Rifleman Archive

Thread: Godly Rifle Gloves

Staveeno
Fri May 20, 2005 10:14 am
#1

Stats didn't come out perfect, would have loved to see General Ranged Speed on there but There's always the boots to fill up next






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Ackehece
Fri May 20, 2005 10:23 am
#2

hmmm

how did you get so many stats to stick
max of 4 sockets I thought?

are multiple mod items all sticking now while only using one socket?



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Staveeno
Fri May 20, 2005 10:37 am
#3






Ackehece wrote:

hmmm

how did you get so many stats to stick
max of 4 sockets I thought?

are multiple mod items all sticking now while only using one socket?





Very Very Careful Placement of the AAs




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Ackehece
Fri May 20, 2005 10:45 am
#4






Staveeno wrote:





Ackehece wrote:

hmmm

how did you get so many stats to stick
max of 4 sockets I thought?

are multiple mod items all sticking now while only using one socket?





Very Very Careful Placement of the AAs




hmmm link is broken already...




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




WittyNewt
Fri May 20, 2005 11:16 am
#5

I can't see the link anymore, but if the gloves in question were crafted armor and not looted and they had more than 4 skill mods on them I think I know how that occurred.


Try refitting a pair of pre CU armor gloves that already has skill mod attachments on it and you will understand





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