Rifleman Archive
Thread: Rifleman Tactics Post CU
Message Edited by Elite_One on 05-17-2005 02:12 PM
Well, I am still working on Pistoleer, but here is my template right now:
MRifle/MBH/Marksman 4/4/0/4/Scout 4/0/0/0/Novice Medic
FS Ranged Speed 4, Melee Speed 3, andI have unlocked Ranged Accuracy (I was GOING to unlock Melee Accuracy, but the CU hosed that attemp *shrug* I'll do it next time around).
I group with a MPistols, but once I have stopping shot, this will be my methodology:
Prone - Conceal - Conceal Shot x2 - Aim - Sniper Shot - Stopping Shot - Crit Shot - ...
I'm not sure where I'll go from there. I am still playing with the specials. Suggestions are welcome, though.
RenBohli wrote:
Well, I am still working on Pistoleer, but here is my template right now:
MRifle/MBH/Marksman 4/4/0/4/Scout 4/0/0/0/Novice Medic
FS Ranged Speed 4, Melee Speed 3, andI have unlocked Ranged Accuracy (I was GOING to unlock Melee Accuracy, but the CU hosed that attemp *shrug* I'll do it next time around).
I group with a MPistols, but once I have stopping shot, this will be my methodology:
Prone - Conceal - Conceal Shot x2 - Aim - Sniper Shot - Stopping Shot - Crit Shot - ...
I'm not sure where I'll go from there. I am still playing with the specials. Suggestions are welcome, though.
drop novice medic...jedi hit harder than it can heal..its more worthwhile to get some specials from pisols or carbs or defense lines from them.
Here's what I do. First find a flat spot on the ground.
/prone. /take. Dangit, wrong command. /cover. *clunk* /cover. *clunk* /cover. *clunk* /targ flatter ground. /shimmy. /take. Dangit. /cover. *clunk*. grrr. Well forget it. /sniper. *clunk* /sniper *clunk* /sniper. *clunk*. grrr. /targ flatter ground. /shimmy. /cover. *clunk* /sniper. *clunk*.
...
/stand /underhand /critical /startle ...
although wasteful in skill pts, master bounty hunter's advanced critical shot can do around 1200 damage, and right after that I plug a headshot, then back to critical, since their windup timers are different and don't overlap (is that a bug??)
Should I move back to pistols 0003 for stopping shot? Is it worth losing advanced critical? How good is master rifleman's startle/sniper? What's so good about master marksman? Plz answer
Ranako wrote:
RenBohli wrote:
Well, I am still working on Pistoleer, but here is my template right now:
MRifle/MBH/Marksman 4/4/0/4/Scout 4/0/0/0/Novice Medic
FS Ranged Speed 4, Melee Speed 3, andI have unlocked Ranged Accuracy (I was GOING to unlock Melee Accuracy, but the CU hosed that attemp *shrug* I'll do it next time around).
I group with a MPistols, but once I have stopping shot, this will be my methodology:
Prone - Conceal - Conceal Shot x2 - Aim - Sniper Shot - Stopping Shot - Crit Shot - ...
I'm not sure where I'll go from there. I am still playing with the specials. Suggestions are welcome, though.
drop novice medic...jedi hit harder than it can heal..its more worthwhile to get some specials from pisols or carbs or defense lines from them.
Message Edited by ChaoticWhisper on 05-19-2005 09:02 AM
TalKurgan wrote:
Stopping shot is good stuff. Personally, I'm keeping MBH for more than just adv. crit. KD and duelist stance are my faves, but I don't overlook the bleed, stun, dizzy and blind.
Master Marksman gives (if I recall correctly) +25 general ranged accuracy (nice) +10 general ranged speed and +5 ranged defense.
I was running MRM, MBH, MM, Pistols 0003, but I've dropped MM and the carbs line for Pistols 0404. This gives me another delay (disarming shot) on a different timer than startle shot. If I have the action and only one target (PvE), I can alternate disarming and startle and keep them delayed while I whittle them down.
This is the exact template I am running now. MBH, Master Rifleman, Pistoleer 0404. I used to be MBH, Master pistols, Carbineer 0/0/3/0 but I like this new template much better. You still have a good stopping shot, crippling shot is replaced by kneecap shot and critical shot/headshot combo hits hard. Plus you get more ranged accuracy and since I typically use a bowcaster the added rifle accuracy in this new template helps a lot.
Master Rifleman, Ranger 0044 working towards master Ranger (so far got enough exp for another tree but I'm waiting to train to keep my CL at my current level (67).
This works fine PvE for critters up to 4 levels above me.
At 64m, Target Creature and either /aim /Advanced headshot or /snipershot
Hit with a P-Dart, auto fire ranged shot, dropping in the odd /advanced headshot and /startle, whilst keeping the critter close to 64m, but I survive Grauls Quenkers etc which close up to within 10m so long as they are trapped and slow.
Gladly accept the 3500 rifles exp, 500 trapping exp, 350 combat exp and 3500 scout exp. (approximate values - sometimes more sometimes less - most I get tends to be around 4k for rifles and scout with inspiration buffs bonus), bag to 64m range and target net critter.
Using this method I now have enough exp to train up a further tree of Ranger, plus around 600k rifles, 66k trapping, 60k combat exp to bank next time at village and it only took 2-3 hours solo