Rifleman Archive

Thread: Tips and Tricks for All You Rifle(wo)man

RPatter
Thu Jul 03, 2003 6:31 pm
#1

I'm a Rifle Specialist and obviously have seen much through my journey and experience to get to the point I am at. Using a rifle can be tricky, especially in a game that has just come out, but I have also come up with several tips that could be of great help out there in the field, letting creatures (and players you don't like ) just how dangerous a Rifleman can be...


1. Headshot 1 & 2- At Intermediate Rifle Skill Level you are granted the ability Headshot 1. The most important thing you want to do as a Rifleman is stay low and fire accurately. With the Headshot ability you are sure to be able to get the latter part done. The Headshot skills are designed to focus on one part of the HAM (Health / Action / Mind) bar - the mind. This makes killing creatures much faster and more efficient. Headshot 2 is just an upgrade of Headshot 1, dealing more damage. Be sure if you're soloing, or grouped with another Rifleman, to Headshot, and make sure the other Rifleman is doing the same, so the creatures go down quicker.


2. Standing/Kneeling/Prone- Before any fight, be sure to go prone, this increases your accuracy and helps hide you from your target. However, going prone has it's disadvantages, but only when the thing you are fighting is up close. If you are prone and the creature is attacking you, you will not be able to fire. Your natural instinct would be to get into a kneeling position, my advice would be to go into a stand position instead. Riflemen suffer severe penalties when a melee creature is next to them, especially when prone or kneeling. By standing, you will not be taking as much damage and because the creature is so close, the accuracy remains the same for both kneel and standing positions.


3. Hit, Run, Hide - This is a great tactic for destroying creature bases (From destroy missions). I picked this up off of a fellow Rifle Specialist (Thanks, Cerise ). As a novice marksman, you are granted the Overcharged Shot 1 ability. When attacking creature bases, make sure all creatures are cleared out and Overcharge shoot the base -- make sure you do it once, because firing more than once can cause the monsters to charge. Shooting a base also causes creatures to spawn, but shooting only once causes them to not run to you. So overcharge shot once, see what spawns, kill the creatures. Rinse. Repeat.


4. Strength in Soloing (Or grouping with other Riflemen)- The best way to earn exp is through soloing (in my opinion), or by grouping with one or more other people with Rifles. With a combined headshot, you can bring creatures down easy, but by grouping with a Carbine or Pistol Specialist, they have separate area damage techniques - in other words, they can't headshot. So if you decide not to headshot, you will only have a 1 in 3 chance of hitting the same part of the HAM bar as the Carbine or Pistol Specialist. Soloing is also not a challenge to most expert rifleman, provided you have the patience to sit or the stimpacks to heal. Sometimes it can get rough


5. One last tactic for Rifle Specialists- SWG is a week old, so I don't expect many to be at the Rifle Specialist level yet, but once you acquire Rifle Specialist, you will receive the skill Mindshot 1. This is a damage over time to mind technique, and does wonders for soloing or grouping with another Rifleman. There is a spectacular tactic that I have discovered, but I don't want to give it away here for fear of getting Mindshot 1 nerfed -- yeah, it's that good -- So I will leave it to your experimentation...



Good luck out there! And if you have any questions or need any help/training, feel free to /tell me


Ajentis Falell - Human Sharpshooter (that needs a duster )

Thorizan
Thu Jul 03, 2003 7:03 pm
#2

Mindshot, like Bodyshot, or Legshot, causes wounds, and they continually 'bleed' even after conflict is 'over', i.e. you ran away. If they are low enough in the pool that is bleeding, there is a good chance that they will die soon after, and you get all the XP. This isn't an exploit, it's tactics. It's excepted, and in some cases required to take down the beasties of the world.



-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
Gaiden133
Fri Jul 04, 2003 3:07 am
#3

Yeah..im already a rifle specialist on Corbantis, Tatooine. I got really mad at the fact they cleared my 70000 rifle xp when i got rifle specialist and i am training up for novice rifleman, oh well more time for me i guess to kill stuff. And i just went pure rifle skills, so hardly any skills were put in pistol/carbine. And mindshot = best skill you should use agaisnt NPCs and humans of the opposing faction. it drains their mind bar pretty fast and you can keep on implementing your headshot 2 skill and their mind bar slowly slithers away. good stuff, i hope to be a rifleman someday, and if you ever need the skill "rifle specialist" on Corbantis, Tatooine, and dont want to pay 4000c like i did, contact me in the game, ill be willing to teach it to ya -Gaiden
in game name: Gaiden




[Gaiden]
[Rebel Colonel]
[-Rifleman at heart forever-]

Reebdoog
Fri Jul 04, 2003 5:50 am
#4

From the last day or two I've noticed Mind Shot simply causes the mind pool to take more damage when attacked and it keeps it from regenerating.
I was out blasting Rock Mites and I'd mind shot and then HeadShot 2 and deal out around 550-600 damage. When ONLY head shot2 was used it was in the 400's mostly.
Whatisahandle
Fri Jul 04, 2003 3:46 pm
#5

I'm also an Rifle Specialist, been for some time(currently doing some other stuff, before getting the 125k[sigh] exp). What I have seen, mindshot does not increase the damage you do, it just makes the creature bleed. But theres also a bug in it, no its not an exploit, if you shoot some low lvl creep with low mind bar with mindshot only, then peace with it. The creature should die from one bleed, but you dont get exp. This can be dealt with doing other than bleed damage too. Also, sometimes when your opponent incaps you and then dies to bleeding, you sometimes get the exp and sometimes you dont. Sometimes you get faction points without exp, too. One tactic that I use to clear creatures from destroy missions is: Mindshot and then warning shot, they run away with bleed. They usually bleed twice before they come back at you and then, if the creature isn't some strong one, you can take it on 1-2 headshots. Ok... Hope any of that helps. And please, everyone /bug the bleeding bug. Tell them that the game doesn't always count bleedind damage as your doing(no exp, no fac. points, no permission to loot or harvest)



Omi'goog - flurry
JaimesII
Sat Jul 05, 2003 4:29 pm
#6

I got a new weapon.. and found I can easily reap experience with my powered up DLT20a Mk III Ultra made of copper somesuch ore.. I love my weaponsmith


96-155 w/o powerup




________________________________________________


- Solidago Salvador of Lowca



Page 1 of 1
Previous Next