Rifleman Archive

Thread: Are rifleman the weakest stand alone ranged profession?

Shagalak
Tue May 03, 2005 10:15 am
#1

I am a Rifle/CH and I do ok with the CU though I have had to dramatically change the way I play.


But I am wondering: Is rifle now the worst range profession for a non-combat stacker?


Master Pistols and carbines seem a lot stronger with their roots and their damage is not that far off ours. And carbines now have an aoe though that may get you killed now And they have much better roots and crowd control abilities.


Cover is not working that well. Sniper doesn't work. Concealed shot doesn't work. Kneecap doesn't really slow enemies down that well. I noticed this weekend that a phecnacine dart(scout skill) works better. I hear people talking about startle shot but that doesn't seem to do a lot on its own for me? Am I missing something?


I don't want to give up rifle but I have to admit that I am discouraged. I think I would have lots of fun if our abilites worked but they don't I actually recommended to a friend that herespec to carbines because he needed abattlearmor certificationfor some storm trooper armor and I honestly feltlike it was the bestprofession for him.Looking over at pistols and carbines new abilites makes me very jealous Anyone else feel this way?


Why does this feel like August of 2003 again! LOL








Shagalak(Master rifle/Master CH/Master Scout)
CraftAddict
Tue May 03, 2005 10:22 am
#2

I'm having much more fun with rifleman than I did back in Aug 03.

Besdies that, its like you said, it takes a lot of adjusting. I'm not experiencing a lot of the problems with warmup timers most people are having, and as much as I'd like to think that I'm a better player, I think its just a connection issue affecting warmup timers (charcter location updates?) This would explain a lot of the problem people have with success after recently moving, or on unlevel ground as terrain detail updated move the character around a little bit.

Now that I tihnk about it, I've turned down all my settings for terain detail. Maybe thats the part of the problem.



Aeriwen Bjorin
Staff Sergeant
Imperial Outpost, Dantooine
----------------------------------
Master Rfileman - Master Marksman - Combat Medic
AriesBH
Tue May 03, 2005 10:24 am
#3

I agree with what you are saying.


I have Rifleman (+ going for master Ranger) alt and was hunting in a group last night with 3 others on Dantooine.


The best shot we haveseems to beSniper but in order to use this you have to be in cover. Now that's great but then YOU CAN'T GET INTO COVER!!!


I know, there are 3 other threads on this page dealing with this but come on, what use is rifleman when you have to allegedly be on flat ground and more than 20m away from anything for cover to function? The problem with flat ground is that unless you are fighting on a runway, the rest of the terrain isn't flat and so Line of Sight means you end up not being able to attack the same target as the tanks in the group.


Dammned annoying.


Other than that, there is only Head Shot that does anything useful (like damaging your target!) since nothing seems particularly bothered about having its' knee caps blown off!





Aries Montana : Master Bounty Hunter
Tarantio : Master Armorsmith (RIS Certified)
______________________________________


Imakebadname11
Tue May 03, 2005 10:47 am
#4

wrong



conceal shot from cover


sniper shot just when prone





IGN
Snortek
KyridIce
Tue May 03, 2005 1:19 pm
#5

Rifles is just pure dps. If you want tactical moves, pick up pistoleer.



/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
\g//g\\g//g\\g//g\\g//g\\g/
Shagalak
Tue May 03, 2005 1:41 pm
#6


I think DPS isn't the only difference if we get some abilities fixed. We are the only class that can stealth. And sniper shot is definitely the most powerful attack.And we do have some crowd control. With those abilitites not working well I think our dps is very similar to pistols and carbines . Actually one of the problems I have is that my high damage shots like headshot tend to pull aggro off my pets. So I wind up holding back and then unloading when pets HAM gets low. I would be much better off if I got cover/conceal shot/sniper shotto work. There is good potential. If we get some fixes we will back up there. Just hard right now:/


RIght now I tend to do the following: throw a phecnacine dart, send in my pet, throw a glow wire trap, let my pet build up some aggro. Hit kneecap, stopping shot, then put aimed shot on auto attack. If I pull aggro spam headshot attack leaving aimed on auto.


What I think would be cool is: /cover send in the pet. Conceal shot till the creature is about half health or cover breaks or I pull aggro then kneecap/phecnacine dart/stopping shot(if I have time)then sniper shot and and stand up go to aimed shot on auto attack while using headshot till its dead as I kite. Right now I cant get cover with the pet next to me but I will test again tonight...










Shagalak(Master rifle/Master CH/Master Scout)
Shagalak
Tue May 03, 2005 1:50 pm
#7

Craftaddict: ahhhh I hadn't thought about the LOS and terrain issues. Thanks for the tip I will have to look into that...





Shagalak(Master rifle/Master CH/Master Scout)
Eskie
Tue May 03, 2005 3:12 pm
#8



KyridIce wrote:
Rifles is just pure dps. If you want tactical moves, pick up pistoleer.




Yet it seems other professions have comparable DPS at least



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
KyeAshke
Tue May 03, 2005 3:36 pm
#9

Bizarrly enough, I can't get cover when there is literaly nothing else even remotely close to me, but I _can_ when I have just lost cover due to someone finding me. I usually kill *cough*thefilthyrebelscum*cough* (joke) then go straight back into cover - ever time. It's odd. It seems to be completely random. I thought it might be LOS - it could be, but LOS is pretty broken as it is. I thought it might be proximity - nope. Works at 50m from closest, doesn't at 107m.

Conceal shot is very very good, and very realistic. Stop complaining that the people find you! You're shooting at them, they're going to eventually figure out roughly where you are.

Sniper shot absolutely needs to work without breaking cover though. If it did, it would warrant the warm-up it has.



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Shagalak
Tue May 03, 2005 3:42 pm
#10

Actually I don't mind conceal shot breaking for the record I have a terrible time getting into cover on planets like dath and endor and of course firing of conceal shot and then nothing. My only complaint is that I don't get to use it enough because cover is so difficult and even when I do get it to work conceal just wont shoot. I read that cover may have been fixed so it may be getting better...







Shagalak(Master rifle/Master CH/Master Scout)
PyscoJuggalo
Tue May 03, 2005 4:55 pm
#11

Actually comando is the Weakest Stand alone profession..........


But back to the point of Rifleman, when PVE hunting, use:


Kneecap shot, Startle Shot, and Head Shot....... These movesmake you rather effective.


Kneecap does slow targets down, though sometimes MOB's are a little buggy and warp(hey, some old bugs just want to come back)


Startle is friggin awesome, spam like this:


/Startle

/Head Shot

/Startle

/Head Shot

(continue)


And any Mob close to your level is dead, 1 on 1........



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
sanmonroe
Tue May 03, 2005 6:21 pm
#12



..I hear people talking about startle shot but that doesn't seem to do a lot on its own for me? Am I missing something?...



Get a fast rifle, set startle to your auto attack, swig a dose of brandy and attack a single creature of +2 levels from you. Sit back and do nothing but auto attack.

If you have decent armour with the brandy you should win with 80%+ health left. It is jsut slow.

If you alternate headshot with startle you will be fine.

Is it as strong a s a root? Nope. Is it likely to get nerfed to hell in the very near future? no.



Ineedanewsig


Slysix
Tue May 03, 2005 11:57 pm
#13






sanmonroe wrote:





..I hear people talking about startle shot but that doesn't seem to do a lot on its own for me? Am I missing something?...



Get a fast rifle, set startle to your auto attack, swig a dose of brandy and attack a single creature of +2 levels from you. Sit back and do nothing but auto attack.

If you have decent armour with the brandy you should win with 80%+ health left. It is jsut slow.

If you alternate headshot with startle you will be fine.

Is it as strong a s a root? Nope. Is it likely to get nerfed to hell in the very near future? no.




I've noticed that if you mixup the shots ie: startle/knee/head...you get to fire faster. The cool down period seems slower on the move you just did. I'm taking on lvl 60-65 fambaas and i'm only a lvl 54 rifleman and taking NO damage.


Also if you time it right, fire a startle shot on a melee attacker closing in and do a firearm strike. Funny to see on fambaas.


The kip up, roll and dive shots are also cool against ranged attackers although they don't last too long 3-5 seconds...



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