Rifleman Archive
Thread: So stats on new attacks
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SpawnofHell
Wed May 18, 2005 11:03 am
#1
i got bored and timed roughly the length of a few special of Mriflemans from warmup(if any)to cool down, for another attack and itdidnt surpiseme
Advanced Snipershot 15 seconds.
Advanced Headshot 5 seconds.
Advanced Startleshot 6 seconds.
and damage for these times are pritty expected seeing the time restrictions.
Advanced Snipershot 1409
Advanced Headshot 760
Advanced Startleshot 621
this was verus a giant anglar with a jawa base dps of 245.19/sec mine 373.99
atm cant tell what armour these things have but it was good few level below me so i got damage increase or so i hear from people,
but i can tell u what it stop from each attack
ASniperShot absorbed 986 of 2399
AHeadShot absorbed 509 of 1270
AStartleShot absorbed 436 out of 1058
blocked almost half the damage.
I did not do kneecap shot or conceal, one conceal barly works and kneecap really only good for the snare than the damage, i believe damage isn't very good.
from this Asniper isnt worth it u can do 2headshot for more damage and less time, maybe for more action but seem slight too long for snipershot even if it is a lot more damage. i believe 10second without a warmup time would balance this attack as you already have to be prone making LoS even harder.
Message Edited by SpawnofHell on 05-21-2005 01:28 AM
SpawnofHell
Sat May 21, 2005 1:14 am
#2
forgot to say this was done with only Mrifleman but i dont think that really matters.
Ackehece
Sat May 21, 2005 7:10 am
#3
SpawnofHell wrote:
forgot to say this was done with only Mrifleman but i dont think that really matters.
it matters a lot ^_^
if you have general speed mods those times are significantly shorter.
SpawnofHell
Sat May 21, 2005 9:55 am
#4
with a pistol in general seem a good deal shorter than with a rifle, differently a standard value added for cool down times for which weapon you are using.
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