Rifleman Archive
Thread: Will LOS rules be changed`?
I just tried to get upon one hill outside the NS stronghold. At the level I was I could see a NS from about knees and up. NS was standing behind an altar (where one of those quest NS is). The altar blocked the shot even if it was not higher than target knees (well at least it looked that way).
Have devs said anything about fixing LOS rules? Or do they even consider it broken?
Anyone doen any testing with LOS and how obstacles affect them.
B
A x
x x
x x x
GGGGGGGG -< Ground
Let say we have the situation above. Would B be able to attack A (x is heights)? Or does the small hill between them count as an obstacle? With other words do the Z axis count?
B
x x
A x x
GGGGGGGGG
In this case if B is prone and A is standing will he be able to attack A?
Message Edited by Zariell on 05-17-2005 04:37 AM
Generally, if you can see their thighs (or equivalent) over the top of a hill, you will *generally* be able to hit the target.
But it's still very glitchy, especially on the AI side. I'm not sure that it really adds anything of value to the game at this point, since it still needs a bunch of tweaking and has been being tweaked on TC forever.
jalexu wrote:
It would take significant code changes and not top priority atm in my opinion. A collidable object will block the vertical axis, and it's been like that forever, remember flying off a ridge on your swoop and getting blocked by a rock at the bottom ?
Yes I know. I feared that the LOS rules would be implemented the way it is now when I first heard it.
There are more important things tyo fix first, but IMO it is high on my list. True LOS rules will add a new tactical dimension to combat. Capture the hill to gain free LOS for a prone rifleman.
Now LOS is more annoying than anything else
While it is completely obnoxious, my biggest beef with LOS is that we have to adhere to a sometimes impossible standard of LOS while mobs are now shooting through walls and hills at an incredibly increased rate.
I can live with punative LOS as long as the game gets it too.
jalexu wrote:
It would take significant code changes and not top priority atm in my opinion. A collidable object will block the vertical axis, and it's been like that forever, remember flying off a ridge on your swoop and getting blocked by a rock at the bottom ?
I could not care less how much code they would have to rewrite to fix this. If they had done it right in the first place we wouldn't be here now discussing this "bug" along with the hundred or more that get reported and re-reported everyday.
Zariell wrote:
LOS is retarded atm. A krayt dragon can hide behind a small rock on tatooine for instance, and a fambaa on naboo can hide behind a twig.Additionally the terrain LOS needs to be focused on the top of the target not the middle. Tall people, like wookies for example, can hide in small ditches and still be sticking out quite a ways and still be unattackable
-------------
I agree with this 100%. What sense does it make that I can't fire a *head shot* at a target because I can't see their shins?
It happens on Tatooine and Corellia a lot when hunting Rontos and Sharnaffs. I can see their heads sticking up out of the many little trenches on the planet, but when I try to fire I can't see the target.
Just my 2 credits.
The wierd thing about all of this is that on TC-EP3 it was upper torso to upper torso - not so limiting. Now it appears to be foot to foot again like it was on TC for many months... irritating - going to ask about this
the z axis being blocked by twigs is not going away any time soon unfortunately nor is hiding behind trees when you are a malkoc T_T
Ackehece wrote:
the z axis being blocked by twigs is not going away any time soon unfortunately nor is hiding behind trees when you are a malkoc T_T
Have devs said that?
pre-cu yes and they said it would bebig change
Bermag wrote:
Ackehece wrote:
the z axis being blocked by twigs is not going away any time soon unfortunately nor is hiding behind trees when you are a malkoc T_T
Have devs said that?
Message Edited by Ackehece on 05-20-2005 08:32 AM