Rifleman Archive
Thread: The Flurry Shot I / Suppression Fire combo is NOT working 4 me need help ....
I open up with my MS I and II , then I use Flury Shot I to make them dizzy .... then I switch to my pistol and fire off a Suppression Fire until I get one that hits .
Well , this has appeared to work ONE time only , on a dark blue con NPC . All four of the shots hit for damage and display a hit in the combat window , however the NPC is NOT being forced into a posture change by the Suppression Fire .
So can anyone help me out here ? What's going wrong ?
I thought that Flurry makes em dizzy , and suppression forces the posture change which will make them flop onto their backs because they are dizzy . It's not working , although it has been reported here that it is , and I have gotten it to work myself , but only one time .
Is Suppression Fire like Warning Shot ? Is it an attack that can fail even if it connects ? I have noticed that with Warning Shot I can sometimes hit a MOB three or four times with it before it " sticks " . Is suppression fire supposed to work like this too ? If so it's a pretty sucky skill because every shot counts when NpCing or PvPing . Soooooo please give me the lowdown I don't know what the hell is going on
Many thanks
Jon
Ok , Aldeon this is not working in my game .
Out of the ten Suppression Fire 1 attmepts I just made against an Imperial who was dizzy from my Flurry Shot 1 , only one of them " took " .
So unless a 90% failure rate is normal this is broken . I am going to test more and see what I get I'll keep you posted
Ok , I'm going to stop trying to do this then it's getting me killed . Further testing of this got me these results , they're all rough but I aint no scientist .
I hit them with Flurry Shot I and they get dizzy every single time as long as the shot connects . Sometimes the dizzy will make them fall down when they change postures , sometimes it will not . This is something else that I think is broken - if I get the message that the target is dizzy , and it displays the little dizzy icon on it's HAM bar display , then the target should be dizzy and flop onto his back any time he attempts to change postures .
I just had a Stormtrooper fight , and I wacked both of them with Flurry Shot 1 for my opening two shots . Well , what a mistake that was , they both were kneeling , prone , running after me .... whatever they wanted to do and they both had the Dizzy icon on the HAM bars from my FS1 that connected on both shots . Soooooo , this skill going to stay broken ? Hope they know that it's not working correctly atm , unless having it provide absolutely no benefit 50% of the time . I don't know about anyone else but I don't look for " crap shoot " in a special , I look for reliable damage and effects that work properly .
Now , as for Supression Fire 1 , In this last fight I was pumping SF1's into both Troopers as fast as my pistol can shoot them , and it's a 1.4 speed pistol so that's pretty **edit** fast . Both troopers were Dizzied from the FS1's I pumped into them . Got about 7 or 8 off on each one , and none of those 10-15 shots that HIT the target " stuck " and forced the target into a lower position .
So that's a 100% failure rate on that test .
I won't be using this " tactic " anymore , suggest all of you follow suit and Aldeon if you haven't noted it already please inform the Devs that these two skills are not working seperately or in tandem .
Thanks all
Jon
So , suppression fire is like warning shot , then . Sometimes it works and sometimes it doesn't . Is it supposed to be this way ?
Thanks for the info , btw . I was trying this against Stormtroopers last night and it did not work , but I only tried one or two times on each one . I'll continue until I get them on their backs .