Rifleman Archive

Thread: 3 seconds per warning shot: a critical problem

Pecos
Sun Sep 21, 2003 8:25 pm
#1

I think this is something that should be brought up as a priority issue.


If they change rifles to 3 second minimum firing speed, they MUST increase the effectiveness of warning shot when fired from a rifle.


Only being able to warning shot once every 3 seconds will kill us, especially in PvP. This, to me, is the worst part about the whole 3 second thing. If pistols are 1 second and rifles are 3 seconds and rifles do 3x the damage per shot as pistols, I can probably live with that.


But we're still going to be royally screwed for performing any combo move or anything resistable like warning shot. That will mean that our dizzy + supression combo will suck, too.


swirly_commode
Sun Sep 21, 2003 8:50 pm
#2

does warning shot even work in PvP?
DisplacedSurfeR
Sun Sep 21, 2003 9:16 pm
#3

well warning shot doesnt work in PVP lol


anyways about warning shot.. The mob wont come back until you hit it again. For pistol warning shot just stops mob for a second cuz ive already hit it again.


So instead you will just have mob move away until you get ready to shoot again(as long as a bleed doesnt kick in before your next attack)




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Hoabob
Sun Sep 21, 2003 10:33 pm
#4

It works on Creature Handler pets.


The problem isn't warning shotting one mob but getting it to work on mobs that BAF. I think the solution is to get Suprise Shot and Conceal Shot to stop causing BAF and torely on other classes to back us up.

Pecos
Mon Sep 22, 2003 7:59 am
#5

I was referring to pets in PvP.


You don't have to be a CH to have a level 15 pet (some of which are strong enough to be very useful, especially against a rifleman), but there's a ton of creature handlers anyway.


CH+BH is one of the most common PvP templates. Bad enough that you're being eyeshot, but you also have a fast running pet on you that will hit you for about 1000 damage if you have your rifle out.


I find it usually take 3 or 4 warning shots before the effect sticks and they turn to run, which under the new system would translate to about 9 seconds!


eq_mind_wipe
Mon Sep 22, 2003 9:31 am
#6

Why on earth are you using a rifle to do warning shots. Why suffer the 2.5 mulitplier if you don't have to. Equip a fast pistol and use that instead. Scout blaster is great from close or point blank range.
Pecos
Mon Sep 22, 2003 9:49 am
#7

Except without the +speed and +accuracy bonuses you're going to have a helluva time trying to get a warning shot to stick. Not to mention my template doesn't even have room for me to get 2 boxes up the pistol tree so I can use the scout blaster, I'd have to use a CDEF.


Right now you can switch to the spraystick and warningshot about once per second, but the 3 second rule will break that.


zanetheinsane
Mon Sep 22, 2003 2:58 pm
#8



Aden_Nak wrote:
Pecos, get someone to craft you a super-fast D18 Pistol and then get it sliced for speed. If it sliced for damage, get another and start over. That's what I warning shot with, and it works much better than a Spraystick.




I'm sorry but I took that advice and it was't really all that good for me. I whipped out my super D18 and missed 10 shots in a row. Pulled out the spraystick with 1.3 aspd, every single shot hit.

Without the accuracy bonuses and certainly no speed advantage I'm not willing to take that risk again that I'll miss that much.
Aden_Nak
Tue Sep 23, 2003 12:01 am
#9

Pecos, get someone to craft you a super-fast D18 Pistol and then get it sliced for speed. If it sliced for damage, get another and start over. That's what I warning shot with, and it works much better than a Spraystick.



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eq_mind_wipe
Tue Sep 23, 2003 12:50 am
#10

You really need to give up some skills and buy a few pistol boxes. The spraystick is not going to do you much good if you're dead in 2 hits from somemeatlump in your face.
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