Rifleman Archive
Thread: Looking for advice on skills
Okay, I just made Novice Rifleman (yipee),
I'm a marksman 4-0-0-3 as well. Should I get that last skill level in ranged support, or use the combat points in rifleman. I guess the question is...:
Is "Ranged Weapon support specialist", worth spending over the Rifleman skill tree "Rifle Special Abilities"?
Or should I think about coming back and filling that in later?
As long as you have warning shot and a fast rifle you will be fine. Warning shot any thing mob that gets as close to 35 meters. Put both Mind Shot 1 and 2 on your MOB and proceed to warning shot if it gets close.
Get the first box in sniping, then go up to the 3rd in counter sniping, that way you can solo Mobs fairly easily and be able to shoot 5 things at the same time.
/agree with the rifle mom
The sad truth is that, at very close to master rifleman, I am still usingthe same weapons and shots that I got in the marksman tree to advance: Mindshot and Warning shot. Of course, that is not entirely true, but its not far off the truth. My basic attack as a 4/2/4/3 rifleman is: Mindshot2, Mindshot1, <othershot>, Warning shots. The AoE attacks (Flurry2, Flushing2)can change things depending on your style.
warning shot ? i though that didn't work.. at least it doesn't work for me like it did...
use concealment shot, you can solo anything you want, rav torton for 5k xp a pop + 50 units of woolyhide, use spam it sit down recharge that mind pool and do it again,
"if they are all together, use it on one, when the other stands up peace thefrist and send a pet on the one chargen and it should still be an easy one on one
This words so nicely on endor 25k solo baby
P.s T21's are sexy
and for the dude who had all that **edit** happen to him for his jawa, that sucks man
so you want to level fast?
i've explained this before in at least one other thread, other's have mentioned it as well, but it might be appropriate here.
grind anything and everything to Countersnipe 3. use flushingshot1 in groups so you can deal health dmg.
get a non-ch tank (or if you have ch skills, get abetter tank!) I did/do this with a Rock Beetle.
get a T21 sliced, speed dmg, doesn't matter a whole lot. Put a powerup on it (i would go for max dmg/mind, or max speed/mind depending on your slice type (speed or dmg. powerup the opposite).
get stim b's or pet stims - you will go through a LOT of 200+ stim b's, but it's worth it. i had a guildy make me a crate of 306 stim b's ![]()
go to dathomir and get baz nitch missions (regular ones). sit about 45m away from lair, tank every baz nitch around lair with the creature, MAKE SURE THEY'RE ALL ENGAGED WITH YOUR TANK!. (hint, use /tellpet *attack command* - it works from any distance from my experience, though, you won't see your command in the chat box, so maybe make a macro that looks like this: /tellpet attack; /echo attack -only you will see the command.).
once all baz nitches are engaged, open up with Flushing2 and spam it till they're all dead. this does use up your mind, but its well worth it. heal up the beetle, heal up your mind a bit, poke lair with the beetle (only 1 or 2 hits will spawn more). attack each spawn with beetle so they're clumped and not going to agro you, then flush2 again, keep telling hte beetle to attack the newly spawned baz nitches. rinse and repeat.
the lair will only spawn two times after the initial set of baz nitches, so you're safe to pound away at the lair after. ( i use a dlt20a for lair killing. sometimes an e11).
once you get good, you can solo 100k xp an hour. (40k per lair - for SURE 80k xp an hour if you go slow).
enjoy the grind. at least you don't ever have to run/kite this way ![]()
Jeisyn Blackwell ~ Sharpshooter 4-3-4-3 ~ Tempest.
btw> make sure you're grouped with your pet. you get a bit more xp this way. and don't bother having someone else hunt baz nitches with you. either you have to be 'polite' and not use flushing2 so they get some xp (and you lose xp) or you use flushing2 and they get no xp. haha
faster to level on your own.
Ranged Support IV gives you Suppression Fire. Suppression Fire will force a downward posture change. Rifle Special Abilities gives you Flurry Shot 1. Flurry shot willcause the target to be Dizzy. So the question is whether a downward posture change is more immediately useful than a dizzy effect.
Dizzy creates a chance that the target will fall down upon changing posture (our equivalent of Knockdown).But forDizzy to work, the target has to change posture voluntarily, or we have to force the change with another special (Suppression or Surprise). Also, I have heard that the posture change has to be upwards for Dizzy to knock them down. So if they kneel from standing and stay there, they may not go down.
Suppression Fire, on the other hand forces a downward posture change. This effectively stops them for a time where they are. This can be more useful than warning shot at times because warning shot causes them to flee. Sometimes, you do not want them to go away, just to stay where they are. Suppression used to be more effective before they nerfed it by allowing its posture change only once every 30 seconds, but it is still very useful.
For instance, two of my partners and I were trying to unbalance the Talus ecosystem this weekend by causing the extinction of the entire Tortur population. After one of us had to leave, there was just the Novice Commando and me. We were still taking out Torturs as if they were paralopes by doing the following. I would start with suppression fire to force a posture change and freeze the target in place. Then while I moved on to other shots (flurry then concealshots), my commando friend would light them up with his flamethrower. Stopping them in place like that meant that I did not have to wait until he (the tank) started firing which often mean that he got the bigger share of the XP than me. Also, he did not have to go chasing the target as it came after me for shooting it first, and he did not have to run from it as it chased him, and if he took a big hit right away, he had a chance to get some distance. In general, they were going down around the time I fired my third shot, but because of the mix of attacks, we generally pretty evenly shared the XP (with a slight advantage stillgoing to the commando). By the way, I was using Flurry in this mix, but we have done the same thing (me starting with suppression)before I had Flurry.
Both are important, and for things that change posture a lot, the Dizzy effect will be very useful, butsince you will be getting both, I would say that you want to go with Ranged Support IV before Rifle Special Abilities I.Suppression Fire has more immediate and more general usefulness.It can also be usedwith other ranged weapons where as Flurry is a rifle only skill.