Rifleman Archive

Thread: Block simple question from a new rifleman

hujak
Sun May 02, 2004 5:51 am
#1

I am a new rifleman, and somebody told me that block doesnt work at the moment, is there somebody who could tell me if that is true or not?


Thanks



SAFIA UNO
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DomMantell
Sun May 02, 2004 6:07 am
#2

Block works fine for me, since they fixed the combat spam in the last patch it even shows up as block instead of counterattack as it used to.

If you block an attack it will reduce any damage taken by 50%, so whilst its not broken when it is looked at against dodge and counterattack it is horribly unbalanced.

Hope this helps
KindredUK
Wed May 05, 2004 3:21 am
#3

D'om - with your maxed out block being a pikeman too, how often do you block 1) melee attacks 2) ranged attacks, whilst holding your rifle.






Kindred
Unlocked 2004-05-12
DomMantell
Wed May 05, 2004 3:33 am
#4

Good question. To be honest I've not properly tested it.

As soon as I get the chance today, I'll run a few tests. I'm sure I can get someone within my guild to shoot me.
XaverriJade7
Wed May 05, 2004 6:06 am
#5

I've heard that Block works (or is only supposed to work) against melee attacks. I'llbe interested to see what results you get especially now that the combat spam is fixed (which I just found out about thanks to this post)


And, if not mistaken, don't Fencers/Pistoleers and Swordsmen/Carbineers get more combined Dodge/Counterattack than Pikemen/Riflemen? If so, one or both of the latter classes may be deserving a bit more, hmm?







Kezia Sunshade
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KindredUK
Wed May 05, 2004 8:33 am
#6

When two classes stack their secondary defenses they go over +125 anyway and will be capped.

But per ranged profession:

Carbineer +105 Counter-Attack
Pistoleer +80 Dodge
Rifleman +70 Block

But presumably thats to do with balance, although I would argue that because Block is the only one which takes damage we should at least have more of it






Kindred
Unlocked 2004-05-12
XaverriJade7
Thu May 06, 2004 5:14 am
#7






KindredUK wrote:
When two classes stack their secondary defenses they go over +125 anyway and will be capped.

But per ranged profession:

Carbineer +105 Counter-Attack
Pistoleer +80 Dodge
Rifleman +70 Block

But presumably thats to do with balance, although I would argue that because Block is the only one which takes damage we should at least have more of it






The cap placed on these things of +125 should be removed as part of the combat balance. The problem is that, currently, some people can make it so that they are in such excess of 125 in some areas that they are nigh untouchable. In theory, when the balance goes through, someone with +200 will have a great advantage over someone with only +100, but will still be vulnerable to attack. So it isn't completely foolish to look at these things with post-combat balance templates in mind.


And yes, Block's limited effectiveness could use an explanation of some sort. /shrug






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Xyrylis
Thu May 06, 2004 7:18 am
#8

I've never seen my block work. I've talked to thecsr's and they told me it was broken.



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