Rifleman Archive

Thread: rifleman vs carabineer at higher lvls

konflict2
Tue Jul 15, 2003 7:46 am
#1

what are their specific roles in a group
i mean
in a group, most of the damage done is mainly Health dmg
or rifleman attack mind pool(only)
and carabineer action pool(mainly)
both of them have some stun, dizzy and change-posture specials.

so tell me ...At higher lvls

1- what is their use in groups if the objectif is to kill the mobs the fastest way(as they don't hit(much) the health pool)

2- is there major differences in group(pve group only ) between those 2 professions.

3- who is the best to kill a mob(for example ...there is an add ....who will kill the add the fastest)
well your feedbacks are welcomed
Styphathal
Wed Jul 16, 2003 12:18 pm
#2

Send your rifleman after the medics. have your carabine people knock the adds off their feet and keep them at bay, and send your pistoleers and brawlers to the front to dish out the health damage. just thinking out loud.


Also, I like to have all the different types of fighters each pick their own target. have your rifleman together on one target, your caribines on another etc. give each group a tank, a medic and presto.


Also, how about looking at the smallest ham bar for a mob. if his mind pool is the lowest, have pistols and carbines do overcharge and rifles do head shots. if his action is lowest, have carbines do action shots and pistols and rifles do overcharge etc.. that should work well too.


I personally think rifles and carbines should get health shots but that is unlikely to ever happen.


It's kinda funny that when I use my take cover skill. I'm doing the same thing to myself that a carbine guy would do shooting me with action shot. =)

Styphathal
Wed Jul 16, 2003 3:10 pm
#3

LOL. I'm sorry friend but that's really funny. That's like saying: people don't care what's going to work the best so they just do whatever- even though simply hitting a different button will kill the mobs faster and get them more xp.

HARP00N
Wed Jul 16, 2003 4:29 pm
#4

Have you grouped much? I think you have some misconceptions.


First of all, overcharge shot and regular attack DO NOT target health. It hits a random pool. Any attack you do, when it hits a pool, slightly takes off from the other pools by a bit too. With overcharge shot and regular, it hits either health, mind, or action. It hits health more often it seems tho, action second and it doesnt hit the head alot. Maybe its based on percentages since body/arms is easier to hit. So a pistoleer or a carabiner has no effective way of targetting mind, and a rifleman doesn't have an effective way of targetting health.



In a group, unless you're with good freinds, people will use the attack they like best. Specialized attacks always do more damage than others. Headshot does more overall pool-damage than overcharge shot when your using a rifle. Bodyshot does more damage with a pistol than it ever would when using overcharge shot. XP is based on damage. In a group, pistoleers use body shot because it does the most damage and thus it gives you the most XP. A target mob having a smaller mind pool doesn't really matter. The pistol users wont use overcharge shot and cut their damage down by more than half.. and the chance they'll hit the head is not very high.



Plus, overcharge shot drains your weapons durability. For this reason it often makes it unfeasible for expensive weapons that you dont want going to **edit**.

Styphathal
Wed Jul 16, 2003 4:39 pm
#5

I typically look at the HAM bars on the target. whichever one is the lowest, I suggest to the group that those who can target that pool and the rest overcharge or use random shots. Often, the ham bars appear farily close so I just do random shots to back up everyone else. In cases where we're fighting multiple/smaller mobs, I usually just pick an add no one else is fighting and take it out on my own. Or I can use my spray stick as a support weapon, or use warning shot to give the tanks a break. Rifleman can be a very diverse and usefull class when played by someone who knows what they're doing.


I think we may need to revisit the damage done by carbines and pistols though because I've tried to see if I could whipe out the mind pool before my 2 friends (plus the brawler) take out the health with their pistol and carbine and 2 out of 3 times I can. We're all about hte same skill level with equivalent weapons so this doesn't seem fair.


On a final note, I think ALL ranged weapon types should be able to target any of the HAM bars. They shouldn't be able to DoT or do extra damage, just make it like a regular shot only that it will hit the specific bar (so rifles will still be best, by far on mind, pistols on health etc..). That way a pistol, carbine, and rilfe will be able to work together much more effectively.

Pire
Wed Jul 16, 2003 4:41 pm
#6

hehe, whats uunfeasible and impractical is using mindshot / headshot combos with any rifle more advanced then a DL20.


laser rifles usually take 80-90 points of off mindpool per shot when using mind specials for example. i know, believe me i still carry my CDEF and DL20 to switch to because of that crap.


in any prolonged fight how can you use specals that take 90 points of your mindpool per shot ?


after 8-10 shots a mob hits you a single time and you get incapped cause your mindpool is at zero, and not because of the dmg you took from enemies but dmg you did to yourself.



for that reason i end up using overcharge the most and just buying lotsa rifles.


Styphathal
Wed Jul 16, 2003 4:48 pm
#7

you mindshot then head shot, then switch to a less demanding rifle. that's what I do. That way you get the powerful rifles DoT damage several times. If you're fighting something really nasty that will still be alive after dot wears off, switch back and fire of another mindshot. Then go back to your dlt20 or cdef.
Styphathal
Wed Jul 16, 2003 5:40 pm
#8

Send your rifleman after the medics. have your carabine people knock the adds off their feet and keep them at bay, and send your pistoleers and brawlers to the front to dish out the health damage. just thinking out loud.


Also, I like to have all the different types of fighters each pick their own target. have your rifleman together on one target, your caribines on another etc. give each group a tank, a medic and presto.


Also, how about looking at the smallest ham bar for a mob. if his mind pool is the lowest, have pistols and carbines do overcharge and rifles do head shots. if his action is lowest, have carbines do action shots and pistols and rifles do overcharge etc.. that should work well too.


I personally think rifles and carbines should get health shots but that is unlikely to ever happen.


It's kinda funny that when I use my take cover skill. I'm doing the same thing to myself that a carbine guy would do shooting me with action shot. =)

Nagorak
Wed Jul 16, 2003 6:41 pm
#9

What type of groups are you people playing in, if no one is working together on the same damage type? The secret is Overcharge shot almost always hits the health, secondarily the action and rarely the mind. If you're in a group with pistols and carbines, the pistols do healthshot and the others use overcharge. It's easy as that! If it's all rifles but one pistol, have the pistol use crowd control shots mixed in with overcharge (probably won't do much to actually kill the mob, but it will help the other guys out a lot). Bottomline: if you're playing in a group that's not using even basic tactics (so that you're killing things more effectively) then you're better off going solo.
Feywind
Wed Jul 16, 2003 8:25 pm
#10

I don't know what you are complaining about styles are not mean to be used for every attack anyways. I never use specials when we fight in groups that take on 10k ham mobs.
HARP00N
Thu Jul 17, 2003 12:16 am
#11

nah, in a group no one is going to change their attack. Pistolers will always just spam bodyshot, carabines use actionshot sometimes but actaully a lot of them just use fullauto. So they both end up hitting health usually, while riflemen don't really help the group. Luckily no one really understands the significance of the different types of bars, otherwise riflemen wouldn't be allowed in groups.
DarthMuerte
Thu Jul 17, 2003 9:29 am
#12

Rifleman are like the Necromancers/Druids/Bards(Just listing kiteing classes from EQ.) Rifleman are all about soloing really. Just DOT and kill. Who needs a group ?



Rictor Fasaih Master Sharpshoooter - Flurry 4 life.
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