Rifleman Archive

Thread: Newb rifleman question: So how good are the specials?

Lowe911
Thu Apr 29, 2004 3:42 am
#1

I'll be a rifleman whether the specials are good or not since I like the mistique but I was just curious. I'm currently only novice rifleman but I have an okay T21. Not great but not bad either. I was wondering what the use of my hopefully soon to aquire specials would be? Even now I don't do mind or head shot allot because while it drains their mind it also drains mine which is only 1100 and I need that to heal myself and my guild mates. At any rate what are some of the best rifleman specials and how and when should I use them? I know newb questions annoy everyone but I'm just tryin to learn. TIA





Demib Lowe. Imperial Pilot, Wedge Antilles Wannabee
He who fights with monsters might take care lest he thereby become a monster.
And if you gaze for long into an abyss, the abyss gazes also into you.
CrashNgoBoom
Thu Apr 29, 2004 7:37 am
#2

It depends on the situation. Here is a few scenerios. Nomatter what special you use, it will drain your mind. Invest in some canape and brandy.


Headshot 3 is good for taking out medium to low minded mobs. At max range you can usually squeeze off enough shots for the kill without drawing the argo from everything else. Also good if you are in a group with other Riflemen, Swordsmen, and/or Combat Medics.


Concealshotis one of the slower ways to kill a target but if you are in the prone while using it, you can sit there all day killing very high level mobs. Just watch out for the occasional bleed that this causes. The bleed is worthless and will make your target argo when it ticks for the first time. If this happens either play dead or run like hell before it ticks.


Strafe Shot 2 The most powerful rifleman special. You don't get this until master but when you do it's game over for anything on the other end of your scope. Use this when taking on something that already is argoing or while in a large group that doesn't specialize in mind pool attacks. This special can also get you in a lot of trouble to as it is an area attack and will draw argo from everything in range of your shot that is in front of you. (Not recommended for caves.)





!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
BrendanK
Thu Apr 29, 2004 8:32 am
#3

Kind of branching off this..what kind of damage can one expect to be hitting for at the master level? In a previous post of mine I was worried because Im almost half way up the tree and Im not doing any real damage to things...even the ones with zero resists...So say with a decently damage sliced weapon, either a T21, or Disruptor, what canI expect??



Brendukoo ----------------------- I shoot Jedi on site.
MysteryKnight
Thu Apr 29, 2004 8:43 am
#4

to grind and fast lvl up go counter-sniping till u get Flushing 2 u can kill a lair of mobs realy fast cose it hits every 1 at the lair.so incted of killing 1 by 1 kill them all with 1 shot flushing 2 can deliver 3000 damege. I am master CH and i can do MOKK missions thats 26kon dantooin solo with out buffs just get allot of brandy and T21 with power up .


BAHA on LOWCA


May the Force be with you


SORRY FOR MY ENGLISH
And I dont need to be told how bad it is. I know. THANKS


TheBarge
Thu Apr 29, 2004 9:11 am
#5

Thanks for the newb question! That way I didnt have to ask it I'm currently Rifleman 3-0-1-1, and I think I'm definitely going to work for Flushing 2. I get sick of killing 1-by-1 sometimes (if the mod isnt very difficult).



Cimalke Oatia
Rifleman 4-2-3-2, Swordsman 0-2-1-1, Medic 2-1-1-1


OditeFosore
Thu Apr 29, 2004 9:27 am
#6

Strafe2: Best damage dealing shot due to the damage multipliers and area attack is Strafe2 at master. It is a random pool attack, but due to it's ability to hit multiple targets at once, it is very useful. For a master riflemen looking to make some easy money, they can walk up to most any lair in the game, attack the lair with strafe2 and they will kill all creatures as they leave the lair before they reach the riflemen.


Flushing2: Any time you're going to use a strafe2, you should lead with a flushing2, which is also an area attack that stuns your opponents,reducing their defenses and making them easier to hit for everyone in your group. It is your 2nd most powerful shot as far as damage dealt and is also a random pool attack. When doing this shot you are more concerned about landing the status effect of the stun than damage, so use your highest range modded rifle.


Flurry2: If you're attacking human NPC's or are in a larg PVP battle, landing a dizzy can cause all sorts of trouble, especially if you follow it up with a suppression fire (posture down, a skill from marksmen ranged 4). It is an area attack with a similar damage modifier to flushing2.


Headshot3: Our highest damage targeted pool shot. It has limited use due to the high HAM costs, but if you are buffed, it's the best shot for PVP and for attacking mind on high end mobs.


Headshot2: Our every day headshot. The cost/damage is better than for Headshot3, so if you're conserving HAM, this is the best bang for your buck. Works great for levelling when you don't yet have an AOE shot.


Mindshot2: Our now, almost worthless, bleed shot. It still sticks a fairly high tick bleed, but it ticks so slowly and can't be stacked with our other bleed (mindshot1) that it's rarely used. If you are taking out a high-end mob like a nightsister or a krayt by killing their mind, then this has some use, otherwise it's an idle hotkey.


Happy hunting,


- Odite Fosore




♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Q-lex
Thu Apr 29, 2004 2:51 pm
#7

So I take it if you plan on using flushingshot2 if everyone aggros you run while shooting because it doesn't area attack at point blank or what?
CrashNgoBoom
Sat May 01, 2004 6:43 am
#8




Kind of branching off this..what kind of damage can one expect to be hitting for at the master level? In a previous post of mine I was worried because Im almost half way up the tree and Im not doing any real damage to things...even the ones with zero resists...So say with a decently damage sliced weapon, either a T21, or Disruptor, what canI expect??




I will usually hit for close to 5k with HS3 using a damage sliced T21 with a 33% max damage power up. With SS2 it hits well over that sometimes.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Waste93
Sun May 02, 2004 7:01 am
#9

What specials are best kind of depends on your other skills and the situation.


StrafeShot2 - The best Rifleman special by far. Since you have to be a Master to get it, you will also have all your speed bonuses when you do. This allows you to put out a high damage AoE attack at a fast rate of speed.


MindShot - Use to be a staple. But with the bleed nerf it is not nearly as effective. Though you can still use it as a Headshot since it also hits the Mind pool.


HeadShot - Another staple. It's a pool specific attack (Mind). Since MOBs have rather even HAMs it isn't all that different from other pool specific attacks. HeadShot2 is the most cost effective of the three HeadShots though.


ConcealShot - Good for low level Rifleman. Though it is slow and a random pool attack. It has a fairly high HAM cost and delay between shots. Also keep an eye out for the mysterious 1 point bleed it sometimes causes. This will cause the target to agro.


FlushingShot - The difference beteween 1 and 2 is that FlushingShot2 is AoE. FlushingShot1 is a single target. This is generally the first AoE attack the Rifleman gets and it can stun a target. Stunning reduces the rate of attack by someone that is stunned.


FlurryShot - Again the difference between 1 and 2 is that FlurryShot2 is AoE. This attack can cause a dizzy effect on an NPC or PC. Dizzy means the target can not burst run and if they change their posture, or if you force them to change it, there is a chance they will fall down.


StartleShot - Again there is a 1 and 2 with the second being an AoE. Rarely used as it is identical to the FlushingShots, is in the same tree as FlushingShot, but is at a higer level in the tree.


SurpriseShot - Appears to be broken. Noone is sure exactly what it is suppose to do. The description says it has to be used from the TakeCover position. However it will work without that being done. It does not appear to cause any status effects.


SniperShot - A limited use special. It can only be used in PvP against an incapacitated player. It is a ranged deathblow.


Now what works best for you will depend largely on the situation and what other skills you have. For example I use FlurryShot against NPC targets frequently. Why? I'm also a Smuggler. So I hit with Flurry to cause the dizzy then switch to pistol and hit a LowBlow. That gives me the dizzy/KD combo. While working up the Rifleman tree many people suggested going for FlushingShot2 first. Why? Because at the time many people used pet tanks. These would hold the target in place while the Rifleman hit all the MOBs. I did not find this useful for myself since I didn't use pets and as a Wookiee couldn't wear armor then. Which meant having lots of MOBs aggroing me was bad for my health.


So good luck. Experiment some and see what combos work with your other skills and your play style.





Colonel Waste - The Wookiee Crusader
Rayf002
Tue May 04, 2004 3:45 pm
#10

Note on Surpriseshot: I noticed a significant damage difference between a Surpriseshot fired when Taking Cover and when using Surpriseshot without Taking Cover. However, the time it takes for this attack to reload makesit pointless unless you're killing something with low HAM. I didn't really test this theory, so don't blame me if there's no difference.
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