Rifleman Archive
Thread: Think you can have too much skill?
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Ionscout
Thu May 19, 2005 3:57 pm
#1
Ranged Defence, Melee Defence, Ranged Accuracy, and Ranged Speed? I understand that currently there are no caps to the numbers themselves, but what abot soft caps? A point that improving the skill has diminishing returns (no longer provides a significant return for points placed into it).
Anyone done testing on this?
Especially considering Accuracy = more damage if its above the def of the target.
Anyone done testing on this?
Especially considering Accuracy = more damage if its above the def of the target.
Ackehece
Thu May 19, 2005 5:23 pm
#2
Ionscout wrote:
Ranged Defence, Melee Defence, Ranged Accuracy, and Ranged Speed? I understand that currently there are no caps to the numbers themselves, but what abot soft caps? A point that improving the skill has diminishing returns (no longer provides a significant return for points placed into it).
Anyone done testing on this?
Especially considering Accuracy = more damage if its above the def of the target.
most definitly there are softcaps - just we are so new at it yet that we haven't really seen what the softcaps are ...
check out the speed formula in the faq. If we tested at every possible speed I suspect we would see a softcap around 120-140 but that is just a supposition
Mitaku
Thu May 19, 2005 6:55 pm
#3
on my jedi a friend and I are in the process of testing the soft caps on melee/ranged def (we both have force auraso Im pretty sure that when you hit 700+ melee/ranged def then you've hit a cap by then lol, now just have to figure out where in that area that you hit it at.
-Mita'ku
-Mita'ku
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