Rifleman Archive

Thread: Will LOS rules be changed`?

Bermag
Tue May 17, 2005 2:52 am
#1

I like that we have line of sight rules, but the way they are implemented are not that good. Seems liek any small obstacle will block LOS.

I just tried to get upon one hill outside the NS stronghold. At the level I was I could see a NS from about knees and up. NS was standing behind an altar (where one of those quest NS is). The altar blocked the shot even if it was not higher than target knees (well at least it looked that way).

Have devs said anything about fixing LOS rules? Or do they even consider it broken?

Anyone doen any testing with LOS and how obstacles affect them.


B
A x
x x
x x x
GGGGGGGG -< Ground

Let say we have the situation above. Would B be able to attack A (x is heights)? Or does the small hill between them count as an obstacle? With other words do the Z axis count?



B
x x
A x x
GGGGGGGGG

In this case if B is prone and A is standing will he be able to attack A?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Zariell
Tue May 17, 2005 4:36 am
#2

LOS is retarded atm. A krayt dragon can hide behind a small rock on tatooine for instance, and a fambaa on naboo can hide behind a twig.

Additionally the terrain LOS needs to be focused on the top of the target not the middle. Tall people, like wookies for example, can hide in small ditches and still be sticking out quite a ways and still be unattackable.

Message Edited by Zariell on 05-17-2005 04:37 AM



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Mythor
Tue May 17, 2005 6:04 am
#3

Collidable objects seem to almost always break LoS for players (let's not get into the PvE opponents...) whereas terrain is still a bit... dodgy.

Generally, if you can see their thighs (or equivalent) over the top of a hill, you will *generally* be able to hit the target.
But it's still very glitchy, especially on the AI side. I'm not sure that it really adds anything of value to the game at this point, since it still needs a bunch of tweaking and has been being tweaked on TC forever.
Nnekk
Tue May 17, 2005 11:45 am
#4

LoS is definately broken. Give them a few more weeks to fix it. You $15 bucks help to pay for their group vacation. Yes, I said "group"; if they want to force us to group, then they should have to group as well!



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


jalexu
Tue May 17, 2005 1:07 pm
#5

It would take significant code changes and not top priority atm in my opinion. A collidable object will block the vertical axis, and it's been like that forever, remember flying off a ridge on your swoop and getting blocked by a rock at the bottom ?





Arano Darkmoon
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//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Bermag
Wed May 18, 2005 1:31 am
#6



jalexu wrote:
It would take significant code changes and not top priority atm in my opinion. A collidable object will block the vertical axis, and it's been like that forever, remember flying off a ridge on your swoop and getting blocked by a rock at the bottom ?





Yes I know. I feared that the LOS rules would be implemented the way it is now when I first heard it.

There are more important things tyo fix first, but IMO it is high on my list. True LOS rules will add a new tactical dimension to combat. Capture the hill to gain free LOS for a prone rifleman.

Now LOS is more annoying than anything else



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
JerethBane
Wed May 18, 2005 12:43 pm
#7

While it is completely obnoxious, my biggest beef with LOS is that we have to adhere to a sometimes impossible standard of LOS while mobs are now shooting through walls and hills at an incredibly increased rate.


I can live with punative LOS as long as the game gets it too.


alexanderj
Thu May 19, 2005 6:58 pm
#8

Itried to hit a buddy of mine from cover 50m away in an open field and it said you can not see the target because of a piece of grass in the way. this make going prone worthless for pvp.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Nnekk
Thu May 19, 2005 9:49 pm
#9



jalexu wrote:
It would take significant code changes and not top priority atm in my opinion. A collidable object will block the vertical axis, and it's been like that forever, remember flying off a ridge on your swoop and getting blocked by a rock at the bottom ?





I could not care less how much code they would have to rewrite to fix this. If they had done it right in the first place we wouldn't be here now discussing this "bug" along with the hundred or more that get reported and re-reported everyday.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Astartes
Fri May 20, 2005 6:13 am
#10


Zariell wrote:
LOS is retarded atm. A krayt dragon can hide behind a small rock on tatooine for instance, and a fambaa on naboo can hide behind a twig.
Additionally the terrain LOS needs to be focused on the top of the target not the middle. Tall people, like wookies for example, can hide in small ditches and still be sticking out quite a ways and still be unattackable

-------------
I agree with this 100%. What sense does it make that I can't fire a *head shot* at a target because I can't see their shins?

It happens on Tatooine and Corellia a lot when hunting Rontos and Sharnaffs. I can see their heads sticking up out of the many little trenches on the planet, but when I try to fire I can't see the target.

Just my 2 credits.



Calos - Kettemoor
Master Ranger
"Once a Ranger, always a Ranger"
Ackehece
Fri May 20, 2005 7:23 am
#11



The wierd thing about all of this is that on TC-EP3 it was upper torso to upper torso - not so limiting. Now it appears to be foot to foot again like it was on TC for many months... irritating - going to ask about this


the z axis being blocked by twigs is not going away any time soon unfortunately nor is hiding behind trees when you are a malkoc T_T






"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Bermag
Fri May 20, 2005 7:25 am
#12



Ackehece wrote:

the z axis being blocked by twigs is not going away any time soon unfortunately nor is hiding behind trees when you are a malkoc T_T






Have devs said that?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Ackehece
Fri May 20, 2005 7:31 am
#13






Bermag wrote:





Ackehece wrote:



the z axis being blocked by twigs is not going away any time soon unfortunately nor is hiding behind trees when you are a malkoc T_T










Have devs said that?



pre-cu yes and they said it would bebig change

Message Edited by Ackehece on 05-20-2005 08:32 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




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