Rifleman Archive

Thread: Rifle speed and how it doesnt work.

Wi1clCat
Sun Aug 03, 2003 6:02 am
#1

5.0 speed E11 Rifle (+50 Rifle speed)


No specials, time between shots: 3 seconds


Headshot 3, time between shots: 5 seconds


Conceal Shot, time between shots: 5 Seconds


Is it actually designed to be this way? If so it would be possible for a master rifleman to actually do more overall damage using no specials than if he had used only head shot 3. Personally I think that makes no sense what so ever. I can see where limiting it so that we don't get a head shot 3 every 2 seconds is a good idea, but that should still be augmented by our skill with the weapon by making it so that certain specials take longer to use, butdon't just set it so that the person with the better gun shoots faster than the person with the higher skill.

Tal-N
Sun Aug 03, 2003 7:47 am
#2

I'd imagine that all guns have a minimum speed so that you don't find riflemen hitting with around 1000 damage every second. Considering how there are rifles like the tuskan with a 9sec shot delay then the +50 should work on them. Give it a try and you'll know if it's working or not.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Gaef
Sun Aug 03, 2003 8:04 am
#3

Assuming the following 2 things


1) +50 rifle speed reduces delay between shots by 50%


2) The special moves table on swgcenter is correct


Then this makes perfect sense, no specials = 2.5 sec (rounded up to 3) and headshot3 and conceal shot both have double the delay of a regular shot so it in fact should be 5.0 (2.5x2) which SHOULD be a significant increase to the speed you would see using those same moves without the +speed




~Jaff
Master Weaponsmith of Intrepid / Tatooine specializing in Melee
Shop Located at 2604, -4484 right outside Mos Eisley
Shop also home to Master Armorsmith Gakisho
AldeonAvardulin
Sun Aug 03, 2003 8:58 am
#4

Also remember your getting a boost to damage, when you use things like conceal shot and head shot 3. The funny thing is Head shot 3 isnt even our biggest damage dealer. when you get higher up in the tree you wont be using it often. I use it on medics to give them wounds, thats about it. Otherwise, I use an AE so I can attempt to kill multiple targets at once, most ive gotten was 3 rebels at once.



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Zariell
Sun Aug 03, 2003 9:14 pm
#5

looks right, at +50 your shooting 50% faster, everyone knows that skills take longer.



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Sarne
Sun Aug 03, 2003 10:56 pm
#6

The speed really isnt working properly right now, because you actually DO shoot for 1000 damage every second, at master you'll just shoot everything at a 1 second speed at least with a 6.9 speed rifle or anything slower. Including all specials and normal attacks and whatever you can come up with. Friend didn't have a T21 to test it with, so not sure on those really high delay rifles.
OverFlouh
Sun Aug 03, 2003 11:42 pm
#7

i heard every +10 speed is -0.1 'real' speed?

Sarne
Mon Aug 04, 2003 5:17 am
#8

The increase doesnt work like that currently, I'm not sure how its supposed to.. the +10 speed = 10% speed increase thing still sounds reasonable though, but it doesnt work like that either right now. (because +90 speed mod is what, 1000% speed increase?)


Reason why it has to be a percentage is that if it was a set number like that +10 speed = -0.1 "real" speed, that'd screw over rifles quite bad (and carbines, just not as bad). Like if we're playing with imaginary numbers, -50% speed on a weapon would theoretically be a 50% dps increase on any weapon, but in the other case, comparing a pistol to a rifle.. Lets say the pistol has 60 damage 3.0 speed, and the rifle has 180 damage and 9.0 speed, both are the same dps. Now we apply a -1.5 speed decrease on both, so we have a 60/1.5 pistol and a 180/7.5 rifle. Pistol dps doubles (20 -> 40) and rifle dps goes up 33% (20 -> 24)

Sarne
Mon Aug 04, 2003 5:19 am
#9

Er, grats me on math, the example rifle speed goes up 20%
Notu
Mon Aug 04, 2003 6:50 am
#10

Which ability does the AE damage?
Bamoo
Mon Aug 04, 2003 7:07 am
#11

What skill is AE?



Novice riflemen.




SWG Name : Bamoo Wooshee
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OverFlouh
Mon Aug 04, 2003 7:35 am
#12

strafe shot 2.
Sarne
Sun Oct 19, 2003 5:19 am
#13

Er, grats me on math, the example rifle speed goes up 20%
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