Rifleman Archive
Thread: Are rifleman the weakest stand alone ranged profession?
Besdies that, its like you said, it takes a lot of adjusting. I'm not experiencing a lot of the problems with warmup timers most people are having, and as much as I'd like to think that I'm a better player, I think its just a connection issue affecting warmup timers (charcter location updates?) This would explain a lot of the problem people have with success after recently moving, or on unlevel ground as terrain detail updated move the character around a little bit.
Now that I tihnk about it, I've turned down all my settings for terain detail. Maybe thats the part of the problem.
I agree with what you are saying.
I have Rifleman (+ going for master Ranger) alt and was hunting in a group last night with 3 others on Dantooine.
The best shot we haveseems to beSniper but in order to use this you have to be in cover. Now that's great but then YOU CAN'T GET INTO COVER!!!
I know, there are 3 other threads on this page dealing with this but come on, what use is rifleman when you have to allegedly be on flat ground and more than 20m away from anything for cover to function? The problem with flat ground is that unless you are fighting on a runway, the rest of the terrain isn't flat and so Line of Sight means you end up not being able to attack the same target as the tanks in the group.
Dammned annoying.
Other than that, there is only Head Shot that does anything useful (like damaging your target!) since nothing seems particularly bothered about having its' knee caps blown off!
wrong
conceal shot from cover
sniper shot just when prone
KyridIce wrote:
Rifles is just pure dps. If you want tactical moves, pick up pistoleer.
Yet it seems other professions have comparable DPS at least
Conceal shot is very very good, and very realistic. Stop complaining that the people find you! You're shooting at them, they're going to eventually figure out roughly where you are.
Sniper shot absolutely needs to work without breaking cover though. If it did, it would warrant the warm-up it has.
..I hear people talking about startle shot but that doesn't seem to do a lot on its own for me? Am I missing something?...
Get a fast rifle, set startle to your auto attack, swig a dose of brandy and attack a single creature of +2 levels from you. Sit back and do nothing but auto attack.
If you have decent armour with the brandy you should win with 80%+ health left. It is jsut slow.
If you alternate headshot with startle you will be fine.
Is it as strong a s a root? Nope. Is it likely to get nerfed to hell in the very near future? no.
sanmonroe wrote:
..I hear people talking about startle shot but that doesn't seem to do a lot on its own for me? Am I missing something?...
Get a fast rifle, set startle to your auto attack, swig a dose of brandy and attack a single creature of +2 levels from you. Sit back and do nothing but auto attack.
If you have decent armour with the brandy you should win with 80%+ health left. It is jsut slow.
If you alternate headshot with startle you will be fine.
Is it as strong a s a root? Nope. Is it likely to get nerfed to hell in the very near future? no.
I've noticed that if you mixup the shots ie: startle/knee/head...you get to fire faster. The cool down period seems slower on the move you just did. I'm taking on lvl 60-65 fambaas and i'm only a lvl 54 rifleman and taking NO damage.
Also if you time it right, fire a startle shot on a melee attacker closing in and do a firearm strike. Funny to see on fambaas.
The kip up, roll and dive shots are also cool against ranged attackers although they don't last too long 3-5 seconds...