Rifleman Archive
Thread: No exp for Mind Bleed ?
Many riflemen use MS2 + MS1 + Headshot.
I prefer the following sequence:
1. go prone at 60m...
2. Mindshot2 .... make sure it hits, if not fire it again
3. Headshot2 ... make sure it hits, if not fire it again ...Now I will get my XP!
4. Mindshot1 ... if it misses, and IF you have time, fire it again.
If you don't get that last Mindshot1 in, at least you will stillhave a (hopefully) decent bleed and WILL get XP.
Use this function to your advantage to get other weapon xp.
Get some killer bleeds on mind going, then switch to another weapon type. Only do normal damage with that weapon, mob drops and bam, tons of xp for a weapon you could never have killed it with. I did this to get my last 35k unarmed xp for smuggler. Piece of cake.
Now imagine going to Talus wanting to get master marksman, but you have never used a carbine before.
Find a Tortur, MS 1 and 2, then leg shot it until it incaps you (if it gets that far). It will not kill you the first time, so don't let it get you on the ground again. And remember that bleeds last for 9 rounds, so you can calculate how effective your bleeds will be based on their initial "damage".
After one tortur you will have maxed out your carbine xp for the first box! (probably. At the least, you will be able to get box 2.
I consider this a feature. It seems also that the amount of xp given when using different weapons on a bleeding mob depends on the damage you do with each, not including the bleed.
Example: If I bleed a Tortur Bull for 1000 and 700 (best combo I've gotten so far), then I hit the thing for 100 damage unarmed, then switch to rifle and hit for 200 before it one shots me (cause I'm holding a rifle), 2/3 of the xp award will be rifle, and the remaining 1/3 will be unarmed.
zanetheinsane wrote:
Do not bleed when grouping, because you won't get the XP for the bleed damage even if you use a regular hit. When someone else starts attacking the mob it cuts into your experience evenly.
Grouping? What's that?