Rifleman Archive

Thread: Riflepersons! Found this AA, is the Mod useful?

Afterthot
Thu Mar 03, 2005 11:55 am
#1

I come to you, Rifle community... I've never played a Rifle weilder... if you saw this, would it interest you?




Armor Attachment

Pistol Accuracy -27

Rifle Accuracy while moving +23


Is RAWM an ok mod? or does it rank up there with rifle crawl speed? And has anyone seen a negative mod that high before?


Just wonderin'







Zedd' Ikus -NS-
I need no Answer
Because I did not ask a Question
I follow no Path
Because I am not Lost
Ackehece
Thu Mar 03, 2005 12:03 pm
#2







Afterthot wrote:

I come to you, Rifle community... I've never played a Rifle weilder... if you saw this, would it interest you?




Armor Attachment

Pistol Accuracy -27

Rifle Accuracy while moving +23


Is RAWM an ok mod? or does it rank up there with rifle crawl speed? And has anyone seen a negative mod that high before?


Just wonderin'











rifle accuracy while moving is very nice to have... unfortunately it is the second rated mod on that SEA and it would be just about impossible to get it to stick T_T

Message Edited by Ackehece on 03-07-2005 08:21 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Afterthot
Thu Mar 03, 2005 12:07 pm
#3


From what I understand, any negative mod is considered the lowest mod, even if it IS higher ( lower) on the integer scale than the positive mod... I checked this out with a (-10 1 handed accuracy / +7 Defense vs. Stun) AA, dropped it in a clean Mabari Belt and the D vs Stun stuck... That was like 6 months ago tho, have things changed?


And it was my belief (and semi- tested) that on any SEA, the highest numerical mod sticks first... tho in the case of a tie (say a +4 D vs knockdown / + 4 Weapon Experimentaton CA) It's either then decided by the order (top to bottom) it was listed on the SEA, tho of course, some swear by the Alphabetical in case of a tie...

Message Edited by Afterthot on 03-03-2005 02:11 PM



Zedd' Ikus -NS-
I need no Answer
Because I did not ask a Question
I follow no Path
Because I am not Lost
Xanatosxtreme
Thu Mar 03, 2005 2:35 pm
#4

2 bad its not gonna stick..




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[]gnnnngg[c]gg[g][ggggg[]gg]:{}gjjjjjjjjjjjjjjgg
[]ggn'''''''.'''''///_/''^=====//////mmmmmmmmmmm

__________.///_____ XanatosXtreme X100 ~ Black-Death


[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)


Ackehece
Thu Mar 03, 2005 3:16 pm
#5






OditeFosore wrote:
I believe you've found a very handy riflemen tape. I believe you may want to quote this guide to skill attachmentsin order to ensure that folks bid due to the large negative stat on the tape. #6 should help folks in feeling comfortable with getting the big Rifle Acc While Moving stat to stick.




6) when placing an attachment with 2 or more stats, the highest value stats will be the only one applied (e.g. a +5 rifle accuracy with +4 armorsmith experimentation will give the +5 rifle accuracy) regardless of the order of which the stats are listed on the SEA. In the case of a higher negative numberedmodthan positive mod(s), the highest positive number will stick (e.g. a -14 rifle accuracy with +5 armorsmith experimentation will give the +5 armorsmith experimentation) regardless if the negative number is larger, positivemods will ALWAYS have a higher numerical value than the negative mods.



thank you for finding that odite





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Afterthot
Thu Mar 03, 2005 3:37 pm
#6

Thanks everyone, all good to know. This is my personal best SEA loot (+23), and I've been playin' quite a long time...


I'm happy the Mod isn't one of the broken or useless ones...


Now to find someone who likes to Kite....





Zedd' Ikus -NS-
I need no Answer
Because I did not ask a Question
I follow no Path
Because I am not Lost
OditeFosore
Fri Mar 04, 2005 1:27 am
#7

I believe you've found a very handy riflemen tape. I believe you may want to quote this guide to skill attachmentsin order to ensure that folks bid due to the large negative stat on the tape. #6 should help folks in feeling comfortable with getting the big Rifle Acc While Moving stat to stick.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

ALeoNN
Fri Mar 04, 2005 2:34 am
#8

Very nice AA! Too bad you're not on my server =)




Andrian
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manve
Fri Mar 04, 2005 3:21 am
#9

that AA is wort hell of a lot of money!!!!



"If You Want to Have it Done DO IT"
_MANVE_
"If You Want to Have it Done DO IT"
Issik
Mon Mar 07, 2005 1:33 am
#10

An AA with +20 Rifle acc while moving just hit 20 MILLION on Bria.



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Afterthot
Mon Mar 07, 2005 1:46 am
#11

Oh my! Maybe I CAN retire on this then... thanks again for the replies, was after a "does the mod work" concensus... monetary values appreciated =)


( tho I do understand this is the wrong forum to come out and directly ask for a net worth thingy, I stuck to the trade forums for that ... )


May your Minds bar never fall below half








Zedd' Ikus -NS-
I need no Answer
Because I did not ask a Question
I follow no Path
Because I am not Lost
Mojomaster2704
Mon Mar 07, 2005 6:40 am
#12

LMAO I can't believe you got someone saying its worth 200k

That is awesome.

I acquired a +16 recently and that makes a hell of a difference.

This will almost cap a rifleman on that mod (they will only need another +2), pretty much wiping out the negative to hit while running around.

On my server I reckon it could fetch upwards of 10mil.

U lucky git

Slogoe MOjOwalker

-Diablo-



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SiN
-Diablo-
Mansun
Thu Mar 10, 2005 6:12 am
#13

according to the stickies Rifle Acc. does NOT have a cap



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