Rifleman Archive

Thread: After the Fallout

Barb-Wire
Tue May 04, 2004 7:20 am
#1

recently i took another ride on the hologrinding train and found i liked TKM quite a bit. if the fallout from the combat revamp nerfs rifles to uselessness i know what profession i will take up. the only thing that stops me from doing TKM is the fact that the current version of TK is totally useless for fighting anything stronger than a rancor.


i also did pistols and smuggler and found i kinda liked the ability to feign death and slice things. but for combat utility it is pretty sad and if han solo had to rely on the smuggler skillset he never would have been able to shoot greedo at all much less shooting him first. smugglers are nothing more than meth-lab freeks with pocket guns. they arent smuggling anything. there isnt a single tree in the smuggler set that really gets what a smuggler is supposed to be.


as for pistols i found that skill to not have any redeeming value whatsoever. it doesnt surprise me that pistoleers are so bitter about things with such a hugely broken profession. from the state pistol is in, the whole thing should probably be deleted and replaced.


im just hoping the combat revamp doest vamp rifle into uselessness because it will mean me taking up TKM if i can no longer hunt big game.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
WayneInAustin
Tue May 04, 2004 7:30 am
#2

As a Master Smuggler and Master Rifleman..... I'm afraid I have to agree with Barb. Smuggler isa nice profession to make some money at.. you won't getrich rich, but you can get "comfortable". The combat skills with smuggler? Well i AM master rifleman!


Feign death is kinda neat... WHEN IT WORKS! Sometimes it takes a few seconds to kick in. I have died at least twice in those "few seconds".
Smugglers used to have great pistol combos: KD and delay, but Mr. Nerf came a'knocking and that ain't true any more.
We do NOT smuggle. We all had high hopes for the upcoming revamp, but let me tell ya... it isnt a revamp. A few more bells and whistles. Smugglers quitting the game over this.
Nicest Perk? Slicing the mission terminal on Dantooine Mining Outpost and getting 40Kmissions (have to be in group).






____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


UWSkeletor
Tue May 04, 2004 7:49 am
#3






Barb-Wire wrote:

recently i took another ride on the hologrinding train and found i liked TKM quite a bit. if the fallout from the combat revamp nerfs rifles to uselessness i know what profession i will take up. the only thing that stops me from doing TKM is the fact that the current version of TK is totally useless for fighting anything stronger than a rancor.




I'm kind of curious why you say this? I was also TKM for awhile and I'd have to disagree with you, unless you are referring to a rare mob that has 100% kinetic resists? In which case, you could say that Riflemen face the same problem vs. certain strong mobs.


As TKM I could pound most things, in fact, I don't really remember something I couldn't pound, except for something huge like an elder or possibly a krayt (I've never tried a Krayt since they've been buffed).


So all in all, I would say that TKM are better than rifleman at fighting stronger mobs, mostly because you can tank them while you fight, unless you are using conceal shot.


Message Edited by UWSkeletor on 05-04-2004 09:50 AM



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Skel Etor
Valcyn
Master Sharpshooter

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