Rifleman Archive

Thread: Thats it, we are screwed of imperial destroy missions.

ZelerianIA
Sat Aug 09, 2003 6:18 pm
#1

I couldn't believe it at first, so I tested some more, the IDM, and prolly the Rebel counterpart, have seen their lair get an AR rating of 2 recently. Plus they got a boost in HP (some have 8k now)



For a rifleman, that means only the laser rifle is effective, the DLT 20a and the T21 gets their shot reduced by 56%, meaning mobs can spawn while we take an infinetaly long time to destroy the lair.



But, thats not where my complain is. When you think about it, it makes sense that a rebel bunker as some sort of armor protection.


But that means they can modify AR as they see fit...so,



HEY DEVS, HOW ABOUT FIXING THE T21.....NOW.....



/rant




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
AldeonAvardulin
Sat Aug 09, 2003 6:20 pm
#2

I have attacked a rebel spawn with the DLT20a recently, didnt notice any AR issues.




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Like you Only better
Aldeon/Chadn radiant
ZelerianIA
Sat Aug 09, 2003 6:42 pm
#3

Well, as of tonight, I just did another, maybe there are specific encampment having that protection, but cjeck a speopc out post, I needed to whip a laser carbine out to get them.



Have you noticed the rise in hp?




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
AldeonAvardulin
Sat Aug 09, 2003 7:17 pm
#4

Higher the level more HP lairs have. I did a rebel general camp, and it had 7.7k HP, but no AR.




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Like you Only better
Aldeon/Chadn radiant
ZelerianIA
Sat Aug 09, 2003 7:22 pm
#5

Ummm, weird, I,ll try another one just to see.



--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Raiditall
Sat Aug 09, 2003 8:35 pm
#6

i did notice today that faction missions were lot harder on the base kill. Maybe its the difference from 16 to 17 lvl missions for me that did it. But the mobs seem to be more white than yellow now so you would think they should be easier.
ZelerianIA
Sun Aug 10, 2003 5:40 am
#7

Tried it again, ok, maybe its my level (I'm 2/3 rifleman tree and 1/3commando tree) but the rebel base Definately have an AR 2.


Laser carbine does the same damage in the windows and in the floating number. thats what it means no?




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
ElectricBlue17
Sun Aug 10, 2003 8:36 am
#8

The imperial missions ARE harder, the spawns are tougher and harder to kill


if you can believe it they are making even harder to get Imperial FP


way to take a step in the right direction.........





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Makavelli

Imperial Rifleman & Bounty Hunter

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