Rifleman Archive

Thread: Question to any Veteran MRM with CH

Wallach1
Mon Oct 11, 2004 8:59 am
#1


I'm a Master Creature Handler. Currently I'm a novice rifleman, with 0012.


I don't PvP, and right now, my biggest business is hunting down organic resources. For the most part, I hunt unbuffed and unarmored. I sent my pets in to hold the agro, and pick them off one at a time. Now, I know at this level, the speed is slower than a space slug trying to catch a comet, but if I'm going to be hunting unbuffed as a rifle, will it be effective for what I'm wanting, or should I just go back to a melee profession and use the buffs?


Also, if it will be effective, I have a couple more questions.


1) what's the best tactic to use? I see flushing shot, would this allow me to pull one at a time?


2) How should my stats be set if I run unbuffed so that I don't incap myself. (I do carry around won won, swirl and canepe, as well as brandy)



Thanks, I appreciate it.



Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
jthompson02
Mon Oct 11, 2004 10:48 am
#2

Well Im a Master Rifleman and 2/2/2/2 in ch and so far hunting unbuffed is kinda lame. Rifles I think have some pretty hefty costs when it comes to specials, and unless you like to heal yourself allot, or take a pixe leveling without buffs would take way to long. But I wouldnt wear armor, i usally use my Tusken Outfit, a 3.2 speed sliced tusken rifle and my SNIPER tag and just go out. But if i wanna get serious with it, i get fully buffed and I have my pet buffed.



Drop the pet for now, get missionson dant, get buffed and geta speed sliced T21



Commander Rotary Rotary Imperial Special Forces

I am you and what I see is me - Pink Floyd
Madhi
Mon Oct 11, 2004 11:46 am
#3

I'm rifleman/ranger/ch. I only fight unbuffed/unarmored. And it goes great. Seeing that you're a master ch this shouldn't be a problem for you. Let your pet attack they will attack your pet and just start shooting at your target. They go down pretty quick and you won't be hit. If you want to kill faster get some brandy and spam headshot. I get a few k resources in small time but then i am a ranger. You can increase you harvest rate by buying a good harvest droid, and by using veghash. The droid will also help as it can harvest while you keep shooting (don't group it or it will be attacked).
I don't think you need to pull them. I'm ch 11xx and my creatures can survive easily lvl 30 (that's where the good harvest begins) so yours should do much better. Concerning stats I use the scout basic. It gives you more or less the same on all stats which is great. When i use conceal shot heavily with one brandy i run out of health/action/mind at the same time. If you're planning on fighting unbuffed i would recommend to balance your stats.
As a rifleman you can fight unbuffed/unarmored pretty well, you only have to remember that it will take more time than fighting buffed, but it's no biggie to fight an ancietn bull rancor unbuffed/unarmored with a bit of practice




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



CrazyAce555
Mon Oct 11, 2004 4:29 pm
#4

I know this is knind off topic but to me it seem you are huntign good. Mind telling me what your Rifles/CH/Ranger template is? Ive been looking for a good one.
Wabit
Mon Oct 11, 2004 5:27 pm
#5






CrazyAce555 wrote:

I know this is knind off topic but to me it seem you are huntign good. Mind telling me what your Rifles/CH/Ranger template is? Ive been looking for a good one.






MCH/MRifle/Ranger 0,0,3,0... thats about the best i ever had with mastering both...



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
akflyer
Mon Oct 11, 2004 8:15 pm
#6

CH was the first profession I ever mastered and loved it. FYI ch is GREAT for climbing to master rifleman. After I became MCH, MRM, I discovered that once I learned how to use all the rifleman skills, I never needed to call my pets for PVE. In fact very high level npcs would eat most of my best pets for lunch- whereas I could conceal shot solo just fine. Sadly I must admit that I droped all ch skills for other skills, and I find that as MRM I can still PVE all I want unbuffed and usually do just fine.


Bring mind food, and have some medic to self heal between targets, and you will do fine...just think aheadand plan a little before you start shooting.


Remember, at master, prone with maskscent, you can often sendout enough damage to kill your target before it notices you. Just have your speeder standing by just in case.


So my sugestion is to keep MCH till you master Rifle. But you might find that as MRM, you can drop CH to explore other professions including melee.



Col. Lycurgus /Timeaus of Valcyn

How to Clicky
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SkunkDuster
Mon Oct 11, 2004 10:20 pm
#7

I'm a MRM with the rest of my skill points alloted to Ranger and CH. Leveling up, the CH skills were extremely helpful, but as a MRM, I don't use pets much at all so I am dropping CH skills as I become qualified in Ranger skills. While I was leveling RM, I killed thousands of Rasps on Talus to collect up the avian meat that was a hot seller at the time. Like you, I did it without buffs or armor. The thing that annoyed me about riflemman at the time was that the kills were so spread out and I'd have to run all over the place collecting up the meat between each wave of lair spawns. The CH skills took care of that problem. I'd send a pet in to attack the lair, then the creatures from the lair would all aggro on the pet. This left a nice circular pile of harvestable meat when the lair was finished and I could do the whole lair in one shot instead of having to stop and harvest between each wave. A shot of brandy every 45 minutes kept my mind pool up and the rifle speed was slow enough that my other two pools would regenerate between each shot.

That's all fine and good for leveling, but once your rifle speed starts increasing, you will find that using specials such as flushing shot 2, headshot 3, and strafe shot 2 will drain your pools in a hurry even without armor. To get aroud this problem, I searched far and wide for a chef vendor that stocked Accarragm and Garrmorl. Accarragm works just like Vasarian Brandy, but it boosts action/quickness/stamina and Garrmorl does the same for health/strength/constitution. These two drinks will fill your stomach, so to keep the mind up, eat a couple Ahrisa which boosts the focus pool minimizing the drain from rifle specials. All three of the chef buffs last 40-45 minutes, so I can pop them all at once and by the time the effects are wearing off, my stomach is about empty and ready to have another go. Also, the Ahrisa is low filling, so there is usually plenty of room for Vegehash or a Vercupti in case of an emergency.

For stat migration, I boosted the mind/focus/willpower up to something like 1000/900/600, pumped up strength and quickness, dropped health and action back quite a bit (600/500 or so) and bottomed out constitution and stamina.

These numbers are from memory and probably won't add up correctly if you do the math. But just to give a general idea, stat migration similar to this works pretty well for PvE when combined with the chef foods listed above:

H:
600
700
400

A:
500
700
400

M:
1000
900
700



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
Kierlak_BH
Wed Oct 13, 2004 5:37 am
#8

Until just recently I was MRM/MCH. I loved CH, and my pets, but I found that as I gained rifle abilities, it became more of a burden calling my pets than beneficial using them. I am regularly unarmored and unbuffed -- brandy and ahrisa only -- and almost never use conceal shot and I don't pvp.


My tactics when using a pet were to send the pet and headshot the target(s) while the pet held their attention. However...


Prone + 64m + headshot 3 == dead target before detection. I have fired as many as 10 headshot3s this way without being detected. If I am enagaging something that I think will take more than that, then I will use conceal, but that almost never happens.


The moment of truth for me came when running the last combat mission for phase 2 in the village. Nailed the Sith outlaws and had 2 Taskmasters left. Figured I'd put CH to the true test, and sent my natural Rancor (12k ham, 30% vs kinetic, light armor) in and hit strafe2 to support them. He was dropped in about 5 seconds, 10 at most,and I had 2 very angry taksmasters on my case. After extracting myself from that mess, I considered what I had learned. Final verdict: CH was dropped.


I miss it. I miss calling my pets just for the hell of it. I miss riding my bantha, dewback, and cu pa. I miss have 3 cats running around me.


I don't miss 15s call times. I don't miss burning tons of cash on pet stims. I don't miss tying up a lot of skill points that I really wasn't using.


I loved CH, but if I am going to commit that many skill points to a profession, then I want to see some benefit from it. And honestly, I wasn't seeing it anymore. Maybe some day I'll go back to it, but for now I am fooling around with my new found pool of points and trying some other things. I still have all my pets in my datapad, and I remember all of them fondly.


ButI have found that the 'pinning' benefit I gained from my pets, I can duplicate for no skill point cost with a combat droid -- ~5k ham, 20% (or 40%)resists (reads 40% but a droid engineer once told me that is a display glitch and that no droid can have higher than 20% *shrug*), or with a non-CH BE obscenity if I want to do that -- but as a former CH who never used a BE pet I can't bring myself do buy one of those aberrations.


Ultimately its going to come down to what you want to do with you character. I wanted to have a character who befriended and fought with some of the nasty beasties that live out there. But after mastering rifles, I nearly never fought with the critters, and when I did they were more a hindrance than help. Your mileage may vary.


As the SWG manual says 'You're gonna transform...'


Sorry to get rambly. I tried to start by addressing your 2 points. But you had also asked about whether you'd be effective, so I thought I'd share my insights as a former (and still at heart) MCH.

Wallach1
Wed Oct 13, 2004 10:55 am
#9






akflyer wrote:



So my sugestion is to keep MCH till you master Rifle. But you might find that as MRM, you can drop CH to explore other professions including melee.






I appreciat the suggestion, really I do, but if I have to chose between MRM and MCH to drop, I'll be dropping MRM, I love the CH profession to much. but you guys are right, MCH is working well with rifle.



Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
Usisco
Wed Oct 13, 2004 11:54 am
#10

Im MRM/MCH and up untill recently found I wasnt using the CH at all.

But, what I did notice is lately I have been fighting without buffs, and I use my pets quite a bit. When buffed, pets were doing me no good at all, but once I got lazy and went with no buff..

I send a pet in to agro the lair, then spam SS2 at it, and never get agroed. I am grinding FS xp right now, and moving faster than I could with rifle alone. The fact that the pet is keeping all them mobs together, allows you to grind through them much faster with an area attack.





Penguin

NewDawn, Corellia at 3686, 483
Vendor-Penguin's Armour

Selling high quality armour, custom work available

lammergeier
Thu Oct 14, 2004 4:55 am
#11

I just call a pair of graul maulers, send them at the lair, and strafe2 with a jawa ion rifle. since wookiees don't have any armor, and since buffs aren't very effective (and are plenty hard to find), I keep an eye on the mobs that might decide to chew on me rather than my pets (that 2.5x melee dmg multiplier is ROUGH) and make sure my pets can re-aggro them before they get to me, or I have to run around like an idiot. if I could afford the 100k or so faction points, I'd probably drop CH and go imperial... then just call three AT-ST's to hide behind, free up some skill points, and farm krayts.

oh... wait... that was a year ago.

well... you DID ask for veteran responses.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Wabit
Thu Oct 14, 2004 11:19 am
#12






lammergeier wrote:
I just call a pair of graul maulers, send them at the lair, and strafe2 with a jawa ion rifle. since wookiees don't have any armor, and since buffs aren't very effective (and are plenty hard to find), I keep an eye on the mobs that might decide to chew on me rather than my pets (that 2.5x melee dmg multiplier is ROUGH) and make sure my pets can re-aggro them before they get to me, or I have to run around like an idiot. if I could afford the 100k or so faction points, I'd probably drop CH and go imperial... then just call three AT-ST's to hide behind, free up some skill points, and farm krayts.

oh... wait... that was a year ago.

well... you DID ask for veteran responses.





LMAO... ah the good ol days



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
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