Rifleman Archive

Thread: Good Lord: When will the Nerf Posts End on Riflemen

Uninformed
Mon Sep 08, 2003 1:57 pm
#1

It's human nature I suppose. But instead of focused comments about lack of content, all people want to do is gripe about someone else's profession. There were scores of post today about nerfing a rifleman's mind damage. Made me sick. The only posts that bug me more are the ones about nerfing the T21 -- which of course predated the Commando and BH heavy weapons.


It has to stop. There is so much about this game that needs work. Are we going to keep the Devs so occupied with nerfing (rather than play balance or something worthwhile) that nothing gets added to the game? They've already said that fixing the existing game will precede new content, such as cities and mounts. Sigh. Give it a rest already. I hope at the end of the day that the whiners and complainers will just leave the game. I would enjoy the quiet.




General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
PyscoJuggalo
Mon Sep 08, 2003 2:01 pm
#2

If they Nerf Rifleman anymore, I will become a real rifleman.(Who is that nut with a Batman suit on in the bell tower)



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Pecos
Mon Sep 08, 2003 2:03 pm
#3

Not everyone wants to follow your cookie cutter template and be a Commando or Bounty Hunter.


The way to avoid cookie cutters is by serious balancing. Most of the issues are pretty serious and blatent. It's not a subject of negotiation that your average BH is better at doing mind damage than your average rifleman. It's true and it shouldn't be. Moving Eyeshot to Master BH would help even this out, as would simply changing it to do the blind but target some other pool. Commandos doing 2k in PvP is not balanced. No serious PvP players is going to be dissuaded by a little extra cost for weapons that have charges if buying those weapons improves their odds in PvP up to about 100:1.


The net result of leaving the game as-is is that the combat population in 3 months will be:


45% commandos
45% bounty hunters
10% clueless newbies


Is that the game you want? A two-class system? I don't.


Nerf other classes, make the T21 shoot for 15,000 damage, whatever, the point is that failing to bring the classes in line is going to result in a cookie cutter system and the game will become boring that much faster.


Uninformed
Mon Sep 08, 2003 2:15 pm
#4

Pecos,that is quite an immature post you've got there, particularly the "cookie cutter" part. (Quite frankly, I am not sure what you mean, anyway. What is cookie-cutter in a gamethat offers only32 professions and no real hybrids?) I struggled and ground through Commando when it offered NOTHING even after I got the "vaunted" but worthless title. Personally, it was (and continues to be)a hell of a grind. At least Rifleman functioned from the start.


Hey, remember when the T21 came into the game and finally got its intended AP3? The reaction from others nerfed the gun. The fact that Commando has come into its own doesnt justify pounding it and BH into the dust. There is a fundamantal difference between nerfing and play balance.I am talking about the former, not the latter in this thread.


I am proud of being both Rifleman and Commando. Sounds like you have some serious sour grapes, and reflect precisely my point. So let's keep complaining about other classes, ok? And watch Rifleman lose its specials and continually spiral into nerfdom. We have things your way, we'll be Pistoleers in no time.





General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
bastmaster
Mon Sep 08, 2003 2:38 pm
#5

I dont mind at all that commandos finally got what they should have gotten from the beggining...but BH eye shot really doesnt make any sense. And the fact that T21's are useless doesnt make any sense either. I would be happy if devs made a T21 slightly higher in dmg output than a DLT20a with slightly higher ham cost, and AP3. Right now it really makes no sense to use a T21. It is useless...and that is suppossed to be our weapon of choice...
bastmaster
Mon Sep 08, 2003 2:40 pm
#6

Actually, now that I think of it...after the patch the dmg output of a T21 is about 100-300...if they just dropped the HAM cost, that would work...

Swiller
Mon Sep 08, 2003 2:44 pm
#7

No, I think Pecos is exactly right. I don't know about your server but take a trip to Lok. I did last night, every other smuck is a BH or Commando. Ina game that supposedly is heavy onto PVP, there should be more options to hold your own.


Well now those options seem to be BH or Commando. I finally got fed up and left the planet after getting KS'ed for the gazillionth time. I am not even going to try and pvp anymore until we get some luv. The KSers, well there is not much I can do about that either with 100 BH's and commandos slaughtering everything that moves.


We are an even bigger joke now with commandos getting a 2.5 melle damage modifier on rifleman, when they friggin shoot us. But looks like you went straight from one broken class Uniforned into the other, all in one patch.

Swiller
Mon Sep 08, 2003 2:55 pm
#8

To tell you the truth Uniformed. If they screw up and put a mellee damage modifier on commandoes also. You might get the double hosing and wind up with a 5.0 melle damage multiplier being a rifleman and a commando. Seeing as how well they test things, I would be very worried.
Uninformed
Mon Sep 08, 2003 3:43 pm
#9

Swill, thanks for the posts. Actually I believe that the Commando issue you mentioned is on the list for fixes to either add a melee penalty or change the weapon from melee to something else. Quite candidly, I picked this combo BECAUSE it was hard.


But that is off topic.




General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
Swiller
Mon Sep 08, 2003 5:07 pm
#10

Same here, I like being different than the quote "cookie cutter" template. Sony does not seem to understand game issues very well. People complain about the commandos mellee damage on rifleman. So the Sony solution is to give commandos a mellee damage modifier. Ughh, compounding the problem is not the solution. Why in the world would rifleman want to curse another class with this problem.


It is one of our top issues to have changed, not imposed on another class.


/bangs head on monitor


Hawkenz
Mon Sep 08, 2003 5:51 pm
#11

"We are overpowered" - Aldeon - Lead correspondant. Rifleman class.



Hawkenz Lifebane

GM - DROW - Bloodfin - Theed

WWW.GUILDDROW.ORG
Boborina
Mon Sep 08, 2003 7:28 pm
#12

Hawkenz Lifebane LOL post a link where he said that so you cain credability..... I believe your right he said that once but dont know if thats recent or OLD....


I dont want to nerf other classes... I want to bring us up so we can compeat but not be better. I admit BH needan advantagesince they spend more points but being near GODs compaired to usshouldnt be one of them. And yes with LLC and eye shot using actionthey are that gods over us...

LodinnMalignitas
Mon Sep 08, 2003 8:17 pm
#13

I was grouped today with a friend on Lokand he mentioned something that I TOTALLY agree with. (Yes he is a BH with a new shiny LLC, that is how the conversation came up hehe). The Devs dont have any clue how most of their classes would work in a real world environment. He was a Sharpshooter in the Armed Forces for a long time and made alot of really valid points.


#1. In REALITY Snipers ARE 1-Shot Kill Artists. That is their function. Get in, shoot, kill, get out. If they create a class (Riflemen) to mock a realworld thing then it better hold up to scrutiny.


#2. Snipers are never alone (well....rarely). Any good sniper will use a spotter to tell him Distance, Wind Velocity and so on so that he can adjust his shot angle and scope settings.


#3. With some of the most powerful PROJECTILE rifles (and they call Star Wars the space age.... haha) a good sniper can hit from well over 500m, some even up to a Km. Now you tell an Army Sniper.... Here is your rifle, I want you to assassinate Osama BinLaden BUT you have to be within 64m and most likely you will miss 6 or 7 times and see how fast he laughs at you and honorable asks for an assignment transfer or leave of duty.


Now here are some realistic ideas for the Devs to consider:


#1. Un-Nerf the T-21 first off, in light of changes made to the BH useable LLC your complaint/concern on the T-21 being overpowered hold ABSOLUTELY no water.


#2. Add another skill or change Snipe Shot to be something that should make the Master Sniper FEARED as he should be. A Sniper that is that skilled with his weapon is a force to be reckoned with, not laughed at as he is jolted with a huge lighting arch.


#3. Add Spotter droids that when invoked give bonuses to Range and Accuracy and Speed for only Riflemen to use. This is only natural as this is commonly used in reality (just not droids heh). Or if this is not doable add a Novice skill called something like "Spot" or "Range Check" or something that gives these temporary bonuses.


#4. Add some form of Rifleman-only useable Guillesuit. Fact: You are dead before you even knew that I existed. If you did live, you are blessed by God. Point Blank, a good sniper will never be seen, we are ghosts and do not exist.


#5. Fix the stupid stuff you have already included in our profession.


Thanks /bow


Lodinn Malignitas <HAD>


3/1/1/1 Sharpshooter




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
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