Rifleman Archive
Thread: Newb rifleman question: So how good are the specials?
It depends on the situation. Here is a few scenerios. Nomatter what special you use, it will drain your mind. Invest in some canape and brandy. ![]()
Headshot 3 is good for taking out medium to low minded mobs. At max range you can usually squeeze off enough shots for the kill without drawing the argo from everything else. Also good if you are in a group with other Riflemen, Swordsmen, and/or Combat Medics.
Concealshotis one of the slower ways to kill a target but if you are in the prone while using it, you can sit there all day killing very high level mobs. Just watch out for the occasional bleed that this causes. The bleed is worthless and will make your target argo when it ticks for the first time. If this happens either play dead or run like hell before it ticks.
Strafe Shot 2 The most powerful rifleman special. You don't get this until master but when you do it's game over for anything on the other end of your scope. Use this when taking on something that already is argoing or while in a large group that doesn't specialize in mind pool attacks. This special can also get you in a lot of trouble to as it is an area attack and will draw argo from everything in range of your shot that is in front of you. (Not recommended for caves.)
to grind and fast lvl up go counter-sniping till u get Flushing 2 u can kill a lair of mobs realy fast cose it hits every 1 at the lair.so incted of killing 1 by 1 kill them all with 1 shot
flushing 2 can deliver 3000 damege. I am master CH and i can do MOKK missions thats 26kon dantooin solo with out buffs just get allot of brandy and T21 with power up .
BAHA on LOWCA
May the Force be with you
SORRY FOR MY ENGLISH
And I dont need to be told how bad it is. I know. THANKS
Kind of branching off this..what kind of damage can one expect to be hitting for at the master level? In a previous post of mine I was worried because Im almost half way up the tree and Im not doing any real damage to things...even the ones with zero resists...So say with a decently damage sliced weapon, either a T21, or Disruptor, what canI expect??
What specials are best kind of depends on your other skills and the situation.
StrafeShot2 - The best Rifleman special by far. Since you have to be a Master to get it, you will also have all your speed bonuses when you do. This allows you to put out a high damage AoE attack at a fast rate of speed.
MindShot - Use to be a staple. But with the bleed nerf it is not nearly as effective. Though you can still use it as a Headshot since it also hits the Mind pool.
HeadShot - Another staple. It's a pool specific attack (Mind). Since MOBs have rather even HAMs it isn't all that different from other pool specific attacks. HeadShot2 is the most cost effective of the three HeadShots though.
ConcealShot - Good for low level Rifleman. Though it is slow and a random pool attack. It has a fairly high HAM cost and delay between shots. Also keep an eye out for the mysterious 1 point bleed it sometimes causes. This will cause the target to agro.
FlushingShot - The difference beteween 1 and 2 is that FlushingShot2 is AoE. FlushingShot1 is a single target. This is generally the first AoE attack the Rifleman gets and it can stun a target. Stunning reduces the rate of attack by someone that is stunned.
FlurryShot - Again the difference between 1 and 2 is that FlurryShot2 is AoE. This attack can cause a dizzy effect on an NPC or PC. Dizzy means the target can not burst run and if they change their posture, or if you force them to change it, there is a chance they will fall down.
StartleShot - Again there is a 1 and 2 with the second being an AoE. Rarely used as it is identical to the FlushingShots, is in the same tree as FlushingShot, but is at a higer level in the tree.
SurpriseShot - Appears to be broken. Noone is sure exactly what it is suppose to do. The description says it has to be used from the TakeCover position. However it will work without that being done. It does not appear to cause any status effects.
SniperShot - A limited use special. It can only be used in PvP against an incapacitated player. It is a ranged deathblow.
Now what works best for you will depend largely on the situation and what other skills you have. For example I use FlurryShot against NPC targets frequently. Why? I'm also a Smuggler. So I hit with Flurry to cause the dizzy then switch to pistol and hit a LowBlow. That gives me the dizzy/KD combo. While working up the Rifleman tree many people suggested going for FlushingShot2 first. Why? Because at the time many people used pet tanks. These would hold the target in place while the Rifleman hit all the MOBs. I did not find this useful for myself since I didn't use pets and as a Wookiee couldn't wear armor then. Which meant having lots of MOBs aggroing me was bad for my health.
So good luck. Experiment some and see what combos work with your other skills and your play style.