Rifleman Archive
Thread: Disarming shot worth pistols 0203
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Cpl_Fisher
Sun May 22, 2005 10:37 pm
#2
not really, you have a delay shot in rifleman (startle) since delays break on damage, I assume they can't stack. intimidate shot, at pistol 0/0/3/0 is very worth is if, you can afford it.
MagicalHAt
Sun May 22, 2005 10:47 pm
#3
id have to give up stopping shot to get intimidate and that aint happenin
Ackehece
Sun May 22, 2005 11:00 pm
#4
Cpl_Fisher wrote:
not really, you have a delay shot in rifleman (startle) since delays break on damage, I assume they can't stack. intimidate shot, at pistol 0/0/3/0 is very worth is if, you can afford it.
you can't stack them but one one hits it replaces the state the other left
startle = delay
hit with disarming - delay breaks and new delay is added
rinse repeat
did that today to a cl 194 sbd and survived 22secs before it got a shot off and 1 shot killed me
btw it appears creatures and npc's don't need a warm up or cooldown on death blow.
Kail_Mooner
Mon May 23, 2005 3:49 am
#6
Yeah I love disarming shot when used with startle shot andstopping shot; pure mezz. ![]()
Trenkor
Mon May 23, 2005 12:00 pm
#7
Cheaters :/ I myself like intimidate shot, especially right before a jedi is closing in on me and I know he's about to beat on me.
Ackehece wrote:
Cpl_Fisher wrote:
not really, you have a delay shot in rifleman (startle) since delays break on damage, I assume they can't stack. intimidate shot, at pistol 0/0/3/0 is very worth is if, you can afford it.
you can't stack them but one one hits it replaces the state the other left
startle = delay
hit with disarming - delay breaks and new delay is added
rinse repeat
did that today to a cl 194 sbd and survived 22secs before it got a shot off and 1 shot killed me
btw it appears creatures and npc's don't need a warm up or cooldown on death blow.
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