then 1144 damage, not even with 8% damage slices.
But my rifle beeing 1131, it would be pointless to waste a level 3 damage slice (8%) into damage..., a level 1 damage slice (2%) would get it to 1144, and even more if the cap allowed it to go further.
Thing about the critical strike is that as ackehece wrote, its currently not working properly..., and knowing SOE.., no telling on when it will be fixed..
The people whom I spoke with often say that the best choices are indeed the 2% damage to cap it from 1131 to 1144, and then a level 3 slice on speed or on critical..
Something that I don't understand though, is if you make a level 3 damage slice (8%) along with a level 1 speed (2%), how can you get room to get even one more level 1 critical (3%), because if that's possible, can I get a level 1 damage slice (2%) along with a level 3 speed (7%) and a level 1 critical (3%) ?
Regards.
Message Edited by DarthUrizen on 08-02-2005 12:22 AM
DarthUrizen wrote:
My thanks for the feedback so far.
Just a quick note to xDiggerx, All heavy lightning rifles damage cap at 1150 damage, or at least that is the cap that has been placed, still, I have not seen one higher then 1144 damage, not even with 8% damage slices.
But my rifle beeing 1131, it would be pointless to waste a level 3 damage slice (8%) into damage..., a level 1 damage slice (2%) would get it to 1144, and even more if the cap allowed it to go further.
Thing about the critical strike is that as ackehece wrote, its currently not working properly..., and knowing SOE.., no telling on when it will be fixed..
The people whom I spoke with often say that the best choices are indeed the 2% damage to cap it from 1131 to 1144, and then a level 3 slice on speed or on critical..
Something that I don't understand though, is if you make a level 3 damage slice (8%) along with a level 1 speed (2%), how can you get room to get even one more level 1 critical (3%), because if that's possible, can I get a level 1 damage slice (2%) along with a level 3 speed (7%) and a level 1 critical (3%) ?
Regards.
Message Edited by DarthUrizen on 08-02-2005 12:22 AM
I understand the damage cap on these is lower at 1,150 than on say an ALR at 1,184. But actually I believe it's the same cap, you just need to account for the 40 odd points of Electrical damage that your doing also.
Whatever slice it takes to max out the damage I would do it. Also, if your max damage cap is say 1,150 you also have to realize with each slice that your min damage is going to increase as well......and the higher min damage then the more damage you will gain from using a powerup (which is calculated off of min damage).
As for the various Level 1, 2 and 3 slices....I think within each area of damage, speed, critical, the levels do not represent the same percentage contribution to the 100%. Maybe a passing smuggler can address this but it's my understanding that for example while a Level 2 damage slice might be say 30% (of the 100%) then a Level 2 speed slice might only be 20%...they are not each equal at each level.
If they ever fix critical it will be nice to have on there. I normally toss in the critical at the end if I am unable to have the weapon sliced any further for damage or speed.
You don't think min is important? If ya wanna get through jedi defenses it is. The farther your min and max are apart the less damage.
DarthUrizen wrote:
Oki.., it seems that a person recently made a similar post with the same issue on a diferent rifle.., just as my luck would have it..
Either way.., I was hopeing I could get some feedback on what to slice in this heavy lightning rifle.., I am master rifles, master Bounty hunter, so naturaly I can use it, and it seemed like the best choice.
Thing is... I wonder if a level 1 damage slice would cap its damage and then I could place a level 3 slice all in speed, if such is possible.., or what other choices do I have; here are the rifle's stats :
name : Exile
speed : 2.6
max damage : 1131
elemental damage : 40 lightning
accuracy bonus : +17
SAC : 82
Remember that heavy lightning rifles cap in damage at 1144.
I at the moment cannot remeber the min damage nor the rest of the stats, but those are the ones witch are important anyway.
It currently is unsliced, it was made with 2 amazing success's and some realy nice tissues, by Pope on Eclipse
All of your feedback is appreciated.
Regards.
Message Edited by DarthUrizen on 08-01-2005 11:55 AM
Ok, I did a level 1 damage slice(+2% damage)because I wanted the weapon to cap in damage (1144) - It should have been 1150 according to the weapon cap's post, but for some reason no H.L.R. go beyond 1144..., the level 1 damage slice according to the calculator made the damage go to 1153.4, but all of this is irrelevant.
Now, with the help of that calculator, I have the following choices to add along the level 1 damage slice, witch means 80%customization is still available:
Option 1 : level 2 speed / level 1 critical
Option2 : level 3 speed
Option 3 : level 2 speed / level 2 damage
Option 4 :level 2 critical / level 1 speed
Option 5 :level 2 critical / level 2 damage
Option 6 :level 3 damage / level 1 critical / level 1 speed
Now, witch is the best choice..., your feedback on these is greatly appreciated (remeber though that the weapon is now capped in max. damage).
On a few aspects.., so.., beeing master rifles / master BH, critical would be obvious, but it is broken... Though people say that when using the BH's advanced critical shot, The %critical added in the slice works.., but these are just rumours.., or can anyone actualy confirm it ?
Kind Regards.
Message Edited by DarthUrizen on 08-02-2005 09:04 AM
No one has any comments on what I should choose from those 6 options...? I'm realy at a lost...
I'd liked to go level 1 speed / level 2 critical.., but no one can confirm me its whort it, or if even with the advanced critical shot, it works instead of beeing broken..
I would realy appreciate if I could hear your choices on those 6 options..., it could realy influence mine.
Regards.
Message Edited by DarthUrizen on 08-03-2005 03:01 AM
xDiggerx wrote:
...
As for the various Level 1, 2 and 3 slices....I think within each area of damage, speed, critical, the levels do not represent the same percentage contribution to the 100%. Maybe a passing smuggler can address this but it's my understanding that for example while a Level 2 damage slice might be say 30% (of the 100%) then a Level 2 speed slice might only be 20%...they are not each equal at each level.
Cust %'s are
Speed: Lvl 1 = 20%; Lvl 2 = 25%; Lvl 3 = 25%; lvl 4 = 30%
Damage: Lvl 1 = 20%; Lvl 2 = 20%; Lvl 3 = 20%
Citical Strike: lvl 1 = 20%; Lvl 2 = 40%; Lvl 3 = 40%
Regards
Tar
Are you certain on those max values?
DarthUrizen wrote:
My thanks for the feedback so far.
Just a quick note to xDiggerx, All heavy lightning rifles damage cap at 1150 damage, or at least that is the cap that has been placed, still, I have not seen one higher then 1144 damage, not even with 8% damage slices.
But my rifle beeing 1131, it would be pointless to waste a level 3 damage slice (8%) into damage..., a level 1 damage slice (2%) would get it to 1144, and even more if the cap allowed it to go further.
Thing about the critical strike is that as ackehece wrote, its currently not working properly..., and knowing SOE.., no telling on when it will be fixed..
The people whom I spoke with often say that the best choices are indeed the 2% damage to cap it from 1131 to 1144, and then a level 3 slice on speed or on critical..
Something that I don't understand though, is if you make a level 3 damage slice (8%) along with a level 1 speed (2%), how can you get room to get even one more level 1 critical (3%), because if that's possible, can I get a level 1 damage slice (2%) along with a level 3 speed (7%) and a level 1 critical (3%) ?
Regards.
Message Edited by DarthUrizen on 08-02-2005 12:22 AM